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194<br />
Wave<br />
Conjuration [Acid]<br />
Level: Sor/Wiz 5<br />
Components: V, S, M<br />
Casting Time: 1 standard action<br />
Range: 60 ft.<br />
Area: Cone-shaped burst<br />
Duration: Instantaneous<br />
Saving Throw: Reflex half<br />
Spell Resistance: Yes<br />
When a spellcaster creates an acid wave, he sprays a huge<br />
volume of acid from his mouth, proceeding outward from<br />
himself in a cone. This cone deals 1d6 points of acid<br />
damage per level of the caster (maximum 15d6) to every<br />
creature within the area.<br />
<strong>The</strong> acid wave can destroy and consume inanimate objects<br />
in its path as well. If the damage caused to an interposing<br />
barrier destroys or melts the barrier, the acid wave may<br />
continue beyond the barrier if the area permits; otherwise it<br />
stops at the barrier just as any other spell effect does.<br />
Material Component: A tiny drop of acid the spellcaster<br />
must place on his tongue before vomiting forth the acid<br />
wave. This drop of acid causes 1 hit point of damage to<br />
the caster.<br />
Buttress<br />
Evocation (Force)<br />
Level: Sor/Wiz 6<br />
Components: V, S, M<br />
Casting Time: 1 minute<br />
Range: Medium (100 ft. + 10 ft./level)<br />
Effect: Buttress an area of up to 20 ft. square/level<br />
Duration: 1 hour/level<br />
Saving Throw: None<br />
Spell Resistance: No<br />
This spell is used by the drow for equal parts engineering<br />
and defense. It creates a modified wall of force that adheres<br />
to a solid surface (for example, the roof of a cave). Unlike<br />
wall of force, however, buttress conforms to the contours of<br />
any surface it is cast on.<br />
As an engineering tool, buttress is primarily used to support<br />
unstable roofs and walls in the caverns where the drow<br />
make their homes, preventing a partial or total collapse.<br />
<strong>The</strong> drow also use it, whenever possible, in an area where<br />
they are certain a battle is soon to take place, freeing them<br />
to use their most destructive spells without worrying about<br />
half the Underdeep collapsing on their heads from a cave-in.<br />
As a defensive measure, buttress is applied to all ceilings,<br />
walls and floors in major drow cities. <strong>The</strong> Underdeep is<br />
home to many creatures that can dig easily through solid<br />
rock, bypassing all fortifications. <strong>The</strong> buttress forms a<br />
barrier against these creatures.<br />
Buttress can be made permanent with a permanency spell,<br />
which is, indeed, it most common use.<br />
Material Component: A clear pane of glass.<br />
Compression<br />
Transmutation<br />
Level: Sor/Wiz 5<br />
Components: S, M<br />
Casting Time: 1 standard action<br />
Range: Close (25 ft. + 5 ft./2 levels)<br />
Target: 1 creature<br />
Duration: 1 round/level<br />
Saving Throw: Reflex negates<br />
Spell Resistance: Yes<br />
Compression is just what it sounds like, a crushing attack.<br />
<strong>The</strong> air about the target becomes as hard as steel and closes<br />
in around the victim, constricting him and holding him fast.<br />
A successful Reflex saving throw allows the victim to slip<br />
out of the trap before he is caught.<br />
<strong>The</strong> air changes from transparent to misty, and it is possible<br />
to carve the victim out of the field. <strong>The</strong> mist has a hardness<br />
of 10 and 60 hit points.<br />
<strong>The</strong> compression spell inflicts 1d10 points of damage<br />
per round, and makes spells with somatic components<br />
impossible to cast. This cocoon of hardened air is not<br />
airtight, and any creature capable of assuming gaseous<br />
form or shrinking to tiny size can escape it.<br />
Material Component: A sealed tube, which is smashed<br />
when the spell is cast.<br />
Conceal Poison<br />
Illusion<br />
Level: Clr 3, Sor/Wiz 3<br />
Components: V, S, M<br />
Casting Time: 1 standard action<br />
Range: Close (25 ft. + 5 ft./2 levels)<br />
Target: 1 dose of poison or one poisoned item<br />
Duration: 1 day/ 2 levels<br />
Saving Throw: Will negates (harmless)<br />
Spell Resistance: Yes (harmless)