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The Tome Of Drow Lore.pdf - RoseRed

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184<br />

feat, unless you leave the range of its tremorsense<br />

and then return.<br />

Special: Characters wearing medium or heavy<br />

armour may not use this feat, nor may any character<br />

who is more than lightly encumbered.<br />

Skilful Shot (<strong>Drow</strong>)<br />

You have mastered the use of your bow, achieving<br />

a nearly supernatural skill with the weapon.<br />

Through great care and concentration, you are able<br />

to shoot at and hit even the smallest vulnerable<br />

spot on your target.<br />

Prerequisites: Base attack bonus +8, Weapon<br />

Focus, Precise Shot<br />

Benefit: To use this feat, you must make a single<br />

attack as a full round action, and must also suffer<br />

a -6 penalty on your attack roll. If your attack is<br />

successful, however, it automatically counts as<br />

a critical threat, no matter the number actually<br />

rolled on the attack die. <strong>The</strong> critical hit must still<br />

be confirmed.<br />

Normal: Normally, you must roll within the<br />

critical threat range of your weapon to open the<br />

possibility of a critical hit.<br />

Special: This feat must be used with the ranged<br />

weapon for which you have Weapon Focus. For<br />

example, if you have Weapon Focus (longbow),<br />

you cannot use a short bow or any other ranged<br />

weapon to execute a Skilful Shot.<br />

Skilful Strike (Fighter)<br />

You have mastered the use of your weapon, achieving a<br />

nearly supernatural skill with it. Through great care and<br />

concentration, you are able to strike at and hit even the<br />

smallest vulnerable spot on your target.<br />

Prerequisites: Base attack bonus +8, Weapon<br />

Focus, Weapon Specialisation<br />

Benefit: To use this feat, you must make a single attack<br />

as a full round action, and must also suffer a -6 penalty<br />

on your attack roll. If your attack is successful, however,<br />

it automatically counts as a critical threat, no matter the<br />

number actually rolled on the attack die. <strong>The</strong> critical hit<br />

must still be confirmed.<br />

Normal: Normally, you must roll within the critical threat<br />

range of your weapon to open the possibility of a critical<br />

hit.<br />

Special: This feat must be used with the melee weapon for<br />

which you have Weapon Focus and Weapon Specialisation.<br />

For example, if you have Weapon Focus (longsword), you<br />

cannot use a short sword or any other melee weapon to<br />

execute a Skilful Strike.<br />

Spare Companions (Metamagic)<br />

You can manipulate your area effect spells so that they only<br />

affect your enemies, leaving your companions untouched.<br />

Benefit: With this metamagic feat, you may alter your<br />

area effect spells to exclude the spaces occupied by<br />

your companions from the spell’s effects. For example,<br />

if you have three companions engaged in melee with a<br />

group of enemies, you can cast a fireball into the combat,<br />

manipulating the spell to leave the three spaces your<br />

companions occupy free of fire while still inflicting the<br />

full effects of the spell on the enemies. <strong>The</strong> spaces left<br />

unaffected by the spell still count toward the spell’s area of<br />

effect. If one of your companions is grappled by an enemy<br />

or is otherwise occupying the same square as an enemy,<br />

it is impossible to exclude him from the spell’s effects<br />

without also sparing the enemy. A spell that spares your<br />

companions uses up a spell slot that is three levels higher<br />

than the spell’s actual level.<br />

Total Recall (<strong>Drow</strong>)

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