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The Tome Of Drow Lore.pdf - RoseRed

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Wands<br />

Roll Effect<br />

1-16 Wand functions as intended<br />

17 Wand is partially charged<br />

18 Wand is inert<br />

19 Wand has a drawback<br />

20 Wand is cursed<br />

is simply a matter of obtaining the body or, failing that,<br />

to perform the raise dead, reincarnate or resurrection<br />

in the place where the creature died (no easy task, to be<br />

sure, considering most lifebinding rituals take place in<br />

drow temples or the fortified homes of mages). However,<br />

assuming these conditions are met, the creature can be<br />

returned to life. A creature who has been sacrificed in a<br />

lifebinding is assumed to have lost all experience points<br />

consumed by the ritual at the moment of his death, meaning<br />

that when he is restored to life, he will be one level lower<br />

than he would have been after the experience points were<br />

drained away in lifebinding. Obviously, in the case of<br />

exceedingly powerful magic like true resurrection,<br />

or any other means of restoring the dead that<br />

does not require the loss of a level, there is no<br />

additional experience point loss on the part of<br />

the creature being brought back to life.<br />

In some cases, restoring the sacrificed<br />

creature to life may require more than the<br />

mighty magics already mentioned. In the case<br />

of an item which has become intelligent (or<br />

insane), that item must be present at the time the creature<br />

is restored to life. At the time the spell or magical item is<br />

used to bring the dead creature back to life, the intelligent<br />

or insane item must either be destroyed to free the portion<br />

of the creature’s psyche trapped within, or those attempting<br />

to bring the creature back to life must expend magic in the<br />

order of a limited wish to set the psyche free. In the case<br />

of an insane item, the newly-raised creature will be quite as<br />

mad as the item was, requiring a heal spell to cure.<br />

It is left to the Games Master’s discretion<br />

whether the item that housed the psyche<br />

still retains any magical properties or<br />

intelligence.<br />

Most difficult of all circumstances is when the<br />

sacrifice has become a ghost, as per ghost anchor.<br />

In such a case, the would-be rescuers must procure<br />

the ghost anchor item and wait for the ghost to manifest.<br />

At that time, the item must be destroyed, and magic no less<br />

powerful than a wish or miracle expended to free the spirit<br />

from its undead existence. Only then can the usual means<br />

of resurrection be pursued.<br />

New Spells<br />

Acid<br />

193

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