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opponent, and are quite capable of hitting and inflicting<br />
damage. <strong>The</strong> mirror allies strike with half the base attack<br />
bonus as the spellcaster. <strong>The</strong>ir weapons are simply the<br />
stuff of shadow, however, and do not possess any special or<br />
magical properties the weapon of the spellcaster may have.<br />
<strong>The</strong>ir weapons are treated as magical for the purposes of<br />
overcoming damage reduction, but otherwise inflict only<br />
base weapon damage. <strong>The</strong> mirror allies have the same<br />
ability scores as the spellcaster.<br />
Enemies attempting to attack the spellcaster or cast spells<br />
at him must select from among indistinguishable targets.<br />
Generally, roll randomly to see whether the selected target<br />
is real or a figment. Any successful attack against an image<br />
destroys it. An image’s AC is 10 + the spellcaster’s size<br />
modifier + the spellcaster’s Dex modifier. An attacker must<br />
be able to see the images to be fooled.<br />
Material Component: A small mirror set with jewels, of<br />
at least 100 gp total value. <strong>The</strong> mirror is destroyed when<br />
the last mirror ally is dispersed or when the spell duration<br />
ends.<br />
Mist<br />
Evocation (Water)<br />
Level: Sor/Wiz 1<br />
Components: V, S, M<br />
Casting Time: 1 standard action<br />
Range: Touch<br />
Target: Creature touched (size large or smaller)<br />
Duration: 1 hour/level<br />
Saving Throw: Will negates (harmless)<br />
Spell Resistance: Yes (harmless)<br />
This spell was developed by the aquatic drow to<br />
allow them to travel more comfortably on dry land.<br />
It surrounds the subject of the spell with a fine mist<br />
of water, which travels with him and keeps him<br />
moist for the duration of the spell. Its area of effect<br />
is limited to the square(s) actually occupied by the<br />
creature.<br />
Aside from ruining paper and extinguishing small<br />
flames (like candles), mist has few effects other than<br />
keeping the subject of the spell wet. However, the<br />
subject will leave behind a clear trail of dampness<br />
and puddles, granting a +5 bonus to Track checks<br />
against him until the water dries up or the character<br />
enters an already wet or damp area.<br />
Material Component: A drop of water.<br />
Power Word Pain<br />
Enchantment (Compulsion) (Mind-Affecting)<br />
Level: Clr 5, Sor/Wiz 5<br />
Components: V<br />
Casting Time: 1 standard action<br />
Range: Close (25 ft. + 5 ft./2 levels)<br />
Target: One creature with 150 hp or less<br />
Duration: See text<br />
Saving Throw: None<br />
Spell Resistance: Yes<br />
You utter a single word of power that causes one target<br />
creature within range of the spell to feel terrible, agonising<br />
pain, whether the creature can hear the word or not. <strong>The</strong><br />
duration of the spell depends on the target’s current hit<br />
point total. Any creature that currently has 151 or more hit<br />
points is unaffected by power word pain.<br />
Any creature affected by power word pain suffers<br />
excruciating torment, wracking agony that imposes a –4<br />
penalty on all attack rolls, ability checks and skill checks.<br />
Further, if a creature is affected for more than one day, he is<br />
unable to sleep or rest in any way while under the influence<br />
of power word pain.