15.01.2013 Views

The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Evasion (Ex): At 3 rd level, an Elven Infiltrator has mastered<br />

the use of Evasion, avoiding even magical and unusual<br />

attacks with his tremendous agility. If he makes a successful<br />

Reflex saving throw against an attack that normally deals<br />

half-damage on a successful save (such as a fireball spell),<br />

he instead takes no damage from that attack, though a<br />

failed save still results in full damage. Obviously, an Elven<br />

Infiltrator who has somehow been rendered helpless cannot<br />

use Evasion. If the Elven Infiltrator already has Evasion as<br />

a class ability, he instead gains Improved Evasion.<br />

Cultural Chameleon (Ex): <strong>The</strong> Elven Infiltrator has<br />

studied the drow culture he intends to infiltrate intimately,<br />

often knowing more about it than the average drow. This<br />

tremendous familiarity grants the Elven Infiltrator a bonus<br />

of +4 to any communication skills when interacting with a<br />

member of the drow culture in which he specialises, and a<br />

bonus of +2 when interacting with any other drow.<br />

Slippery Mind (Ex): This ability represents the Elven<br />

Infiltrator’s special ability to wriggle free from magical<br />

effects that would otherwise control or compel him. If<br />

an Elven Infiltrator with Slippery Mind is affected by an<br />

enchantment spell or effect and fails his saving throw, he<br />

may attempt it again one round later at the same DC. He<br />

only gets one extra chance to succeed on his saving throw.<br />

An Elven Infiltrator who already has Slippery Mind as a<br />

class ability may instead choose another ability from the<br />

list of rogue special abilities.<br />

Scrying Block (Su): With this ability, the Elven Infiltrator<br />

becomes invisible to all attempts at magical location. He<br />

cannot be found or viewed through any scrying spell,<br />

though the caster of the spell will recognise that his attempt<br />

at scrying has somehow been blocked.<br />

Unremarkable (Ex): By the time he reaches 5 th level, the<br />

Elven Infiltrator meshes so well with his target society<br />

of drow, he is almost impossible to find, able to blend in<br />

and disappear in even a small group of drow. Anyone<br />

attempting to pick the Elven Infiltrator out of a group of<br />

drow as small as five suffers a –10 penalty on his Spot<br />

and Search skill checks, as his eyes simply drift past the<br />

completely unremarkable figure of the Elven Infiltrator.<br />

Sneak Attack +2d6 (Ex): At 6 th level, the sneak attack<br />

ability of the Elven Infiltrator improves, granting him an<br />

additional 2d6 points of damage on a successful sneak<br />

attack. If the Elven Infiltrator already has sneak attack as a<br />

class ability, the damage stacks.<br />

Stunning Fist (Ex): An Elven Infiltrator often needs to<br />

disable a potential foe silently and quickly. At 7 th level,<br />

the Elven Infiltrator is able to use a Stunning Fist attack<br />

on his enemies. This works exactly like the Stunning Fist<br />

feat, though the Elven Infiltrator does not have to meet<br />

the prerequisites for the ability. Additionally, the Elven<br />

Infiltrator may use a blunt instrument (such as a dagger<br />

pommel or even a rock) to deliver the Stunning Fist<br />

attack.<br />

Greater Sneak Attack (Ex): At 8 th level, the Elven<br />

Infiltrator’s sneak attack damage becomes even more<br />

dangerous against drow, as he has learned the perfect ways<br />

to strike his foe to drop them quickly and quietly. Against a<br />

drow, sneak attack damage dice are increased to d10’s. This<br />

change works retroactively, so that an Elven Infiltrator with<br />

sneak attack damage from another class will also have that<br />

damage converted to a d10 roll. For example, if an Elven<br />

Infiltrator (who was previously a rogue) had a sneak attack<br />

of +5d6 damage, Greater Sneak Attack would convert it to<br />

+5d10 against drow.<br />

Total Recall (Ex): This ability works exactly like the feat<br />

of the same name (see page 185). <strong>The</strong> Elven Infiltrator<br />

does not need to meet the feat’s prerequisites to use this<br />

ability.<br />

Mind Blank (Sp): This final ability of the Elven Infiltrator<br />

works exactly like the mind blank spell. This is a constant<br />

effect which cannot be dispelled, though the Elven<br />

Infiltrator may turn it off if he wishes.<br />

<strong>Drow</strong> Feats<br />

Struggling constantly for survival in the threatening<br />

Underdeep, the drow have developed an assortment of<br />

feats uniquely suited to their environment, fighting styles<br />

and magical prowess. Some of these feats are specific to<br />

certain Lost Tribes of the drow; others are more common<br />

throughout the various cultures and societies of the drow.<br />

A few of these abilities, at the discretion of the Games<br />

Master, may be used as fighter feats or as general feats in<br />

the campaign world.<br />

Agile Climber (<strong>Drow</strong>)<br />

You are adept at climbing the many sloping and vertical<br />

surfaces of the Underdeep, and may do so with uncanny<br />

speed and dexterity.<br />

Prerequisite: Athletic, Climb 6 ranks<br />

Benefit: When attempting to climb any surface with a<br />

Climb skill check DC of 20 or less, you may climb the<br />

surface at two-thirds your normal movement speed, and<br />

retain half of your Dexterity modifier to your AC.<br />

179

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!