The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed

15.01.2013 Views

186 Drow Magic and Equipment In their long years of exile in the Underdeep, the drow have learned tricks and secrets of magic unknown to the other races of the world. This chapter covers the magic of the drow, from the mysterious rituals of boneforging and lifebinding to a selection of new drow spells and magical items. Rituals The drow have developed a number of magical rituals, strange rites that are but rumours to outside races. This section deals with two of the most famous ritual magics of the drow. The first is boneforging, an alchemical and magical process known only to the feral drow that was a gift to them from their demonic god. The second is lifebinding, a powerful ritual which allows the drow to force a sacrificial victim to shoulder part of the cost of magic item creation. Boneforging Boneforging is a blanket term applied to several aspects of Kanahraun alchemy and magic. They were first taught the secrets of boneforging by Azzanoth the Glutton, and have refined the craft even further in the millennia since. A skilled Kanahraun boneforger can create items from bone as easily as a smith can work steel. The feral drow have a nearly unending supply of bone to use, making boneforging in some ways easier than creating items from metal. However, possession of a boneforged item is a mark of some degree of status or accomplishment within Kanahraun society, and most feral drow either make do with the weapons and armour they scavenge from their victims or are awarded metal items created by feral drow smiths. In the simplest terms, boneforging is the process of taking a bone from a dead (or undead) creature and moulding it into a new form. This new form can be almost anything the creator desires it to be, so long as there is sufficient mass in the bones he has to work with to create what he has in mind. When the boneforger is finished with his work, the item is still clearly bone, but has assumed an entirely new shape and has been strengthened to very nearly the hardness of steel. Boneforging has multiple applications in feral drow society, used to create the arms and armour of the ruling class as well to build structures in the Kanahraun cities. The mammoth temple to Azzanoth in Gauth Sheol, for example, is constructed entirely of bone. At its most basic, boneforging is an alchemical process, known only to those of the Kanahraun ruling class with the Boneforging feat. Those with this feat have the knowledge of the correct processes and ingredients needed to make the bones pliable and malleable, able to form them into a new shape or even mould multiple bones together to create a single mass of bone. The same processes that make the bones malleable cause them to harden again, this time with a strength only slightly less than that of steel. In order to form the softened bones into a useful item, of course, the boneforger must also have the Craft (bone) skill. Note that boneforgers may not take 10 or 20 on their Craft (bone) skill checks, as once the bone has hardened, it is impervious to any attempts to soften it again. The final boneforged product may be left as a mundane item, or it may be enchanted. As with all magical armour and weapons, the boneforger must possess a masterwork boneforged set of armour or weapon in order to enchant it. Boneforging and the Undead The most skilled, talented and daring boneforgers test their abilities by creating boneforged items from the bones of the undead. This is difficult, time-consuming and terribly expensive and though the feral drow have no monetary system, acquiring the necessary ingredients will take up a large amount of time and a great many favours. If done correctly, the boneforger attempting to make an item from the bones of an undead is able to retain some of the undead creature’s powers within the bone itself, harnessing that power for his own use. Successfully boneforging the bones of an undead requires two Craft (bone) skill checks (with a different DC for each class of undead), one to harvest the bone successfully and another to forge it into the desired item. This process also counts as magic item creation, requiring the boneforger to possess the appropriate item creation feat to construct the item he desires. In the case of armour and weapons, the item must be enchanted with at least a +1 bonus during the process of boneforging in order to retain its undead properties. This is rarely, if ever, performed with bones of such inconsequential undead as skeletons and zombies, as they have no particular powers to harness. The most common undead to be used in this way is the ghoul, though the most powerful boneforgers will sometimes attempt to manipulate the bones of such mighty undead as mummies and vampires. Obviously, boneforging can only be used on the corporeal undead, placing such terrible beings as ghosts

