The Tome Of Drow Lore.pdf - RoseRed
The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed
206 A soulburner dagger has a +4 enhancement bonus to attack and damage rolls, and counts as a bane weapon against all foes, granting it an additional +2 bonus to attack and damage rolls and inflicting an additional 2d6 hit points of damage with every blow. However, this is not what makes these weapons so highly sought and so greatly feared. The true power of the soulburner is to utterly and completely destroy the souls of its victims, snuffing out their lives, any chance to be restored to the living and even any hope of a final reward in the afterlife. This terrible power of the soulburner is activated whenever the weapon scores a critical hit in combat, or when it is used in a rogue’s sneak attack. The victim of the attack must succeed in a Will save (DC 10 + total damage dealt), or his soul will be totally destroyed. Obviously, the annihilation of the soul results in immediate death. As artefacts, the soulburner daggers do not radiate a magical aura. Additionally, they cannot be magically located, whether by scrying or any other spell. Drow Equipment This section takes a closer look at some of the alchemical and mundane equipment developed by the drow to help them survive the dangers of the Underdeep. Weapons Barbed chain The barbed chain is similar in function to the spiked chain, but is more difficult to use. A successful hit with the barbed chain does its normal damage, and requires a Reflex saving throw (DC 14) on the part of the target. Failure indicates the target is snagged in the barbs of the chain, and suffers a –1 penalty to his Dexterity modifier (if positive) while caught. The target is not hopelessly entangled, however, and may rip himself free for an additional 1d4 damage if he chooses. Conversely, the wielder of the barbed chain, if he wishes to continue using the weapon, may rip it free
Drow Weapons Weapon Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight Type Breakblade Exotic Weapons 4 gp 1d3 1d4 19-20/x2* - 1 lb. Piercing Chain, barbed Ranged Weapons 30 gp 1d6** 2d4** x2 - 10 lb. Piercing Ceramic bulb arrow (20) 5 gp As bow As bow As bow As bow 4 lb. Piercing Ceramic bulb 5 gp As As As As crossbow 2 lb. Piercing bolt (10) crossbow crossbow crossbow Ceramic sling bullet (10) 4 gp As sling As sling As sling As sling 4 lb. Bludgeoning * This weapon’s properties allow it to do increased damage on any hit that inflicts full damage, or on a critical hit. See description for details. ** This weapon may entangle a foe and cause additional damage. See description for details. himself as part of the attack action, causing 1d4 damage to the target (in addition to the weapon damage already imposed). If the attacker rolls a natural 1 on his attack roll with a barbed chain, the cruel hooks of the weapon snag on one another, and the attacker must spend 1d3 rounds untangling the chain before it can be effectively used as a weapon again. Breakblade These daggers seem on inspection to be the epitome of shoddy craftsmanship, as, indeed, they are meant to be. Generally used as an off-hand weapon, the breakblade will shatter inside the wound on any strike that does maximum damage or scores a critical hit. The jagged shards of metal will continue to cause damage as long as the target engages in strenuous activity (like combat), inflicting 1d2 points of damage every round until magical healing or the Heal skill is applied to the subject. Breakblades often have a hollow core, containing a reservoir of poison to be dumped into the wound alongside the broken shards of metal. The intentionally poor construction of a breakblade gives it half the hardness and hit points of a normal weapon of its type. Ceramic bulb arrow The ceramic bulb arrow is made by the drow of House Pelshothe. Behind the razor-sharp ceramic tip of the arrow is a hollow ceramic bulb, intended to burst when it enters the target’s body. House Pelshothe is nothing if not resourceful, and over the years have filled the hollow bulbs of their arrows with all manner of things. Most commonly, the bulbs are filled with poison, or with a pebble on which a spell of some kind has been cast (such as darkness, which, confined by the bulb, now plunges the target of the arrow into pitch dark). Most famous, however, are the bulb arrows filled with black pudding, grey ooze or ochre jelly. For more information about ceramic items, see the entry in this chapter. Ceramic bulb bolt As a ceramic bulb arrow, but made for crossbows. Ceramic sling bullet Ceramic sling bullets mimic the ceramic bulb ammunition in many ways, but are, if anything, more versatile. Though often simply a hurled version of the bulb ammunition, some ceramic sling bullets actually come in two hemispheres, held together by a bit of adhesive. This makes it easier to add something such as poison to the ammunition at the last minute. A side effect of this split construction of the ceramic sling bullets has been capitalised on recently by House Pelshothe with the addition of fire trap spells to the ammunition. Armour The drow commonly wear armour of steel for protection, and armour composed of mithral and adamantine is more frequently seen in the lands of the dark elves than in any nation of the surface world. However, the drow have also adopted materials for armour that are rarely, if ever, seen outside the Underdeep. From the grotesquery of boneforged armour to the bright colours of ceramic to the hides of strange beasts, the drow have learned to use every 207
