15.01.2013 Views

The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Ogre<br />

<strong>The</strong> ogre is one of the backbones of the drow slave trade.<br />

Strong and bloodthirsty, they make excellent gladiators and<br />

soldiers. Hard labour is another major task of ogre slaves,<br />

though proper training and supervision are required to keep<br />

them working.<br />

Orc<br />

For the drow who cannot afford a giant or ogre, there is the<br />

orc. Slightly more intelligent but significantly less strong<br />

than either a hill giant or ogre, the violent and warlike<br />

temperament of orcs nonetheless makes them entertaining<br />

gladiators. In large numbers, they may be used as shock<br />

troops or cannon fodder in drow armies, but those tasks<br />

more commonly fall to bugbears and gnolls. <strong>The</strong> violent<br />

and bloodthirsty nature of orcs is a source of amusement<br />

for some drow, who enjoy the prospect of breaking the<br />

orc entirely of such behaviour. With enough training<br />

and punishment, some drow have turned their orcs into<br />

whimpering, submissive servants, eager to attend to the<br />

domestic needs of their masters and terrified of the mere<br />

sight of weapons.<br />

Troll<br />

Strong, tough, blessed with natural weapons and virtually<br />

impossible to kill, trolls have all the makings of devastating<br />

soldiers. Unfortunately, while breaking a troll’s spirit is<br />

relatively simple, it is much more difficult to break the<br />

troll’s natural instinct to quit fighting and start devouring<br />

the dead while the battle is still going on. For this reason,<br />

groups of trolls in a drow army are often held in reserve to<br />

mop up at the end of a fight, or, if the drow are forced to<br />

retreat, unleashed upon the enemy as a rear guard. Trolls<br />

are sometimes used as gladiators, but their regeneration<br />

abilities make them boring combatants. Some Noble<br />

Houses keep extremely well-trained trolls as House guards,<br />

though always under the supervision of slaves from some<br />

other race, as no noble would willingly trust his life to a<br />

pack of trolls.<br />

Troll, Deep<br />

Deep trolls are even more dangerous than their simpler<br />

counterparts, and are more intelligent to boot. <strong>The</strong>se<br />

qualities combine to make them either shunned as slaves in<br />

some drow cultures, or sought as highly as any other race in<br />

others. <strong>The</strong>ir greater intelligence makes them more useful<br />

as slaves, but also more capable of finding a way to escape<br />

and wreak vengeance upon those who enslaved them.<br />

Those Noble Houses wealthy enough to afford a number<br />

of trained deep trolls commonly use them as guards and<br />

soldiers, positions for which the deep trolls are very well<br />

suited.<br />

Slave Prices<br />

Base Cost: <strong>The</strong> cost for purchasing an untrained and<br />

unskilled slave from the auction block. <strong>The</strong> slave at this<br />

point is beaten, exhausted and confused, but otherwise has<br />

not yet been broken to the collar. Obviously, this base price<br />

can fluctuate due to a variety of factors, from the number of<br />

bidders at an auction to scarcity of one creature or another<br />

in different parts of the Underdeep. Likewise, not every<br />

manner of slave listed here will always be available. A<br />

drow who desires a slave of a race that is not available may<br />

place an order with one of the guilds of slavers, but the<br />

price paid upon delivery of this special order will be higher<br />

than the base cost listed in the table above.<br />

Skilled: Slaves who are skilled naturally cost more than<br />

those who are not. <strong>The</strong> modifier in this column should<br />

be applied to the base cost for any purchase of a skilled<br />

slave. For the purposes of this modifier, a skilled slave<br />

is considered to have at least three ranks in a skill the<br />

drow would find useful. For example, a deep gnome with<br />

three or more ranks in Craft (gemcutting) or Knowledge<br />

(architecture and engineering) would be considered quite<br />

valuable, while a gnome who only had ranks in skills such<br />

as Jump or Swimming would not be considered skilled.<br />

Trained: <strong>The</strong> drow do not consider a slave trained merely<br />

because he obeys out of fear of the lash; that is a lesson<br />

every drow slave learns quickly. Most slaves are never<br />

technically trained as those whose sole purposes will<br />

involve heavy labour and menial chores are not worth the<br />

expense. However other slaves often receive training, such<br />

as those intended for use in war, in gladiatorial matches,<br />

as personal servants or as concubines. Slave training is<br />

expensive and time consuming, relying on brainwashing,<br />

drugs and sometimes even spells to accomplish its goal, but<br />

the drow consider a well-trained slave worth the wait and<br />

expense. A professionally-trained slave serves his drow<br />

master willingly and enthusiastically, and is often loyal to<br />

the drow unto death.<br />

Training a slave takes at least one week per character level or<br />

Hit Dice, during which time the trainer must spend at least<br />

four hours every day with the slave. A 4 th level character,<br />

for example, would require four weeks to train. At the end<br />

of that time, the slave trainer must make a Handle Animal<br />

check (DC 20+1 for every level or Hit Dice of the slave). If<br />

successful, the slave has been trained and is ready to begin<br />

his life of servitude. If the skill check is not successful, the<br />

process must begin all over again.<br />

<strong>The</strong> modifier for training cost is always the last modifier<br />

applied to the price of a slave. For example, to determine<br />

the cost for a skilled slave with multiple character levels<br />

(see below), the base cost would be modified by the cost<br />

215

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!