Boneforging DC’s and Cost Craft (bone) Skill Check DC Undead Cost 10 Skeleton 10 gp 15 Zombie 10 gp 25 Ghoul 1,000 gp 28 Ghast 2,000 gp 30 Mummy 9,000 gp 33 Wight 16,000 gp 33 Mummy Lord 16,000 gp 35 Vampire 25,000 gp and wraiths beyond the reach of the feral drow. The cost listed on the table above represents the approximate value of the alchemical ingredients needed to properly extract and forge the undead bone. This includes keeping the undead bone from crumbling into dust or otherwise rotting away when removed from the body. This list only represents a few of the undead that might be used in creating a boneforged item. Games Masters may feel free to add additional undead to this table. Uses of the Undead in Boneforging This section takes a quick look at some of the potential uses for undead bones in a boneforged item. For a more detailed explanation of a sample of boneforged items, see Magic Items (page 202). Skeletons and Zombies These minor undead have no innate abilities which can be passed on to a boneforged item. For example, the skeleton’s damage reduction is directly tied to its physical characteristics, and cannot be imbued into a set of armour. Ghouls and Ghasts These are the most common undead to be used in boneforged items, primarily because their bones are the easiest to harvest. Both ghouls and ghasts are used to create weapons imbued with the undead’s paralysis ability, and the bones of ghasts are occasionally used to create armour with the ghast’s stench ability. Mummies and Mummy Lords Items created from the bones of a mummy are the rarest from the undead listed on the table above, as mummification is seldom practiced among the races of the Underdeep. However, when the feral drow do have a mummy or mummy lord to mine for bones, weapons that inflict the curse of mummy rot are usually the highest priority. The bones may also be fused into armour, taking advantage of the mummy’s despair ability and its damage reduction. Weapons and armour made from the bones of a mummy are no more susceptible to fire than any other boneforged item. Wights The bones of a wight have only one purpose in boneforging – to create a fell weapon capable of draining life from its target. Because of this, such weapons are greatly coveted among the feral drow, though there are few boneforgers with sufficient skill to safely harvest the bones from these terrible undead. Vampires Only the greatest Kanahraun boneforgers would attempt to take the bones of a vampire to forge into an item. For those capable of the feat, however, vampires can yield a wealth of mighty items, from energy-draining weapons to damage reduction armour to helms of domination. However, items created from the bones of a vampire have a tremendous drawback, in that the vampire must never be completely destroyed, or else the item made from its bones will also crumble to dust. Thus, there are pits hidden deep beneath Kanahraun cities in which are sealed vampires, waiting eternally with stakes driven into their chests. The Cost of Carelessness An item created from the bones of the undead can be a very dangerous thing, particularly if the boneforger was less successful than he believed in his creation of the item. A boneforger who makes a mistake in this process may very well inflict the full weight of the undead being’s power upon himself. Worse still, he may create a weapon that inflicts its special properties (such as energy drain) upon both the target and the wielder, or a suit of armour that no living being can wear. Games Masters should feel free to indulge their creativity in regard to any boneforged item that was improperly prepared. 187

186<br />

<strong>Drow</strong> Magic and Equipment<br />

In their long years of exile in the Underdeep, the drow<br />

have learned tricks and secrets of magic unknown to the<br />

other races of the world. This chapter covers the magic<br />

of the drow, from the mysterious rituals of boneforging and<br />

lifebinding to a selection of new drow spells and magical<br />

items.<br />

Rituals<br />

<strong>The</strong> drow have developed a number of magical rituals,<br />

strange rites that are but rumours to outside races. This<br />

section deals with two of the most famous ritual magics<br />

of the drow. <strong>The</strong> first is boneforging, an alchemical and<br />

magical process known only to the feral drow that was a gift<br />

to them from their demonic god. <strong>The</strong> second is lifebinding,<br />

