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178<br />
<strong>The</strong> Elven Infiltrator<br />
Class Levels Base Attack<br />
Bonus<br />
Fort. Save Ref. Save Will Save Special<br />
1 +0 +0 +2 +0 Darkvision, Allfather’s<br />
Embrace<br />
2 +1 +0 +3 +0 Nondetection, Sneak Attack<br />
+1d6<br />
3 +2 +1 +3 +1 Evasion, Cultural Chameleon<br />
4 +3 +1 +4 +1 Slippery Mind, Scrying<br />
Block<br />
5 +3 +1 +4 +1 Unremarkable<br />
6 +4 +2 +5 +2 Sneak Attack +2d6<br />
7 +5 +2 +5 +2 Stunning Fist<br />
8 +6 +2 +6 +2 Greater Sneak Attack<br />
9 +6 +3 +6 +3 Total Recall<br />
10 +7 +3 +7 +3 Mind Blank<br />
factions who have no knowledge of the Infiltrator’s true<br />
identity to fracture drow society.<br />
<strong>The</strong> Elven Infiltrator prestige class relies on a number of<br />
different skills, making rogues the most common class to<br />
choose this dangerous path. However, knowledge of the<br />
sword and the spell will certainly serve the Elven Infiltrator<br />
in good stead, a fact which has brought many multiclassed<br />
rogues to the ranks of the Elven Infiltrator. However, any<br />
character who can meet this prestige class’s requirements<br />
is acceptable.<br />
Hit Die: d8<br />
Requirements<br />
Alignment: Any good<br />
Feats: Deceitful, Persuasive, Skill Focus (Disguise)<br />
Race: Elf (any subtype except aquatic)<br />
Skills: Bluff 6 ranks, Diplomacy 5 ranks, Disguise 8 ranks,<br />
Gather Information 8 ranks, Knowledge (dungeoneering) 4<br />
ranks, Knowledge (local) 6 ranks, Sense Motive 8 ranks<br />
Class Skills: <strong>The</strong> class skills of an Elven Infiltrator (and<br />
the key ability for each skill) are: Bluff (Cha), Climb<br />
(Str), Craft (Int), Diplomacy (Cha), Disable Device (Int),<br />
Disguise (Cha), Gather Information (Cha), Hide (Dex),<br />
Intimidate (Cha), Knowledge (arcane) (Int), Knowledge<br />
(dungeoneering) (Int), Knowledge (local – specific House<br />
or city of the drow) (Int), Listen (Wis), Move Silently<br />
(Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis),<br />
Spot (Wis) and Tumble (Dex).<br />
Skill Points at Each Level: 8 + Int modifier<br />
Class Features<br />
<strong>The</strong> following are the class features for the Elven Infiltrator<br />
prestige class.<br />
Weapon and Armour Proficiency: An Elven Infiltrator<br />
gains no proficiency with weapons or armour.<br />
Darkvision (Ex): <strong>The</strong> Elven Infiltrator has darkvision to a<br />
range of 120 feet. This replaces his usual elven low light<br />
vision.<br />
Allfather’s Embrace (Ex): By simply willing it to happen,<br />
the Elven Infiltrator can end his life. This is a free action,<br />
the last one he will ever take. Obviously, this is an ability<br />
the Elven Infiltrator only uses when he has been found<br />
by the drow and it is clear he cannot escape. Bringing an<br />
Elven Infiltrator who has died by means of the Allfather’s<br />
Embrace back to life is extremely difficult, requiring the<br />
intercession of a high-level priest of the Allfather, or even<br />
one of the Allfather’s celestial servants.<br />
Nondetection (Sp): From 2 nd level, the Elven Infiltrator is<br />
protected by a constant nondetection effect identical to the<br />
spell, shielding him from magical location. To determine<br />
the DC of overcoming this ability, the Elven Infiltrator is<br />
considered to have cast the spell on himself, and his total<br />
character levels are used to calculate his caster level.<br />
Sneak Attack +1d6 (Ex): At 2 nd level, the Elven Infiltrator<br />
gains the sneak attack ability. This works exactly like a<br />
rogue’s sneak attack ability. If the Elven Infiltrator already<br />
has sneak attack as a class ability, the damage stacks.