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218<br />
Special Qualities: Camouflage, darkvision 120 ft.,<br />
regeneration 8<br />
Saves: Fort +13, Ref +4, Will +2<br />
Abilities: Str 26, Dex 14, Con 25, Int 9, Wis 10, Cha 6<br />
Skills: Hide +11*, Jump +10, Listen +4, Move Silently<br />
+5, Spot +4<br />
Feats: Alertness, Cleave, Stealthy<br />
Climate/Terrain: Underground<br />
Organisation: Tribal<br />
Challenge Rating: 6<br />
Treasure: Standard<br />
Alignment: Usually chaotic evil<br />
Advancement: By character class<br />
Level Adjustment: +6<br />
<strong>The</strong> tall, grey giant leaps back to its feet and rushes to<br />
rejoin the battle. Its appearance is markedly different from<br />
its surface cousins, but the speed at which its wounds heal<br />
leaves little doubt this creature is some manner of troll.<br />
<strong>The</strong> deep troll is both stronger and smarter than its surface<br />
cousins, but lacks none of the terrible ferocity that makes<br />
the trolls of the surface world so feared.<br />
A deep troll has gnarled hide which is plain grey in<br />
colour, allowing it to blend in easily with the stone<br />
of the Underdeep. It stands about 10 feet tall<br />
and weighs in excess of 700 pounds. Its feet<br />
and hands each have four digits. It is stockier<br />
than surface trolls, but has the same long arms<br />
and legs.<br />
<strong>The</strong>se terrible carnivores are found throughout the<br />
Underdeep, but there are some areas that have unusually<br />
high concentrations of them, and rumours persist of weird<br />
cities gouged crudely from the rock and inhabited entirely<br />
by deep trolls. Very few people are particularly<br />
anxious to determine the truth of these rumours.<br />
Deep trolls speak Giant and Undercommon.<br />
Combat<br />
Deep trolls are not quite as eager as are the surface trolls<br />
to leap into combat, and will fall back before a truly<br />
overwhelming force. However, they are not cautious<br />
warriors, and if they believe there is any chance for<br />
victory over a potential foe, they will strike. Deep trolls<br />
are intelligent enough to understand the different levels<br />
of danger posed by various attackers, and will attempt to<br />
kill any obvious spellcasters who might menace them with<br />
magical fire before turning their attention on the remainder<br />
of their enemies.<br />
Rend (Ex): If a deep troll hits with both claw attacks, it<br />
latches onto the opponent’s body and tears the flesh. This<br />
attack automatically deals an additional 2d8+12 points of<br />
damage.<br />
Camouflage (Ex): <strong>The</strong> colour of the deep troll’s skin is a<br />
nondescript grey which is difficult to distinguish from the<br />
rough stone of its environment, granting the troll a +8 to its<br />
Hide skill, more than offsetting the penalties for its size.<br />
Regeneration (Ex): Fire and acid deal normal damage to a<br />
deep troll. If a deep troll loses a limb or body part, the lost