You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Creatures of the Underdeep<br />
Bloodridge E el<br />
Medium Magical Beast (Aquatic)<br />
Hit Dice: 3d10+12 (28 hp)<br />
Initiative: +3<br />
Speed: Swim 30 ft. (6 squares)<br />
Armour Class: 15 (+3 Dex, +2 natural),<br />
touch 13, flat-footed 12<br />
Base Attack/Grapple: +3/+5<br />
Attack: Bite +5 melee (1d3+3)<br />
Full Attack: Bite +5 melee (1d3+3)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Improved grab, slashing<br />
constriction (1d3+4 and 1d6+3)<br />
Special Qualities: Darkvision 60 ft.<br />
Saves: Fort +7, Ref +8, Will +2<br />
Abilities: Str 14, Dex 16, Con 18, Int 2,<br />
Wis 12, Cha 10<br />
Skills: Listen +6, Spot +6<br />
Feats: Alertness, Lightning Reflexes<br />
Climate/Terrain: Underground aquatic<br />
Organisation: Solitary, pair or school (3-<br />
10)<br />
Challenge Rating: 3<br />
Advancement: N/A<br />
Level Adjustment: N/A<br />
A sudden flash of movement is all the warning you are<br />
given. Striking like a serpent, the long, grey eel sinks its<br />
teeth into your flesh and wraps its muscular body around<br />
your chest. After that, it becomes unpleasant.<br />
<strong>The</strong> bloodridge eel is a nasty predator native to the waters<br />
of the Underdeep which has been domesticated and is<br />
kept as a guardian animal by the Sulzthul, the aquatic<br />
drow. Approximately six feet in length, the bloodridge eel<br />
has a long snout with a large, saucer-shaped red eye on<br />
either side. It is pale grey in colour, allowing it to almost<br />
disappear in the dim waters of the Underdeep. Its mouth is<br />
filled with small, hooked teeth. Its most distinctive feature,<br />
the physical aspect that gives it its name, are the ridges of<br />
protruding bone along its dorsal and ventral sides, which<br />
run the entire length of the eel and are razor-sharp.<br />
Combat<br />
<strong>The</strong> bite of a bloodridge eel is not terribly dangerous in and<br />
of itself, but the bite is the preclude to the eel’s far more<br />
dangerous slashing constriction attack.<br />
Slashing Constriction (Ex): On a successful grapple<br />
check, the bloodridge eel can execute a slashing constriction<br />
attack. This attack deals 1d3+4 points of damage from the<br />
constriction of the eel. As part of this attack, the eel slashes<br />
the constricted creature with its bony ridges, inflicting an<br />
additional 1d6+3 points of damage.<br />
Improved Grab (Ex): To use this ability, the bloodridge<br />
eel must hit with its bite attack. It can then attempt to start<br />
a grapple as a free action without provoking an attack of<br />
opportunity. If it wins the grapple check, it establishes a<br />
hold and can use its slashing constriction attack.<br />
Deep Troll<br />
Large Giant<br />
Hit Dice: 8d8+56 (92 hp)<br />
Initiative: +2<br />
Speed: 30 ft. (6 squares)<br />
Armour Class: 18 (-1 size, +2 Dex, +7 natural), touch 11,<br />
flat-footed 16<br />
Base Attack/Grapple: +6/+18<br />
Attack: Claw +13 melee (1d8+8)<br />
Full Attack: 2 claws +13 melee (1d8+8) and bite +8 melee<br />
(1d6+4)<br />
Space/Reach: 10 ft./10 ft.<br />
Special Attacks: Rend 2d8+12<br />
217