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Saves: Fort +2, Ref +1, Will -1<br />
Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 9,<br />
Cha 10<br />
Skills: Climb +4, Craft (tanning) +3, Intimidate<br />
+3, Jump +4, Listen +2, Search +3, Spot +1<br />
Survival +2<br />
Feats: Rend the Throat<br />
Climate/Terrain: Underground<br />
Organisation: Claw (2-4), hunt (5-8 plus two 2 nd<br />
level sergeants and one leader of 3 rd to 6 th level),<br />
or band (20-50 plus 10% noncombatants plus<br />
one 2 nd level sergeant per five adults, 1d4 6 th level<br />
lieutenants and 1d4 9 th level captains). A hunt<br />
has a 50% chance of having one member of the<br />
ruling class (4 th level sorcerer or cleric) with it. A<br />
band will have 1d4 members of the ruling class in<br />
accompaniment.<br />
Challenge Rating: 1<br />
Treasure: Standard<br />
Alignment: Usually chaotic evil<br />
Advancement: By character class<br />
Level Adjustment: +2<br />
This humanoid is almost bestial in appearance. Though<br />
it retains the basic qualities of a drow, its skin is pierced<br />
and scarred with runes and signs. It is garbed in armour<br />
that seems pieced together from a dozen different sources,<br />
much of which is covered by the flayed and tanned skins of<br />
sentient creatures. As it moves toward you, its mouth opens<br />
to reveal teeth filed into fangs.<br />
<strong>The</strong> Kanahraun are the feral drow, a race feared throughout<br />
the Underdeep for its savagery. <strong>The</strong> lower class of the<br />
Kanahraun are almost all barbarians, which is why the<br />
statistics given here reflect a barbarian.<br />
Under the influence of a demon lord they worship as their<br />
god, the Kanahraun have become a brutal, cannibalistic<br />
race. <strong>The</strong> race itself is divided into two groups, the ruling<br />
class and the lower class. <strong>The</strong> lower class, which comprises<br />
about 90 percent of the total population, are the Kanahraun<br />
which are still more or less pure drow, unlike the ruling<br />
class, which is descended from the offspring of Azzanoth.<br />
<strong>The</strong> lower class of the feral drow are the warriors and<br />
soldiers of the ruling class, ruled over with an iron hand,<br />
which they rarely, if ever, question.<br />
Combat<br />
<strong>The</strong> lower class of the feral drow are deadly warriors who<br />
love the thrill of combat. <strong>The</strong>ir appearance and reputation<br />
often strikes fear into the hearts of their enemies, a fact<br />
the feral drow do not rely on but will gladly capitalise on.<br />
<strong>The</strong>y prefer to strike from ambush, first with a flight of<br />
arrows, then charging in to take advantage of the confusion<br />
and sudden panic caused by their attack.<br />
<strong>The</strong> feral drow of the lower class tend to use scimitars,<br />
falchions and short bows in combat, and their armour is<br />
commonly what they have scavenged from past victims.<br />
<strong>The</strong> armour is commonly decorated with bones and pieces<br />
of the tanned hide of sentient beings.<br />
Kanahraun Traits – Lower Class (Ex): <strong>The</strong> lower class of<br />
the Kanahraun are, for the most part, only slightly deviated<br />
from their drow ancestors.<br />
� +2 Dexterity, -2 Constitution, +2 Intelligence, +2<br />
Charisma<br />
� Darkvision out to 120 ft.<br />
� Spell resistance equal to 11 + class levels<br />
� Spell-Like Abilities: Kanahraun can use the following<br />
spell-like abilities once per day: dancing lights, darkness,<br />
faerie fire. Caster level equals the Kanahraun’s class<br />
levels.<br />
� Immunity to sleep spells and effects, and a +2 racial<br />
saving throw bonus against enchantment spells or<br />
effects.<br />
� +2 racial bonus on Listen, Search and Spot checks.<br />
A Kanahraun who merely passes within five feet of a<br />
secret or concealed door is entitled to a Search check to<br />
notice it as if he were actively looking for it.<br />
� Weapon Proficiency: A Kanahraun is automatically<br />
proficient with the short bow, the kukri, the scimitar<br />
and the falchion. This trait replaces the drow’s weapon<br />
proficiencies.<br />
� Light Blindness: Abrupt exposure to bright light (such<br />
as sunlight or a daylight spell) blinds Kanahraun for<br />
one round. On subsequent rounds, they are dazzled as<br />
long as they remain in the affected area.<br />
� Favoured Class: Barbarian. This trait replaces the<br />
drow’s favoured class.<br />
� Level Adjustment: +2<br />
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