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The Tome Of Drow Lore.pdf - RoseRed

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portion regrows in 3d6 minutes. <strong>The</strong> creature can reattach<br />

the severed member instantly by holding it to the stump.<br />

Deep Trolls as Characters<br />

Deep troll characters possess the following traits.<br />

� +15 Strength, +4 Dexterity, +14 Constitution, -1<br />

Intelligence (minimum 3), -1 Wisdom, -4 Charisma<br />

� Large size. –1 penalty to Armour Class, -1 penalty on<br />

attack rolls, -4 penalty on Hide checks, +4 bonus on<br />

grapple checks, lifting and carrying limits double those<br />

of Medium characters.<br />

� Space/Reach: 10 ft./10 ft.<br />

� A deep troll’s base land speed is 30 ft.<br />

� Darkvision out to 120 ft.<br />

� Racial Hit Dice: A deep troll begins with eight levels of<br />

giant, which provide 8d8 Hit Dice, a base attack bonus<br />

of +6 and base saving throw bonuses of Fort +5, Ref +2<br />

and Will +2<br />

� Racial Skills: A deep troll’s giant levels give it skill<br />

points equal to 11 x (2 + Int modifier, minimum 1). Its<br />

class skills are Hide, Jump, Listen and Spot.<br />

� Racial Feats: A deep troll’s giant levels give it three<br />

feats.<br />

� +7 natural armour bonus<br />

� Natural Weapons: Claw (1d8) and Bite (1d6)<br />

� Special Attacks (see above): Rend, damage 2d8 + 1 and<br />

½ times Str modifier.<br />

� Special Qualities: Regeneration 8<br />

� Automatic Languages: Giant, Undercommon. Bonus<br />

Languages: Common, <strong>Drow</strong><br />

� Favoured Class: Fighter<br />

� Level Adjustment: +6<br />

Druuge (Wallwalker)<br />

Medium Magical Beast<br />

Hit Dice: 3d10+3 (19 hp)<br />

Initiative: +2<br />

Speed: 40 ft. (6 squares), climb 20 ft<br />

Armour Class: 15 (+2 Dex, +3 natural),<br />

touch 12, flat-footed 13<br />

Base Attack/Grapple: +3/+5<br />

Attack: Beak +5 melee (1d6+3)<br />

Full Attack: Beak +5 melee (1d6+3)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Drop from above<br />

Special Qualities: Darkvision 60 ft., spider<br />

climb<br />

Saves: Fort +4, Ref +5, Will +2<br />

Abilities: Str 15, Dex 14, Con 12, Int 2, Wis<br />

12, Cha 8<br />

Skills: Balance +4, Hide +6, Listen +4,<br />

Move Silently +4, Spot +4<br />

Feats: Alertness, Stealthy<br />

Climate/Terrain: Underground<br />

Organisation: Solitary or pack (2-24)<br />

Challenge Rating: 2<br />

Treasure: None<br />

Advancement: N/A<br />

Level Adjustment: N/A<br />

As your companions venture down the rough passageway<br />

in front of you, you think for a moment that one of the lumps<br />

of lichen on the roof is moving. Just as you dismiss the<br />

thought, it drops from the ceiling, its six limbs and snapping<br />

beak flailing at your comrades.<br />

<strong>The</strong> druuge is a low-order predator of the Underdeep, a<br />

carnivorous beast that travels in packs. Though mammalian,<br />

it is a hexapod, meaning it has six limbs instead of the usual<br />

four found in mammals. It also has a sharp, hooked beak<br />

like a bird of prey, which it uses to rend its foes and its<br />

food. It has a long, stringy coat that assists the creature<br />

in hiding; when motionless with its legs tucked beneath it,<br />

the druuge can easily pass for a lichen-covered rock or a<br />

large bump in the ceiling. Most remarkably, the six legs<br />

of the druuge end in long, slender claws, which enable it to<br />

climb on rough walls and even ceilings almost as easily as<br />

it walks on the ground.<br />

Its primary association with the drow is not predator<br />

and prey, however. <strong>The</strong>se beasts are kept by the drow as<br />

livestock. <strong>The</strong> dark elves harvest the druuge for meat, milk<br />

and fur which can be woven into coarse fibres and hides.<br />

219

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