Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Boneforging DC’s and Cost<br />
Craft (bone) Skill Check DC Undead Cost<br />
10 Skeleton 10 gp<br />
15 Zombie 10 gp<br />
25 Ghoul 1,000 gp<br />
28 Ghast 2,000 gp<br />
30 Mummy 9,000 gp<br />
33 Wight 16,000 gp<br />
33 Mummy Lord 16,000 gp<br />
35 Vampire 25,000 gp<br />
and wraiths beyond the reach of the feral drow. <strong>The</strong> cost<br />
listed on the table above represents the approximate value<br />
of the alchemical ingredients needed to properly extract and<br />
forge the undead bone. This includes keeping the undead<br />
bone from crumbling into dust or otherwise rotting away<br />
when removed from the body.<br />
This list only represents a few of the undead that might be<br />
used in creating a boneforged item. Games Masters may<br />
feel free to add additional undead to this table.<br />
Uses of the Undead in Boneforging<br />
This section takes a quick look at some of the potential uses<br />
for undead bones in a boneforged item. For a more detailed<br />
explanation of a sample of boneforged items, see Magic<br />
Items (page 202).<br />
Skeletons and Zombies<br />
<strong>The</strong>se minor undead have no innate abilities which can<br />
be passed on to a boneforged item. For example, the<br />
skeleton’s damage reduction is directly tied to its physical<br />
characteristics, and cannot be imbued into a set of armour.<br />
Ghouls and Ghasts<br />
<strong>The</strong>se are the most common undead to be used in boneforged<br />
items, primarily because their bones are the easiest to<br />
harvest. Both ghouls and ghasts are used to create weapons<br />
imbued with the undead’s paralysis ability, and the bones<br />
of ghasts are occasionally used to create armour with the<br />
ghast’s stench ability.<br />
Mummies and Mummy Lords<br />
Items created from the bones of a mummy are the rarest<br />
from the undead listed on the table above, as mummification<br />
is seldom practiced among the races of the Underdeep.<br />
However, when the feral drow do have a mummy or<br />
mummy lord to mine for bones, weapons that inflict the<br />
curse of mummy rot are usually the highest priority. <strong>The</strong><br />
bones may also be fused into armour, taking advantage of<br />
the mummy’s despair ability and its damage reduction.<br />
Weapons and armour made from the bones of a mummy<br />
are no more susceptible to fire than any other boneforged<br />
item.<br />
Wights<br />
<strong>The</strong> bones of a wight have only one purpose in boneforging<br />
– to create a fell weapon capable of draining life from its<br />
target. Because of this, such weapons are greatly coveted<br />
among the feral drow, though there are few boneforgers<br />
with sufficient skill to safely harvest the bones from these<br />
terrible undead.<br />
Vampires<br />
Only the greatest Kanahraun boneforgers would attempt to<br />
take the bones of a vampire to forge into an item. For those<br />
capable of the feat, however, vampires can yield a wealth<br />
of mighty items, from energy-draining weapons to damage<br />
reduction armour to helms of domination. However, items<br />
created from the bones of a vampire have a tremendous<br />
drawback, in that the vampire must never be completely<br />
destroyed, or else the item made from its bones will also<br />
crumble to dust. Thus, there are pits hidden deep beneath<br />
Kanahraun cities in which are sealed vampires, waiting<br />
eternally with stakes driven into their chests.<br />
<strong>The</strong> Cost of Carelessness<br />
An item created from the bones of the undead can be a very<br />
dangerous thing, particularly if the boneforger was less<br />
successful than he believed in his creation of the item. A<br />
boneforger who makes a mistake in this process may very<br />
well inflict the full weight of the undead being’s power<br />
upon himself. Worse still, he may create a weapon that<br />
inflicts its special properties (such as energy drain) upon<br />
both the target and the wielder, or a suit of armour that no<br />
living being can wear. Games Masters should feel free to<br />
indulge their creativity in regard to any boneforged item<br />
that was improperly prepared.<br />
187