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Ogre<br />
<strong>The</strong> ogre is one of the backbones of the drow slave trade.<br />
Strong and bloodthirsty, they make excellent gladiators and<br />
soldiers. Hard labour is another major task of ogre slaves,<br />
though proper training and supervision are required to keep<br />
them working.<br />
Orc<br />
For the drow who cannot afford a giant or ogre, there is the<br />
orc. Slightly more intelligent but significantly less strong<br />
than either a hill giant or ogre, the violent and warlike<br />
temperament of orcs nonetheless makes them entertaining<br />
gladiators. In large numbers, they may be used as shock<br />
troops or cannon fodder in drow armies, but those tasks<br />
more commonly fall to bugbears and gnolls. <strong>The</strong> violent<br />
and bloodthirsty nature of orcs is a source of amusement<br />
for some drow, who enjoy the prospect of breaking the<br />
orc entirely of such behaviour. With enough training<br />
and punishment, some drow have turned their orcs into<br />
whimpering, submissive servants, eager to attend to the<br />
domestic needs of their masters and terrified of the mere<br />
sight of weapons.<br />
Troll<br />
Strong, tough, blessed with natural weapons and virtually<br />
impossible to kill, trolls have all the makings of devastating<br />
soldiers. Unfortunately, while breaking a troll’s spirit is<br />
relatively simple, it is much more difficult to break the<br />
troll’s natural instinct to quit fighting and start devouring<br />
the dead while the battle is still going on. For this reason,<br />
groups of trolls in a drow army are often held in reserve to<br />
mop up at the end of a fight, or, if the drow are forced to<br />
retreat, unleashed upon the enemy as a rear guard. Trolls<br />
are sometimes used as gladiators, but their regeneration<br />
abilities make them boring combatants. Some Noble<br />
Houses keep extremely well-trained trolls as House guards,<br />
though always under the supervision of slaves from some<br />
other race, as no noble would willingly trust his life to a<br />
pack of trolls.<br />
Troll, Deep<br />
Deep trolls are even more dangerous than their simpler<br />
counterparts, and are more intelligent to boot. <strong>The</strong>se<br />
qualities combine to make them either shunned as slaves in<br />
some drow cultures, or sought as highly as any other race in<br />
others. <strong>The</strong>ir greater intelligence makes them more useful<br />
as slaves, but also more capable of finding a way to escape<br />
and wreak vengeance upon those who enslaved them.<br />
Those Noble Houses wealthy enough to afford a number<br />
of trained deep trolls commonly use them as guards and<br />
soldiers, positions for which the deep trolls are very well<br />
suited.<br />
Slave Prices<br />
Base Cost: <strong>The</strong> cost for purchasing an untrained and<br />
unskilled slave from the auction block. <strong>The</strong> slave at this<br />
point is beaten, exhausted and confused, but otherwise has<br />
not yet been broken to the collar. Obviously, this base price<br />
can fluctuate due to a variety of factors, from the number of<br />
bidders at an auction to scarcity of one creature or another<br />
in different parts of the Underdeep. Likewise, not every<br />
manner of slave listed here will always be available. A<br />
drow who desires a slave of a race that is not available may<br />
place an order with one of the guilds of slavers, but the<br />
price paid upon delivery of this special order will be higher<br />
than the base cost listed in the table above.<br />
Skilled: Slaves who are skilled naturally cost more than<br />
those who are not. <strong>The</strong> modifier in this column should<br />
be applied to the base cost for any purchase of a skilled<br />
slave. For the purposes of this modifier, a skilled slave<br />
is considered to have at least three ranks in a skill the<br />
drow would find useful. For example, a deep gnome with<br />
three or more ranks in Craft (gemcutting) or Knowledge<br />
(architecture and engineering) would be considered quite<br />
valuable, while a gnome who only had ranks in skills such<br />
as Jump or Swimming would not be considered skilled.<br />
Trained: <strong>The</strong> drow do not consider a slave trained merely<br />
because he obeys out of fear of the lash; that is a lesson<br />
every drow slave learns quickly. Most slaves are never<br />
technically trained as those whose sole purposes will<br />
involve heavy labour and menial chores are not worth the<br />
expense. However other slaves often receive training, such<br />
as those intended for use in war, in gladiatorial matches,<br />
as personal servants or as concubines. Slave training is<br />
expensive and time consuming, relying on brainwashing,<br />
drugs and sometimes even spells to accomplish its goal, but<br />
the drow consider a well-trained slave worth the wait and<br />
expense. A professionally-trained slave serves his drow<br />
master willingly and enthusiastically, and is often loyal to<br />
the drow unto death.<br />
Training a slave takes at least one week per character level or<br />
Hit Dice, during which time the trainer must spend at least<br />
four hours every day with the slave. A 4 th level character,<br />
for example, would require four weeks to train. At the end<br />
of that time, the slave trainer must make a Handle Animal<br />
check (DC 20+1 for every level or Hit Dice of the slave). If<br />
successful, the slave has been trained and is ready to begin<br />
his life of servitude. If the skill check is not successful, the<br />
process must begin all over again.<br />
<strong>The</strong> modifier for training cost is always the last modifier<br />
applied to the price of a slave. For example, to determine<br />
the cost for a skilled slave with multiple character levels<br />
(see below), the base cost would be modified by the cost<br />
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