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220<br />
Combat<br />
<strong>The</strong> druuge prefers to attack by dropping on its prey from<br />
above, grappling with its six legs and rending the prey<br />
with its beak. It is not a particularly dangerous beast by<br />
Underdeep standards, nor is it any more intelligent than an<br />
animal, but in large packs it can prove to be an intimidating<br />
foe.<br />
Drop from Above (Ex): <strong>The</strong> druuge’s primary method on<br />
engaging enemies or prey is to fall on it from above. This<br />
brings all six of the druuge’s legs into play, allowing it to<br />
make two separate grapple checks when attacking a single<br />
foe.<br />
Spider Climb (Ex): <strong>The</strong> narrow claws at the end of the<br />
each of the druuge’s feet allow it to traverse walls and even<br />
ceilings as though it were under the constant influence of<br />
a spider climb spell, although at a slightly slower rate of<br />
speed.<br />
Gursk<br />
Large Animal<br />
Hit Dice: 4d8+19 (37 hp)<br />
Initiative: +1<br />
Speed: 40 ft. (8 squares)<br />
Armour Class: 14 (+1 Dex, -1 size, +4 natural),<br />
touch 10, flat-footed 13<br />
Base Attack/Grapple: +3/+13<br />
Attack: Gore +8 melee (1d6+9)<br />
Full Attack: Gore +8 melee (1d6+9)<br />
Space/Reach: 10 ft./5 ft.<br />
Special Attacks: Stampede<br />
Special Qualities: Darkvision 60 ft., scent<br />
Saves: Fort +8, Ref +5, Will +0<br />
Abilities: Str 22, Dex 12, Con 18, Int 2, Wis 8,<br />
Cha 3<br />
Skills: Listen +5, Spot +4<br />
Feats: Alertness, Toughness<br />
Climate/Terrain: Underground<br />
Organisation: Solitary or herd (6-36)<br />
Challenge Rating: 3<br />
Advancement: N/A<br />
Level Adjustment: N/A<br />
This simple herbivore is not terribly dissimilar<br />
from the ox of the surface world, save that its<br />
horns are larger relative to it body, its belly is<br />
swollen and its hooves are flat and wide.<br />
<strong>The</strong> gursk are used by the drow and other races<br />
throughout the Underdeep as a food source, a<br />
clothing source and a pack animal. It has a pair<br />
of horns protruding straight out from the sides of<br />
its head. <strong>The</strong> distance from the tip of one horn to the tip<br />
of the next is slightly more than the width of the gursk’s<br />
body, a virtue the animal uses to determine whether or not<br />
it will be able to fit through one of the winding corridors<br />
of the Underdeep. Its belly seems to be swollen, almost<br />
to the point of dragging the ground. In fact, the gursk has<br />
several additional stomachs and organs in its belly which<br />
are used to store food and water while it travels through<br />
the Underdeep. Lastly, its hooves are flat and extremely<br />
wide, enabling the gursk to readily dig through soft earth<br />
or broken stone.<br />
Combat<br />
<strong>The</strong> gursk is a capable but not impressive fighter, which<br />
would generally prefer to flee rather than fight. It is when<br />
a large number of gursks try to flee, however, that they<br />
become truly dangerous.<br />
Stampede (Ex): A frightened herd of gursks flees in a<br />
random direction, so long as it is away from the source<br />
of the perceived danger. <strong>The</strong>y will run over and trample<br />
anything of Large size or smaller that gets in their way,