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Wands<br />
Roll Effect<br />
1-16 Wand functions as intended<br />
17 Wand is partially charged<br />
18 Wand is inert<br />
19 Wand has a drawback<br />
20 Wand is cursed<br />
is simply a matter of obtaining the body or, failing that,<br />
to perform the raise dead, reincarnate or resurrection<br />
in the place where the creature died (no easy task, to be<br />
sure, considering most lifebinding rituals take place in<br />
drow temples or the fortified homes of mages). However,<br />
assuming these conditions are met, the creature can be<br />
returned to life. A creature who has been sacrificed in a<br />
lifebinding is assumed to have lost all experience points<br />
consumed by the ritual at the moment of his death, meaning<br />
that when he is restored to life, he will be one level lower<br />
than he would have been after the experience points were<br />
drained away in lifebinding. Obviously, in the case of<br />
exceedingly powerful magic like true resurrection,<br />
or any other means of restoring the dead that<br />
does not require the loss of a level, there is no<br />
additional experience point loss on the part of<br />
the creature being brought back to life.<br />
In some cases, restoring the sacrificed<br />
creature to life may require more than the<br />
mighty magics already mentioned. In the case<br />
of an item which has become intelligent (or<br />
insane), that item must be present at the time the creature<br />
is restored to life. At the time the spell or magical item is<br />
used to bring the dead creature back to life, the intelligent<br />
or insane item must either be destroyed to free the portion<br />
of the creature’s psyche trapped within, or those attempting<br />
to bring the creature back to life must expend magic in the<br />
order of a limited wish to set the psyche free. In the case<br />
of an insane item, the newly-raised creature will be quite as<br />
mad as the item was, requiring a heal spell to cure.<br />
It is left to the Games Master’s discretion<br />
whether the item that housed the psyche<br />
still retains any magical properties or<br />
intelligence.<br />
Most difficult of all circumstances is when the<br />
sacrifice has become a ghost, as per ghost anchor.<br />
In such a case, the would-be rescuers must procure<br />
the ghost anchor item and wait for the ghost to manifest.<br />
At that time, the item must be destroyed, and magic no less<br />
powerful than a wish or miracle expended to free the spirit<br />
from its undead existence. Only then can the usual means<br />
of resurrection be pursued.<br />
New Spells<br />
Acid<br />
193