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The Tome Of Drow Lore.pdf - RoseRed

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considered a single whole, and thus cannot surpass a<br />

maximum bonus of +10.<br />

Listed below are some of the armour abilities that<br />

can be created from the bones of the undead through<br />

boneforging.<br />

Stench<br />

Forged of the bones of a ghast, this armour gives off<br />

a powerful stench of death and corruption. All living<br />

creatures within 10 feet of the armour (except the wearer,<br />

who is immune), must succeed on a DC 15 Fortitude<br />

save or be sickened for 1d6+4 minutes. Any creature that<br />

successfully saves will not be affected by this ability again<br />

for 24 hours.<br />

Faint Necromancy; CL 5 th ; Craft Magic Arms and Armour,<br />

Boneforging; animate dead; Price +1 bonus<br />

Despair<br />

Crafted from the bones of a mummy, this armour gives<br />

off an aura of despair. Any living creature who sets eyes<br />

upon on the armour must succeed at a DC 16 Will save or<br />

be paralysed with fear for 1d4 rounds. Any creature that<br />

successfully saves will not be affected by this ability again<br />

for 24 hours.<br />

Faint Necromancy; CL 6 th ; Craft Magic Arms and Armour,<br />

Boneforging; animate dead; Price +2 bonus<br />

Damage Reduction<br />

Forged from the bones of a vampire, this armour retains<br />

the creature’s damage reduction abilities, passing them on<br />

to the wearer of the armour. <strong>The</strong> creature that wears this<br />

armour gains damage reduction 10/silver and magic as a<br />

constant effect so long as the armour is worn.<br />

Moderate Necromancy; CL 9 th ; Craft Magic Arms and<br />

Armour, Boneforging; animate dead; Price +3 bonus<br />

Resistance<br />

Forged from the bones of a vampire, this armour retains the<br />

creature’s elemental resistance abilities, passing them on<br />

to the wearer of the armour. <strong>The</strong> creature that wears this<br />

armour gains cold resistance 10 and electrical resistance 10<br />

as a constant effect so long as the armour is worn.<br />

Faint Necromancy; CL 5 th ; Craft Magic Arms and Armour,<br />

Boneforging; animate dead; Price +2 bonus<br />

Weapons<br />

Boneforged Weapons<br />

Boneforged weapons derive their primary magical abilities<br />

from the undead creature whose bones were used to create<br />

the weapon. Any powers of the weapon which depend<br />

upon the abilities of the undead are set at the time of the<br />

weapon’s creation, and may never be modified or added<br />

to in any way. However, it is still possible to add other<br />

weapon enhancements (such as anarchic) to the boneforged<br />

weapon after the time of its creation. Magical boneforged<br />

weapons must be enchanted to at least a +1 as part of the<br />

creation process; otherwise the bones will not retain any of<br />

the undead abilities.<br />

Listed below are some of the weapon abilities that<br />

can be created from the bones of the undead through<br />

boneforging.<br />

Paralysis, Lesser<br />

Forged of the bones of a ghoul, anyone hit by this weapon<br />

must succeed on a DC 12 Fortitude save or be paralysed for<br />

1d4+1 rounds.<br />

Faint Necromancy; CL 5 th ; Craft Magic Arms and Armour,<br />

Boneforging; animate dead; Price +1 bonus<br />

Paralysis, Greater<br />

Forged of the bones of a ghast, anyone hit by this weapon<br />

must succeed on a DC 15 Fortitude save or be paralysed for<br />

1d4+1 rounds.<br />

Faint Necromancy; CL 6 th ; Craft Magic Arms and Armour,<br />

Boneforging; animate dead; Price +2 bonus<br />

Rotting<br />

Crafted of the desiccated bones of a mummy, the weapon<br />

is able to inflict the magical disease mummy rot upon any<br />

creature struck by it. <strong>The</strong> victim must succeed in a DC<br />

16 Fortitude save or be infected. <strong>The</strong> disease progresses<br />

exactly like mummy rot (see MM) and may be cured in the<br />

same way.<br />

Moderate Necromancy; CL 9 th ; Craft Magic Arms and<br />

Armour, Boneforging; animate dead; Price +3 bonus<br />

Energy Drain, Lesser<br />

Moulded from the bones of a wight, this item drips with<br />

unlife. On a critical hit with this weapon, the target of<br />

the blow gains one negative level. <strong>The</strong> DC is 14 for the<br />

Fortitude save to remove this negative level. A creature<br />

slain with this weapon will rise as a wight in 1d4 days.<br />

Strong Necromancy; CL 12 th ; Craft Magic Arms and<br />

Armour, Boneforging; animate dead; Price +4 bonus<br />

Energy Drain, Greater<br />

Moulded from the bones of a vampire, this item all but<br />

shimmers with undeath. On a critical hit with this weapon,<br />

the target of the blow gains two negative levels. <strong>The</strong> DC<br />

203

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