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The Tome Of Drow Lore.pdf - RoseRed

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Through careful training and practice, you have honed<br />

your memory to perfection. You can instantly memorise<br />

anything you see.<br />

Prerequisites: Int 15<br />

Benefit: You can instantly commit almost anything you see<br />

to memory; only a few seconds of viewing will allow you<br />

to reproduce it perfectly. This can be anything from the<br />

defensive layout and fortifications of a Noble House fortress<br />

home you spy on from afar to a letter or map. You can<br />

effectively memorise a number of pages or objects equal to<br />

twice your Intelligence modifier. Attempting to memorise<br />

more pages or objects will cause those memorised earlier<br />

to be lost. Spells cannot be memorised using this feat,<br />

whether they are from spellbooks or scrolls.<br />

Water-Breathing (Sulzthul)<br />

<strong>The</strong> changes wrought on your ancestors by the aboleth<br />

are continuing, and you are the proof. <strong>The</strong> Sulzthul were<br />

transformed into an aquatic race to serve the aboleth, but<br />

have always relied on air to breathe. In recent generations,<br />

however, some of the aquatic drow have been born with a<br />

set of nascent gills, and you are one of them.<br />

Benefit: Though the gills do not allow you to remain<br />

submerged indefinitely, as they are not yet developed to<br />

full functionality in your generation, they do increase the<br />

amount of time you can go without air. By culling some<br />

oxygen from the water, you can remain underwater with<br />

no ill effects for twice as long as a normal Sulzthul (for 24<br />

hours instead of 12).<br />

Weapon Conduit (Metamagic)<br />

You can deliver touch attack spells through a blow with<br />

your weapon.<br />

Prerequisite: Weapon Focus<br />

Benefit: You can cast touch attack spells and deliver them<br />

through an attack with the weapon in which you have the<br />

Weapon Focus feat. To successfully deliver the spell, you<br />

must succeed with a melee attack roll with the weapon,<br />

rather than a normal touch attack. If the blow strikes<br />

home, the target takes weapon damage and the spell effect<br />

simultaneously. If the attack does no damage to the enemy<br />

(for example, if the enemy has damage resistance which<br />

your blow does not penetrate), the spell is wasted. A<br />

spell cast with Weapon Conduit follows all normal rules<br />

for touch attack spells. This feat may be used with reach<br />

weapons, but not with ranged weapons. A spell cast with<br />

weapon conduit uses a spell slot one level higher than the<br />

actual level of the spell.<br />

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