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The Tome Of Drow Lore.pdf - RoseRed

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206<br />

A soulburner dagger has a +4 enhancement bonus to attack<br />

and damage rolls, and counts as a bane weapon against<br />

all foes, granting it an additional +2 bonus to attack and<br />

damage rolls and inflicting an additional 2d6 hit points of<br />

damage with every blow. However, this is not what makes<br />

these weapons so highly sought and so greatly feared. <strong>The</strong><br />

true power of the soulburner is to utterly and completely<br />

destroy the souls of its victims, snuffing out their lives, any<br />

chance to be restored to the living and even any hope of a<br />

final reward in the afterlife.<br />

This terrible power of the soulburner is activated whenever<br />

the weapon scores a critical hit in combat, or when it is used<br />

in a rogue’s sneak attack. <strong>The</strong> victim of the attack must<br />

succeed in a Will save (DC 10 + total damage dealt), or his<br />

soul will be totally destroyed. Obviously, the annihilation<br />

of the soul results in immediate death.<br />

As artefacts, the soulburner daggers do not radiate a<br />

magical aura. Additionally, they cannot be magically<br />

located, whether by scrying or any other spell.<br />

<strong>Drow</strong> Equipment<br />

This section takes a closer look at some of the alchemical<br />

and mundane equipment developed by the drow to help<br />

them survive the dangers of the Underdeep.<br />

Weapons<br />

Barbed chain<br />

<strong>The</strong> barbed chain is similar in function to the spiked chain,<br />

but is more difficult to use. A successful hit with the barbed<br />

chain does its normal damage, and requires a Reflex saving<br />

throw (DC 14) on the part of the target. Failure indicates<br />

the target is snagged in the barbs of the chain, and suffers<br />

a –1 penalty to his Dexterity modifier (if positive) while<br />

caught. <strong>The</strong> target is not hopelessly entangled, however,<br />

and may rip himself free for an additional 1d4 damage if<br />

he chooses. Conversely, the wielder of the barbed chain,<br />

if he wishes to continue using the weapon, may rip it free

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