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The Tome Of Drow Lore.pdf - RoseRed

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218<br />

Special Qualities: Camouflage, darkvision 120 ft.,<br />

regeneration 8<br />

Saves: Fort +13, Ref +4, Will +2<br />

Abilities: Str 26, Dex 14, Con 25, Int 9, Wis 10, Cha 6<br />

Skills: Hide +11*, Jump +10, Listen +4, Move Silently<br />

+5, Spot +4<br />

Feats: Alertness, Cleave, Stealthy<br />

Climate/Terrain: Underground<br />

Organisation: Tribal<br />

Challenge Rating: 6<br />

Treasure: Standard<br />

Alignment: Usually chaotic evil<br />

Advancement: By character class<br />

Level Adjustment: +6<br />

<strong>The</strong> tall, grey giant leaps back to its feet and rushes to<br />

rejoin the battle. Its appearance is markedly different from<br />

its surface cousins, but the speed at which its wounds heal<br />

leaves little doubt this creature is some manner of troll.<br />

<strong>The</strong> deep troll is both stronger and smarter than its surface<br />

cousins, but lacks none of the terrible ferocity that makes<br />

the trolls of the surface world so feared.<br />

A deep troll has gnarled hide which is plain grey in<br />

colour, allowing it to blend in easily with the stone<br />

of the Underdeep. It stands about 10 feet tall<br />

and weighs in excess of 700 pounds. Its feet<br />

and hands each have four digits. It is stockier<br />

than surface trolls, but has the same long arms<br />

and legs.<br />

<strong>The</strong>se terrible carnivores are found throughout the<br />

Underdeep, but there are some areas that have unusually<br />

high concentrations of them, and rumours persist of weird<br />

cities gouged crudely from the rock and inhabited entirely<br />

by deep trolls. Very few people are particularly<br />

anxious to determine the truth of these rumours.<br />

Deep trolls speak Giant and Undercommon.<br />

Combat<br />

Deep trolls are not quite as eager as are the surface trolls<br />

to leap into combat, and will fall back before a truly<br />

overwhelming force. However, they are not cautious<br />

warriors, and if they believe there is any chance for<br />

victory over a potential foe, they will strike. Deep trolls<br />

are intelligent enough to understand the different levels<br />

of danger posed by various attackers, and will attempt to<br />

kill any obvious spellcasters who might menace them with<br />

magical fire before turning their attention on the remainder<br />

of their enemies.<br />

Rend (Ex): If a deep troll hits with both claw attacks, it<br />

latches onto the opponent’s body and tears the flesh. This<br />

attack automatically deals an additional 2d8+12 points of<br />

damage.<br />

Camouflage (Ex): <strong>The</strong> colour of the deep troll’s skin is a<br />

nondescript grey which is difficult to distinguish from the<br />

rough stone of its environment, granting the troll a +8 to its<br />

Hide skill, more than offsetting the penalties for its size.<br />

Regeneration (Ex): Fire and acid deal normal damage to a<br />

deep troll. If a deep troll loses a limb or body part, the lost

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