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The Tome Of Drow Lore.pdf - RoseRed

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Saves: Fort +2, Ref +1, Will -1<br />

Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 9,<br />

Cha 10<br />

Skills: Climb +4, Craft (tanning) +3, Intimidate<br />

+3, Jump +4, Listen +2, Search +3, Spot +1<br />

Survival +2<br />

Feats: Rend the Throat<br />

Climate/Terrain: Underground<br />

Organisation: Claw (2-4), hunt (5-8 plus two 2 nd<br />

level sergeants and one leader of 3 rd to 6 th level),<br />

or band (20-50 plus 10% noncombatants plus<br />

one 2 nd level sergeant per five adults, 1d4 6 th level<br />

lieutenants and 1d4 9 th level captains). A hunt<br />

has a 50% chance of having one member of the<br />

ruling class (4 th level sorcerer or cleric) with it. A<br />

band will have 1d4 members of the ruling class in<br />

accompaniment.<br />

Challenge Rating: 1<br />

Treasure: Standard<br />

Alignment: Usually chaotic evil<br />

Advancement: By character class<br />

Level Adjustment: +2<br />

This humanoid is almost bestial in appearance. Though<br />

it retains the basic qualities of a drow, its skin is pierced<br />

and scarred with runes and signs. It is garbed in armour<br />

that seems pieced together from a dozen different sources,<br />

much of which is covered by the flayed and tanned skins of<br />

sentient creatures. As it moves toward you, its mouth opens<br />

to reveal teeth filed into fangs.<br />

<strong>The</strong> Kanahraun are the feral drow, a race feared throughout<br />

the Underdeep for its savagery. <strong>The</strong> lower class of the<br />

Kanahraun are almost all barbarians, which is why the<br />

statistics given here reflect a barbarian.<br />

Under the influence of a demon lord they worship as their<br />

god, the Kanahraun have become a brutal, cannibalistic<br />

race. <strong>The</strong> race itself is divided into two groups, the ruling<br />

class and the lower class. <strong>The</strong> lower class, which comprises<br />

about 90 percent of the total population, are the Kanahraun<br />

which are still more or less pure drow, unlike the ruling<br />

class, which is descended from the offspring of Azzanoth.<br />

<strong>The</strong> lower class of the feral drow are the warriors and<br />

soldiers of the ruling class, ruled over with an iron hand,<br />

which they rarely, if ever, question.<br />

Combat<br />

<strong>The</strong> lower class of the feral drow are deadly warriors who<br />

love the thrill of combat. <strong>The</strong>ir appearance and reputation<br />

often strikes fear into the hearts of their enemies, a fact<br />

the feral drow do not rely on but will gladly capitalise on.<br />

<strong>The</strong>y prefer to strike from ambush, first with a flight of<br />

arrows, then charging in to take advantage of the confusion<br />

and sudden panic caused by their attack.<br />

<strong>The</strong> feral drow of the lower class tend to use scimitars,<br />

falchions and short bows in combat, and their armour is<br />

commonly what they have scavenged from past victims.<br />

<strong>The</strong> armour is commonly decorated with bones and pieces<br />

of the tanned hide of sentient beings.<br />

Kanahraun Traits – Lower Class (Ex): <strong>The</strong> lower class of<br />

the Kanahraun are, for the most part, only slightly deviated<br />

from their drow ancestors.<br />

� +2 Dexterity, -2 Constitution, +2 Intelligence, +2<br />

Charisma<br />

� Darkvision out to 120 ft.<br />

� Spell resistance equal to 11 + class levels<br />

� Spell-Like Abilities: Kanahraun can use the following<br />

spell-like abilities once per day: dancing lights, darkness,<br />

faerie fire. Caster level equals the Kanahraun’s class<br />

levels.<br />

� Immunity to sleep spells and effects, and a +2 racial<br />

saving throw bonus against enchantment spells or<br />

effects.<br />

� +2 racial bonus on Listen, Search and Spot checks.<br />

A Kanahraun who merely passes within five feet of a<br />

secret or concealed door is entitled to a Search check to<br />

notice it as if he were actively looking for it.<br />

� Weapon Proficiency: A Kanahraun is automatically<br />

proficient with the short bow, the kukri, the scimitar<br />

and the falchion. This trait replaces the drow’s weapon<br />

proficiencies.<br />

� Light Blindness: Abrupt exposure to bright light (such<br />

as sunlight or a daylight spell) blinds Kanahraun for<br />

one round. On subsequent rounds, they are dazzled as<br />

long as they remain in the affected area.<br />

� Favoured Class: Barbarian. This trait replaces the<br />

drow’s favoured class.<br />

� Level Adjustment: +2<br />

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