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The Tome Of Drow Lore.pdf - RoseRed

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220<br />

Combat<br />

<strong>The</strong> druuge prefers to attack by dropping on its prey from<br />

above, grappling with its six legs and rending the prey<br />

with its beak. It is not a particularly dangerous beast by<br />

Underdeep standards, nor is it any more intelligent than an<br />

animal, but in large packs it can prove to be an intimidating<br />

foe.<br />

Drop from Above (Ex): <strong>The</strong> druuge’s primary method on<br />

engaging enemies or prey is to fall on it from above. This<br />

brings all six of the druuge’s legs into play, allowing it to<br />

make two separate grapple checks when attacking a single<br />

foe.<br />

Spider Climb (Ex): <strong>The</strong> narrow claws at the end of the<br />

each of the druuge’s feet allow it to traverse walls and even<br />

ceilings as though it were under the constant influence of<br />

a spider climb spell, although at a slightly slower rate of<br />

speed.<br />

Gursk<br />

Large Animal<br />

Hit Dice: 4d8+19 (37 hp)<br />

Initiative: +1<br />

Speed: 40 ft. (8 squares)<br />

Armour Class: 14 (+1 Dex, -1 size, +4 natural),<br />

touch 10, flat-footed 13<br />

Base Attack/Grapple: +3/+13<br />

Attack: Gore +8 melee (1d6+9)<br />

Full Attack: Gore +8 melee (1d6+9)<br />

Space/Reach: 10 ft./5 ft.<br />

Special Attacks: Stampede<br />

Special Qualities: Darkvision 60 ft., scent<br />

Saves: Fort +8, Ref +5, Will +0<br />

Abilities: Str 22, Dex 12, Con 18, Int 2, Wis 8,<br />

Cha 3<br />

Skills: Listen +5, Spot +4<br />

Feats: Alertness, Toughness<br />

Climate/Terrain: Underground<br />

Organisation: Solitary or herd (6-36)<br />

Challenge Rating: 3<br />

Advancement: N/A<br />

Level Adjustment: N/A<br />

This simple herbivore is not terribly dissimilar<br />

from the ox of the surface world, save that its<br />

horns are larger relative to it body, its belly is<br />

swollen and its hooves are flat and wide.<br />

<strong>The</strong> gursk are used by the drow and other races<br />

throughout the Underdeep as a food source, a<br />

clothing source and a pack animal. It has a pair<br />

of horns protruding straight out from the sides of<br />

its head. <strong>The</strong> distance from the tip of one horn to the tip<br />

of the next is slightly more than the width of the gursk’s<br />

body, a virtue the animal uses to determine whether or not<br />

it will be able to fit through one of the winding corridors<br />

of the Underdeep. Its belly seems to be swollen, almost<br />

to the point of dragging the ground. In fact, the gursk has<br />

several additional stomachs and organs in its belly which<br />

are used to store food and water while it travels through<br />

the Underdeep. Lastly, its hooves are flat and extremely<br />

wide, enabling the gursk to readily dig through soft earth<br />

or broken stone.<br />

Combat<br />

<strong>The</strong> gursk is a capable but not impressive fighter, which<br />

would generally prefer to flee rather than fight. It is when<br />

a large number of gursks try to flee, however, that they<br />

become truly dangerous.<br />

Stampede (Ex): A frightened herd of gursks flees in a<br />

random direction, so long as it is away from the source<br />

of the perceived danger. <strong>The</strong>y will run over and trample<br />

anything of Large size or smaller that gets in their way,

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