a powerful ritual which allows the drow to force a sacrificial<br />

victim to shoulder part of the cost of magic item creation.<br />

Boneforging<br />

Boneforging is a blanket term applied to several aspects<br />

of Kanahraun alchemy and magic. <strong>The</strong>y were first taught<br />

the secrets of boneforging by Azzanoth the Glutton, and<br />

have refined the craft even further in the millennia since. A<br />

skilled Kanahraun boneforger can create items from bone<br />

as easily as a smith can work steel.<br />

<strong>The</strong> feral drow have a nearly unending supply of bone to<br />

use, making boneforging in some ways easier than creating<br />

items from metal. However, possession of a boneforged<br />

item is a mark of some degree of status or accomplishment<br />

within Kanahraun society, and most feral drow either make<br />

do with the weapons and armour they scavenge from their<br />

victims or are awarded metal items created by feral drow<br />

smiths.<br />

In the simplest terms, boneforging is the process of taking<br />

a bone from a dead (or undead) creature and moulding it<br />

into a new form. This new form can be almost anything<br />

the creator desires it to be, so long as there is sufficient<br />

mass in the bones he has to work with to create what he has<br />

in mind. When the boneforger is finished with his work,<br />

the item is still clearly bone, but has assumed an entirely<br />

new shape and has been strengthened to very nearly the<br />

hardness of steel. Boneforging has multiple applications in<br />

feral drow society, used to create the arms and armour of<br />

the ruling class as well to build structures in the Kanahraun<br />

cities. <strong>The</strong> mammoth temple to Azzanoth in Gauth Sheol,<br />

for example, is constructed entirely of bone.<br />

At its most basic, boneforging is an alchemical process,<br />

known only to those of the Kanahraun ruling class with the<br />

Boneforging feat. Those with this feat have the knowledge<br />

of the correct processes and ingredients needed to make<br />

the bones pliable and malleable, able to form them into a<br />

new shape or even mould multiple bones together to create<br />

a single mass of bone. <strong>The</strong> same processes that make the<br />

bones malleable cause them to harden again, this time with<br />

a strength only slightly less than that of steel. In order to<br />

form the softened bones into a useful item, of course, the<br />

boneforger must also have the Craft (bone) skill.<br />

Note that boneforgers may not take 10 or 20 on their Craft<br />

(bone) skill checks, as once the bone has hardened, it is<br />

impervious to any attempts to soften it again.<br />

<strong>The</strong> final boneforged product may be left as a mundane<br />

item, or it may be enchanted. As with all magical armour<br />

and weapons, the boneforger must possess a masterwork<br />

boneforged set of armour or weapon in order to enchant it.<br />

Boneforging and the Undead<br />

<strong>The</strong> most skilled, talented and daring boneforgers test their<br />

abilities by creating boneforged items from the bones of<br />

the undead. This is difficult, time-consuming and terribly<br />

expensive and though the feral drow have no monetary<br />

system, acquiring the necessary ingredients will take up a<br />

large amount of time and a great many favours.<br />

If done correctly, the boneforger attempting to make an<br />

item from the bones of an undead is able to retain some<br />

of the undead creature’s powers within the bone itself,<br />

harnessing that power for his own use. Successfully<br />

boneforging the bones of an undead requires two Craft<br />

(bone) skill checks (with a different DC for each class<br />

of undead), one to harvest the bone successfully and<br />

another to forge it into the desired item. This process also<br />

counts as magic item creation, requiring the boneforger to<br />

possess the appropriate item creation feat to construct the<br />

item he desires. In the case of armour and weapons, the<br />

item must be enchanted with at least a +1 bonus during<br />

the process of boneforging in order to retain its undead<br />

properties. This is rarely, if ever, performed with bones<br />

of such inconsequential undead as skeletons and zombies,<br />

as they have no particular powers to harness. <strong>The</strong> most<br />

common undead to be used in this way is the ghoul, though<br />

the most powerful boneforgers will sometimes attempt to<br />

manipulate the bones of such mighty undead as mummies<br />

and vampires. Obviously, boneforging can only be used on<br />

the corporeal undead, placing such terrible beings as ghosts

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