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<strong>Drow</strong> Weapons<br />
Weapon<br />
Simple Weapons<br />
Cost Dmg (S) Dmg (M) Critical Range<br />
Increment<br />
Weight Type<br />
Breakblade<br />
Exotic Weapons<br />
4 gp 1d3 1d4 19-20/x2* - 1 lb. Piercing<br />
Chain, barbed<br />
Ranged Weapons<br />
30 gp 1d6** 2d4** x2 - 10 lb. Piercing<br />
Ceramic bulb<br />
arrow (20)<br />
5 gp As bow As bow As bow As bow 4 lb. Piercing<br />
Ceramic bulb 5 gp As As As<br />
As crossbow 2 lb. Piercing<br />
bolt (10)<br />
crossbow crossbow crossbow<br />
Ceramic sling<br />
bullet (10)<br />
4 gp As sling As sling As sling As sling 4 lb. Bludgeoning<br />
* This weapon’s properties allow it to do increased damage on any hit that inflicts full damage, or on a critical hit. See description for<br />
details.<br />
** This weapon may entangle a foe and cause additional damage. See description for details.<br />
himself as part of the attack action, causing 1d4 damage<br />
to the target (in addition to the weapon damage already<br />
imposed). If the attacker rolls a natural 1 on his attack roll<br />
with a barbed chain, the cruel hooks of the weapon snag<br />
on one another, and the attacker must spend 1d3 rounds<br />
untangling the chain before it can be effectively used as a<br />
weapon again.<br />
Breakblade<br />
<strong>The</strong>se daggers seem on inspection to be the epitome of<br />
shoddy craftsmanship, as, indeed, they are meant to be.<br />
Generally used as an off-hand weapon, the breakblade will<br />
shatter inside the wound on any strike that does maximum<br />
damage or scores a critical hit. <strong>The</strong> jagged shards of metal<br />
will continue to cause damage as long as the target engages<br />
in strenuous activity (like combat), inflicting 1d2 points<br />
of damage every round until magical healing or the Heal<br />
skill is applied to the subject. Breakblades often have a<br />
hollow core, containing a reservoir of poison to be dumped<br />
into the wound alongside the broken shards of metal. <strong>The</strong><br />
intentionally poor construction of a breakblade gives it half<br />
the hardness and hit points of a normal weapon of its type.<br />
Ceramic bulb arrow<br />
<strong>The</strong> ceramic bulb arrow is made by the drow of House<br />
Pelshothe. Behind the razor-sharp ceramic tip of the<br />
arrow is a hollow ceramic bulb, intended to burst when it<br />
enters the target’s body. House Pelshothe is nothing if not<br />
resourceful, and over the years have filled the hollow bulbs<br />
of their arrows with all manner of things. Most commonly,<br />
the bulbs are filled with poison, or with a pebble on which a<br />
spell of some kind has been cast (such as darkness, which,<br />
confined by the bulb, now plunges the target of the arrow<br />
into pitch dark). Most famous, however, are the bulb<br />
arrows filled with black pudding, grey ooze or ochre jelly.<br />
For more information about ceramic items, see the entry in<br />
this chapter.<br />
Ceramic bulb bolt<br />
As a ceramic bulb arrow, but made for crossbows.<br />
Ceramic sling bullet<br />
Ceramic sling bullets mimic the ceramic bulb ammunition<br />
in many ways, but are, if anything, more versatile. Though<br />
often simply a hurled version of the bulb ammunition, some<br />
ceramic sling bullets actually come in two hemispheres,<br />
held together by a bit of adhesive. This makes it easier<br />
to add something such as poison to the ammunition at the<br />
last minute. A side effect of this split construction of the<br />
ceramic sling bullets has been capitalised on recently by<br />
House Pelshothe with the addition of fire trap spells to the<br />
ammunition.<br />
Armour<br />
<strong>The</strong> drow commonly wear armour of steel for protection,<br />
and armour composed of mithral and adamantine is more<br />
frequently seen in the lands of the dark elves than in any<br />
nation of the surface world. However, the drow have<br />
also adopted materials for armour that are rarely, if ever,<br />
seen outside the Underdeep. From the grotesquery of<br />
boneforged armour to the bright colours of ceramic to the<br />
hides of strange beasts, the drow have learned to use every<br />
207