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feat, unless you leave the range of its tremorsense<br />
and then return.<br />
Special: Characters wearing medium or heavy<br />
armour may not use this feat, nor may any character<br />
who is more than lightly encumbered.<br />
Skilful Shot (<strong>Drow</strong>)<br />
You have mastered the use of your bow, achieving<br />
a nearly supernatural skill with the weapon.<br />
Through great care and concentration, you are able<br />
to shoot at and hit even the smallest vulnerable<br />
spot on your target.<br />
Prerequisites: Base attack bonus +8, Weapon<br />
Focus, Precise Shot<br />
Benefit: To use this feat, you must make a single<br />
attack as a full round action, and must also suffer<br />
a -6 penalty on your attack roll. If your attack is<br />
successful, however, it automatically counts as<br />
a critical threat, no matter the number actually<br />
rolled on the attack die. <strong>The</strong> critical hit must still<br />
be confirmed.<br />
Normal: Normally, you must roll within the<br />
critical threat range of your weapon to open the<br />
possibility of a critical hit.<br />
Special: This feat must be used with the ranged<br />
weapon for which you have Weapon Focus. For<br />
example, if you have Weapon Focus (longbow),<br />
you cannot use a short bow or any other ranged<br />
weapon to execute a Skilful Shot.<br />
Skilful Strike (Fighter)<br />
You have mastered the use of your weapon, achieving a<br />
nearly supernatural skill with it. Through great care and<br />
concentration, you are able to strike at and hit even the<br />
smallest vulnerable spot on your target.<br />
Prerequisites: Base attack bonus +8, Weapon<br />
Focus, Weapon Specialisation<br />
Benefit: To use this feat, you must make a single attack<br />
as a full round action, and must also suffer a -6 penalty<br />
on your attack roll. If your attack is successful, however,<br />
it automatically counts as a critical threat, no matter the<br />
number actually rolled on the attack die. <strong>The</strong> critical hit<br />
must still be confirmed.<br />
Normal: Normally, you must roll within the critical threat<br />
range of your weapon to open the possibility of a critical<br />
hit.<br />
Special: This feat must be used with the melee weapon for<br />
which you have Weapon Focus and Weapon Specialisation.<br />
For example, if you have Weapon Focus (longsword), you<br />
cannot use a short sword or any other melee weapon to<br />
execute a Skilful Strike.<br />
Spare Companions (Metamagic)<br />
You can manipulate your area effect spells so that they only<br />
affect your enemies, leaving your companions untouched.<br />
Benefit: With this metamagic feat, you may alter your<br />
area effect spells to exclude the spaces occupied by<br />
your companions from the spell’s effects. For example,<br />
if you have three companions engaged in melee with a<br />
group of enemies, you can cast a fireball into the combat,<br />
manipulating the spell to leave the three spaces your<br />
companions occupy free of fire while still inflicting the<br />
full effects of the spell on the enemies. <strong>The</strong> spaces left<br />
unaffected by the spell still count toward the spell’s area of<br />
effect. If one of your companions is grappled by an enemy<br />
or is otherwise occupying the same square as an enemy,<br />
it is impossible to exclude him from the spell’s effects<br />
without also sparing the enemy. A spell that spares your<br />
companions uses up a spell slot that is three levels higher<br />
than the spell’s actual level.<br />
Total Recall (<strong>Drow</strong>)