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The Tome Of Drow Lore.pdf - RoseRed

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198<br />

opponent, and are quite capable of hitting and inflicting<br />

damage. <strong>The</strong> mirror allies strike with half the base attack<br />

bonus as the spellcaster. <strong>The</strong>ir weapons are simply the<br />

stuff of shadow, however, and do not possess any special or<br />

magical properties the weapon of the spellcaster may have.<br />

<strong>The</strong>ir weapons are treated as magical for the purposes of<br />

overcoming damage reduction, but otherwise inflict only<br />

base weapon damage. <strong>The</strong> mirror allies have the same<br />

ability scores as the spellcaster.<br />

Enemies attempting to attack the spellcaster or cast spells<br />

at him must select from among indistinguishable targets.<br />

Generally, roll randomly to see whether the selected target<br />

is real or a figment. Any successful attack against an image<br />

destroys it. An image’s AC is 10 + the spellcaster’s size<br />

modifier + the spellcaster’s Dex modifier. An attacker must<br />

be able to see the images to be fooled.<br />

Material Component: A small mirror set with jewels, of<br />

at least 100 gp total value. <strong>The</strong> mirror is destroyed when<br />

the last mirror ally is dispersed or when the spell duration<br />

ends.<br />

Mist<br />

Evocation (Water)<br />

Level: Sor/Wiz 1<br />

Components: V, S, M<br />

Casting Time: 1 standard action<br />

Range: Touch<br />

Target: Creature touched (size large or smaller)<br />

Duration: 1 hour/level<br />

Saving Throw: Will negates (harmless)<br />

Spell Resistance: Yes (harmless)<br />

This spell was developed by the aquatic drow to<br />

allow them to travel more comfortably on dry land.<br />

It surrounds the subject of the spell with a fine mist<br />

of water, which travels with him and keeps him<br />

moist for the duration of the spell. Its area of effect<br />

is limited to the square(s) actually occupied by the<br />

creature.<br />

Aside from ruining paper and extinguishing small<br />

flames (like candles), mist has few effects other than<br />

keeping the subject of the spell wet. However, the<br />

subject will leave behind a clear trail of dampness<br />

and puddles, granting a +5 bonus to Track checks<br />

against him until the water dries up or the character<br />

enters an already wet or damp area.<br />

Material Component: A drop of water.<br />

Power Word Pain<br />

Enchantment (Compulsion) (Mind-Affecting)<br />

Level: Clr 5, Sor/Wiz 5<br />

Components: V<br />

Casting Time: 1 standard action<br />

Range: Close (25 ft. + 5 ft./2 levels)<br />

Target: One creature with 150 hp or less<br />

Duration: See text<br />

Saving Throw: None<br />

Spell Resistance: Yes<br />

You utter a single word of power that causes one target<br />

creature within range of the spell to feel terrible, agonising<br />

pain, whether the creature can hear the word or not. <strong>The</strong><br />

duration of the spell depends on the target’s current hit<br />

point total. Any creature that currently has 151 or more hit<br />

points is unaffected by power word pain.<br />

Any creature affected by power word pain suffers<br />

excruciating torment, wracking agony that imposes a –4<br />

penalty on all attack rolls, ability checks and skill checks.<br />

Further, if a creature is affected for more than one day, he is<br />

unable to sleep or rest in any way while under the influence<br />

of power word pain.

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