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The Tome Of Drow Lore.pdf - RoseRed

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Boneforging DC’s and Cost<br />

Craft (bone) Skill Check DC Undead Cost<br />

10 Skeleton 10 gp<br />

15 Zombie 10 gp<br />

25 Ghoul 1,000 gp<br />

28 Ghast 2,000 gp<br />

30 Mummy 9,000 gp<br />

33 Wight 16,000 gp<br />

33 Mummy Lord 16,000 gp<br />

35 Vampire 25,000 gp<br />

and wraiths beyond the reach of the feral drow. <strong>The</strong> cost<br />

listed on the table above represents the approximate value<br />

of the alchemical ingredients needed to properly extract and<br />

forge the undead bone. This includes keeping the undead<br />

bone from crumbling into dust or otherwise rotting away<br />

when removed from the body.<br />

This list only represents a few of the undead that might be<br />

used in creating a boneforged item. Games Masters may<br />

feel free to add additional undead to this table.<br />

Uses of the Undead in Boneforging<br />

This section takes a quick look at some of the potential uses<br />

for undead bones in a boneforged item. For a more detailed<br />

explanation of a sample of boneforged items, see Magic<br />

Items (page 202).<br />

Skeletons and Zombies<br />

<strong>The</strong>se minor undead have no innate abilities which can<br />

be passed on to a boneforged item. For example, the<br />

skeleton’s damage reduction is directly tied to its physical<br />

characteristics, and cannot be imbued into a set of armour.<br />

Ghouls and Ghasts<br />

<strong>The</strong>se are the most common undead to be used in boneforged<br />

items, primarily because their bones are the easiest to<br />

harvest. Both ghouls and ghasts are used to create weapons<br />

imbued with the undead’s paralysis ability, and the bones<br />

of ghasts are occasionally used to create armour with the<br />

ghast’s stench ability.<br />

Mummies and Mummy Lords<br />

Items created from the bones of a mummy are the rarest<br />

from the undead listed on the table above, as mummification<br />

is seldom practiced among the races of the Underdeep.<br />

However, when the feral drow do have a mummy or<br />

mummy lord to mine for bones, weapons that inflict the<br />

curse of mummy rot are usually the highest priority. <strong>The</strong><br />

bones may also be fused into armour, taking advantage of<br />

the mummy’s despair ability and its damage reduction.<br />

Weapons and armour made from the bones of a mummy<br />

are no more susceptible to fire than any other boneforged<br />

item.<br />

Wights<br />

<strong>The</strong> bones of a wight have only one purpose in boneforging<br />

– to create a fell weapon capable of draining life from its<br />

target. Because of this, such weapons are greatly coveted<br />

among the feral drow, though there are few boneforgers<br />

with sufficient skill to safely harvest the bones from these<br />

terrible undead.<br />

Vampires<br />

Only the greatest Kanahraun boneforgers would attempt to<br />

take the bones of a vampire to forge into an item. For those<br />

capable of the feat, however, vampires can yield a wealth<br />

of mighty items, from energy-draining weapons to damage<br />

reduction armour to helms of domination. However, items<br />

created from the bones of a vampire have a tremendous<br />

drawback, in that the vampire must never be completely<br />

destroyed, or else the item made from its bones will also<br />

crumble to dust. Thus, there are pits hidden deep beneath<br />

Kanahraun cities in which are sealed vampires, waiting<br />

eternally with stakes driven into their chests.<br />

<strong>The</strong> Cost of Carelessness<br />

An item created from the bones of the undead can be a very<br />

dangerous thing, particularly if the boneforger was less<br />

successful than he believed in his creation of the item. A<br />

boneforger who makes a mistake in this process may very<br />

well inflict the full weight of the undead being’s power<br />

upon himself. Worse still, he may create a weapon that<br />

inflicts its special properties (such as energy drain) upon<br />

both the target and the wielder, or a suit of armour that no<br />

living being can wear. Games Masters should feel free to<br />

indulge their creativity in regard to any boneforged item<br />

that was improperly prepared.<br />

187

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