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The Tome Of Drow Lore.pdf - RoseRed

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222<br />

Hulurn<br />

Medium Animal<br />

Hit Dice: 2d8+7 (16 hp)<br />

Initiative: +2<br />

Speed: 40 ft. (8 squares)<br />

Armour Class: 15 (+1 Dex, +4<br />

natural), touch 11, flat-footed 14<br />

Base Attack/Grapple: +1/+4<br />

Attack: Gore +4 melee (1d6+4)<br />

Full Attack: Gore +4 melee (1d6+4)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: -<br />

Special Qualities: Tremorsense<br />

60ft.<br />

Saves: Fort +5, Ref +5, Will +0<br />

Abilities: Str 16, Dex 14, Con 14, Int<br />

2, Wis 10, Cha 5<br />

Skills: Listen +5<br />

Feats: Toughness<br />

Climate/Terrain: Underground<br />

Organisation: Solitary, pair or herd<br />

(3-24)<br />

Challenge Rating: 1<br />

Advancement: N/A<br />

Level Adjustment: N/A<br />

Slow and stupid, these fungus-eating<br />

quadrupeds roam the dark, mistfilled<br />

caverns in the lowest reaches of<br />

the Underdeep in large herds. <strong>The</strong>y have endured primary<br />

because they have few predators and breed prodigiously.<br />

<strong>The</strong> hulurn is a quadruped with thick, grey and nearly<br />

hairless skin, standing about three feet high at the shoulder.<br />

It has a broad, stubby neck capped with a head that is nearly<br />

round. It has no eyes, as they are useless in its environment,<br />

but it makes up for the handicap with a keen tremorsense<br />

and a pair of wide nostrils that allow provide it with an<br />

impressive sense of smell. <strong>The</strong> hulurn’s head is capped<br />

with four sharp horns, each about six inches in length. Its<br />

legs end in hooves.<br />

Ill-tempered and stupid, the hulurn is the primary herd beast<br />

of the Pol’Tah, and one of the only food sources available<br />

to the deep drow aside from the ubiquitous mushrooms of<br />

the Underdeep. <strong>The</strong> Pol’Tah use the beast for a variety of<br />

needs, letting few, if any, parts of the beast go to waste. In<br />

addition to food, the hide of the hulurn is the most common<br />

armour for the deep drow. As much as to the purple worms,<br />

the Pol’Tah owe their survival in the depths of the world to<br />

this simple beast.<br />

Combat<br />

<strong>The</strong> hulurn is not very effective in combat. When threatened,<br />

it will attempt to flee. Failing that, it will charge, attempting<br />

to gore its enemy with its four stubby horns.<br />

Kanahraun (<strong>The</strong> Feral <strong>Drow</strong>)<br />

(Lower Class)<br />

Lower Class Kanahraun, 1 st Level Barbarian<br />

Medium Humanoid (Elf)<br />

Hit Dice: 1d12 (12 hp)<br />

Initiative: +1<br />

Speed: 40 ft. (8 squares)<br />

Armour Class: 15 (+1 Dex, +3 studded leather, +1<br />

buckler), touch 11, flat-footed 14<br />

Base Attack/Grapple: +1/+2<br />

Attack: Scimitar +2 melee (1d6+1/18-20) or falchion +2<br />

melee (2d4+1/18-20) or short bow +2 ranged (1d6)<br />

Full Attack: Scimitar +2 melee (1d6+1/18-20) or falchion<br />

+2 melee (2d4+1/18-20) or short bow +2 ranged (1d6)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Spell-like abilities<br />

Special Qualities: Fast movement, illiteracy, Kanahraun<br />

traits, rage 1/day

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