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The Tome Of Drow Lore.pdf - RoseRed

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Creatures of the Underdeep<br />

Bloodridge E el<br />

Medium Magical Beast (Aquatic)<br />

Hit Dice: 3d10+12 (28 hp)<br />

Initiative: +3<br />

Speed: Swim 30 ft. (6 squares)<br />

Armour Class: 15 (+3 Dex, +2 natural),<br />

touch 13, flat-footed 12<br />

Base Attack/Grapple: +3/+5<br />

Attack: Bite +5 melee (1d3+3)<br />

Full Attack: Bite +5 melee (1d3+3)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Improved grab, slashing<br />

constriction (1d3+4 and 1d6+3)<br />

Special Qualities: Darkvision 60 ft.<br />

Saves: Fort +7, Ref +8, Will +2<br />

Abilities: Str 14, Dex 16, Con 18, Int 2,<br />

Wis 12, Cha 10<br />

Skills: Listen +6, Spot +6<br />

Feats: Alertness, Lightning Reflexes<br />

Climate/Terrain: Underground aquatic<br />

Organisation: Solitary, pair or school (3-<br />

10)<br />

Challenge Rating: 3<br />

Advancement: N/A<br />

Level Adjustment: N/A<br />

A sudden flash of movement is all the warning you are<br />

given. Striking like a serpent, the long, grey eel sinks its<br />

teeth into your flesh and wraps its muscular body around<br />

your chest. After that, it becomes unpleasant.<br />

<strong>The</strong> bloodridge eel is a nasty predator native to the waters<br />

of the Underdeep which has been domesticated and is<br />

kept as a guardian animal by the Sulzthul, the aquatic<br />

drow. Approximately six feet in length, the bloodridge eel<br />

has a long snout with a large, saucer-shaped red eye on<br />

either side. It is pale grey in colour, allowing it to almost<br />

disappear in the dim waters of the Underdeep. Its mouth is<br />

filled with small, hooked teeth. Its most distinctive feature,<br />

the physical aspect that gives it its name, are the ridges of<br />

protruding bone along its dorsal and ventral sides, which<br />

run the entire length of the eel and are razor-sharp.<br />

Combat<br />

<strong>The</strong> bite of a bloodridge eel is not terribly dangerous in and<br />

of itself, but the bite is the preclude to the eel’s far more<br />

dangerous slashing constriction attack.<br />

Slashing Constriction (Ex): On a successful grapple<br />

check, the bloodridge eel can execute a slashing constriction<br />

attack. This attack deals 1d3+4 points of damage from the<br />

constriction of the eel. As part of this attack, the eel slashes<br />

the constricted creature with its bony ridges, inflicting an<br />

additional 1d6+3 points of damage.<br />

Improved Grab (Ex): To use this ability, the bloodridge<br />

eel must hit with its bite attack. It can then attempt to start<br />

a grapple as a free action without provoking an attack of<br />

opportunity. If it wins the grapple check, it establishes a<br />

hold and can use its slashing constriction attack.<br />

Deep Troll<br />

Large Giant<br />

Hit Dice: 8d8+56 (92 hp)<br />

Initiative: +2<br />

Speed: 30 ft. (6 squares)<br />

Armour Class: 18 (-1 size, +2 Dex, +7 natural), touch 11,<br />

flat-footed 16<br />

Base Attack/Grapple: +6/+18<br />

Attack: Claw +13 melee (1d8+8)<br />

Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee<br />

(1d6+4)<br />

Space/Reach: 10 ft./10 ft.<br />

Special Attacks: Rend 2d8+12<br />

217

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