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The Tome Of Drow Lore.pdf - RoseRed

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176<br />

<strong>The</strong> Elven Avenger<br />

Class Levels Base Attack<br />

Bonus<br />

Fort. Save Ref. Save Will Save Special<br />

1 +1 +0 +2 +2 Darkvision<br />

2 +2 +0 +3 +3 Pierce the Shadow I<br />

3 +3 +1 +3 +3 Allfather’s Blessing<br />

4 +4 +1 +4 +4 Light of Truth<br />

5 +5 +1 +4 +4 Pierce the Shadow II<br />

6 +6 +2 +5 +5 Deepsight<br />

7 +7 +2 +5 +5 Cry of Vengeance<br />

8 +8 +2 +6 +6 Pierce the Shadow III<br />

9 +9 +3 +6 +6 Bane<br />

10 +10 +3 +7 +7 Wrath of the Allfather<br />

Feats: Combat Casting, Iron Will, Martial Weapon<br />

Proficiency (Any), Weapon Focus (any)<br />

Race: Elf (any subtype)<br />

Skills: Knowledge (dungeoneering) 4 ranks, Knowledge<br />

(religion) 4 ranks, Spellcraft 4 ranks<br />

Other: Must be able to cast either arcane or divine spells<br />

of at least 3 rd level.<br />

Class Skills: <strong>The</strong> class skills of an Elven Avenger (and the<br />

key ability for each skill) are: Bluff (Cha), Climb (Str), Craft<br />

(Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str),<br />

Knowledge (arcane) (Int), Knowledge (dungeoneering)<br />

(Int), Knowledge (religion) (Int), Ride (Dex), Sense Motive<br />

(Wis), Spot (Wis) and Swim (Str).<br />

Skill Points at Each Level: 2 + Int modifier<br />

Class Features<br />

<strong>The</strong> following are the class features for the Elven Avenger<br />

prestige class.<br />

Weapon and Armour Proficiency: An Elven Avenger<br />

gains no proficiency with weapons or armour.<br />

Darkvision (Ex): <strong>The</strong> Elven Avenger gains darkvision to<br />

a range of 120 feet. This replaces his usual elven low light<br />

vision.<br />

Pierce the Shadow I (Ex): <strong>The</strong> spell resistance of the<br />

drow is one of the greatest abilities of the dark elves, but<br />

from 2 nd level, the Elven Avenger is equipped to counter<br />

it. Whenever the Elven Avenger casts a spell, he may add<br />

a bonus of +2 to his roll to overcome the spell resistance<br />

of his target.<br />

Allfather’s Blessing (Su): At 3 rd level, the might of the<br />

Allfather works through the Elven Avenger, allowing him<br />

to add his Charisma modifier (if positive) as a bonus to all<br />

saving throw checks.<br />

Light of Truth (Sp): At 4 th level, the Elven Avenger may, as<br />

a free action, activate the Light of Truth ability. This ability<br />

causes the Elven Avenger to glow brilliantly, as though he<br />

were affected by a daylight spell, except that the duration is<br />

up to 10 rounds per class level. <strong>The</strong> Light of Truth may be<br />

ended at any time before its duration runs out, but may not<br />

be dispelled by deeper darkness. <strong>The</strong> Elven Avenger may<br />

use this ability once per day for every two levels he has in<br />

the Elven Avenger prestige class.<br />

Pierce the Shadow II (Ex): As Pierce the Shadow I, except<br />

the bonus is +4.<br />

Deepsight (Su): <strong>The</strong> darkness spells cast by the drow are<br />

no impediment to the Elven Avenger, whose darkvision<br />

ability allows him to see in even magical darkness.<br />

Cry of Vengeance (Su): So bright and righteous is the<br />

wrath of the Elven Avenger that his enemies quail before<br />

him at the sound of his battle cry, which he may make once<br />

per day per class level as a free action. Any drow within<br />

a 30 ft. radius of the Elven Avenger who means him harm<br />

and hears his battle cry must make a Will save (DC 10 +<br />

Avenger’s class level + Avenger’s Charisma modifier) or<br />

suffer a –2 penalty on all attack rolls, saving throws, ability<br />

checks, skill checks and damage rolls. This effect lasts for<br />

two rounds per level of the Elven Avenger.<br />

Pierce the Shadow III (Ex): As Pierce the Shadow I,<br />

except the bonus is +6.

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