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222<br />
Hulurn<br />
Medium Animal<br />
Hit Dice: 2d8+7 (16 hp)<br />
Initiative: +2<br />
Speed: 40 ft. (8 squares)<br />
Armour Class: 15 (+1 Dex, +4<br />
natural), touch 11, flat-footed 14<br />
Base Attack/Grapple: +1/+4<br />
Attack: Gore +4 melee (1d6+4)<br />
Full Attack: Gore +4 melee (1d6+4)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: -<br />
Special Qualities: Tremorsense<br />
60ft.<br />
Saves: Fort +5, Ref +5, Will +0<br />
Abilities: Str 16, Dex 14, Con 14, Int<br />
2, Wis 10, Cha 5<br />
Skills: Listen +5<br />
Feats: Toughness<br />
Climate/Terrain: Underground<br />
Organisation: Solitary, pair or herd<br />
(3-24)<br />
Challenge Rating: 1<br />
Advancement: N/A<br />
Level Adjustment: N/A<br />
Slow and stupid, these fungus-eating<br />
quadrupeds roam the dark, mistfilled<br />
caverns in the lowest reaches of<br />
the Underdeep in large herds. <strong>The</strong>y have endured primary<br />
because they have few predators and breed prodigiously.<br />
<strong>The</strong> hulurn is a quadruped with thick, grey and nearly<br />
hairless skin, standing about three feet high at the shoulder.<br />
It has a broad, stubby neck capped with a head that is nearly<br />
round. It has no eyes, as they are useless in its environment,<br />
but it makes up for the handicap with a keen tremorsense<br />
and a pair of wide nostrils that allow provide it with an<br />
impressive sense of smell. <strong>The</strong> hulurn’s head is capped<br />
with four sharp horns, each about six inches in length. Its<br />
legs end in hooves.<br />
Ill-tempered and stupid, the hulurn is the primary herd beast<br />
of the Pol’Tah, and one of the only food sources available<br />
to the deep drow aside from the ubiquitous mushrooms of<br />
the Underdeep. <strong>The</strong> Pol’Tah use the beast for a variety of<br />
needs, letting few, if any, parts of the beast go to waste. In<br />
addition to food, the hide of the hulurn is the most common<br />
armour for the deep drow. As much as to the purple worms,<br />
the Pol’Tah owe their survival in the depths of the world to<br />
this simple beast.<br />
Combat<br />
<strong>The</strong> hulurn is not very effective in combat. When threatened,<br />
it will attempt to flee. Failing that, it will charge, attempting<br />
to gore its enemy with its four stubby horns.<br />
Kanahraun (<strong>The</strong> Feral <strong>Drow</strong>)<br />
(Lower Class)<br />
Lower Class Kanahraun, 1 st Level Barbarian<br />
Medium Humanoid (Elf)<br />
Hit Dice: 1d12 (12 hp)<br />
Initiative: +1<br />
Speed: 40 ft. (8 squares)<br />
Armour Class: 15 (+1 Dex, +3 studded leather, +1<br />
buckler), touch 11, flat-footed 14<br />
Base Attack/Grapple: +1/+2<br />
Attack: Scimitar +2 melee (1d6+1/18-20) or falchion +2<br />
melee (2d4+1/18-20) or short bow +2 ranged (1d6)<br />
Full Attack: Scimitar +2 melee (1d6+1/18-20) or falchion<br />
+2 melee (2d4+1/18-20) or short bow +2 ranged (1d6)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Spell-like abilities<br />
Special Qualities: Fast movement, illiteracy, Kanahraun<br />
traits, rage 1/day