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The Tome Of Drow Lore.pdf - RoseRed

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178<br />

<strong>The</strong> Elven Infiltrator<br />

Class Levels Base Attack<br />

Bonus<br />

Fort. Save Ref. Save Will Save Special<br />

1 +0 +0 +2 +0 Darkvision, Allfather’s<br />

Embrace<br />

2 +1 +0 +3 +0 Nondetection, Sneak Attack<br />

+1d6<br />

3 +2 +1 +3 +1 Evasion, Cultural Chameleon<br />

4 +3 +1 +4 +1 Slippery Mind, Scrying<br />

Block<br />

5 +3 +1 +4 +1 Unremarkable<br />

6 +4 +2 +5 +2 Sneak Attack +2d6<br />

7 +5 +2 +5 +2 Stunning Fist<br />

8 +6 +2 +6 +2 Greater Sneak Attack<br />

9 +6 +3 +6 +3 Total Recall<br />

10 +7 +3 +7 +3 Mind Blank<br />

factions who have no knowledge of the Infiltrator’s true<br />

identity to fracture drow society.<br />

<strong>The</strong> Elven Infiltrator prestige class relies on a number of<br />

different skills, making rogues the most common class to<br />

choose this dangerous path. However, knowledge of the<br />

sword and the spell will certainly serve the Elven Infiltrator<br />

in good stead, a fact which has brought many multiclassed<br />

rogues to the ranks of the Elven Infiltrator. However, any<br />

character who can meet this prestige class’s requirements<br />

is acceptable.<br />

Hit Die: d8<br />

Requirements<br />

Alignment: Any good<br />

Feats: Deceitful, Persuasive, Skill Focus (Disguise)<br />

Race: Elf (any subtype except aquatic)<br />

Skills: Bluff 6 ranks, Diplomacy 5 ranks, Disguise 8 ranks,<br />

Gather Information 8 ranks, Knowledge (dungeoneering) 4<br />

ranks, Knowledge (local) 6 ranks, Sense Motive 8 ranks<br />

Class Skills: <strong>The</strong> class skills of an Elven Infiltrator (and<br />

the key ability for each skill) are: Bluff (Cha), Climb<br />

(Str), Craft (Int), Diplomacy (Cha), Disable Device (Int),<br />

Disguise (Cha), Gather Information (Cha), Hide (Dex),<br />

Intimidate (Cha), Knowledge (arcane) (Int), Knowledge<br />

(dungeoneering) (Int), Knowledge (local – specific House<br />

or city of the drow) (Int), Listen (Wis), Move Silently<br />

(Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis),<br />

Spot (Wis) and Tumble (Dex).<br />

Skill Points at Each Level: 8 + Int modifier<br />

Class Features<br />

<strong>The</strong> following are the class features for the Elven Infiltrator<br />

prestige class.<br />

Weapon and Armour Proficiency: An Elven Infiltrator<br />

gains no proficiency with weapons or armour.<br />

Darkvision (Ex): <strong>The</strong> Elven Infiltrator has darkvision to a<br />

range of 120 feet. This replaces his usual elven low light<br />

vision.<br />

Allfather’s Embrace (Ex): By simply willing it to happen,<br />

the Elven Infiltrator can end his life. This is a free action,<br />

the last one he will ever take. Obviously, this is an ability<br />

the Elven Infiltrator only uses when he has been found<br />

by the drow and it is clear he cannot escape. Bringing an<br />

Elven Infiltrator who has died by means of the Allfather’s<br />

Embrace back to life is extremely difficult, requiring the<br />

intercession of a high-level priest of the Allfather, or even<br />

one of the Allfather’s celestial servants.<br />

Nondetection (Sp): From 2 nd level, the Elven Infiltrator is<br />

protected by a constant nondetection effect identical to the<br />

spell, shielding him from magical location. To determine<br />

the DC of overcoming this ability, the Elven Infiltrator is<br />

considered to have cast the spell on himself, and his total<br />

character levels are used to calculate his caster level.<br />

Sneak Attack +1d6 (Ex): At 2 nd level, the Elven Infiltrator<br />

gains the sneak attack ability. This works exactly like a<br />

rogue’s sneak attack ability. If the Elven Infiltrator already<br />

has sneak attack as a class ability, the damage stacks.

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