The Tome Of Drow Lore.pdf - RoseRed
The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed
174 Worm Friendship (Ex): The Wormrider’s close association with the species means that purple worms, even those with which he is not bonded, perceive him as friendly and will not attack. A purple worm operating under magical compulsion may still be commanded to attack the Wormrider, however. Empathy (Ex): The Wormrider enjoys a constant empathic connection with his purple worm. Through this connection, the Wormrider can issue basic orders and receive simple information from the worm. This connection cannot be severed and has a range of one mile. Poison Immunity (Ex): The Wormrider’s constant exposure to the poison of the purple worm has rendered him immune to all poisons. Combined Assault (Ex): When a Wormrider fighting from the back of a purple worm attacks a target in the same round as his mount does, he is considered as flanking the target and gains the relevant bonuses. Fight As One (Ex): While mounted on his purple worm, the Wormrider and the worm are considered to share feats. For example, if the Wormrider has the Dodge feat, the worm is considered to possess the feat as well as long as the Wormrider is riding it. Likewise, the special abilities granted by Worm Bonding are considered to extend to the Wormrider as long as he is mounted. Awaken Intellect (Su): Through the use of this ability, the Wormrider may increase the Intelligence score of a worm with which he is bonded by three points (making the worm an Intelligence 4 creature), which raises it above the level of animal and makes it a sentient creature. This can only be done once on any individual purple worm and permanently costs the Wormrider a point of his own Charisma score.
Telepathy (Su): The Wormrider shares a telepathic bond with the purple worm, allowing a free exchange of thoughts, requests and orders. Games Masters should remember that even after the use of Awaken Intellect, the purple worm is still a rather stupid creature that will have difficulty with overly complex orders. This connection cannot be severed and has a range of one mile. Worm Swarm (Ex): At 10 th level, a Wormrider may send out an empathic call for aid to any purple worms within a five-mile radius once per day. Worms that receive this call will head toward the Wormrider at maximum speed. Elven Avenger The hatred of the drow for their surface cousins is nearly legendary, an epic and seething rage that has not abated over the years. That hatred and loathing has not gone unreturned. The Elven Avenger is the ultimate expression of the revulsion the surface elves feel toward their fallen kin. Though many surface elves feel pity or sorrow at the fate of the drow, thinking of them as twisted grace or as beauty lost to darkness, the Elven Avenger feels none of these things. To him, the drow are irretrievably, irredeemably evil, a stain on the elven race and a vile growth that must be removed. Elven Avengers hunt the drow in the reaches of the Underdeep, or haunt their raiding parties on the surface, killing the dark elves wherever they can be found. This is nothing less than a holy mission for the Elven Avenger, whose remarkable abilities derive from the Allfather himself, and the Avenger considers himself an instrument of the Allfather’s retribution on the drow. The Elven Avenger requires prowess with both the sword and the spell, making fighter/clerics, fighter/wizards and fighter/sorcerers the most likely candidates for this prestige class. Elven paladins who can no longer abide the crimes of the drow also sometimes take up the mantle of the Elven Avenger. Hit Die: d8 Requirements Alignment: Any good 175
- Page 126 and 127: 124 Relations with Others The Pol
- Page 128 and 129: 126 Through his own strength of wil
- Page 130 and 131: 128 pronounced than those of other
- Page 132 and 133: 130 The only reason anyone would go
- Page 134 and 135: 132 The exception to this is the ra
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- Page 140 and 141: 138 In such a campaign, the drow wo
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- Page 144 and 145: 142 be more honest in portraying th
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- Page 148 and 149: 146 caravan guards, and rangers are
- Page 150 and 151: 148 The Explorer Class Levels Base
- Page 152 and 153: 150 The Fist of Nazrakoth Class Lev
- Page 154 and 155: 152 The Lord (Lady) of the Veil Cla
- Page 156 and 157: 154 The Pitiless Blade Class Levels
- Page 158 and 159: 156 raiders, drow who are charged w
- Page 160 and 161: 158 creature of sexual orientation
- Page 162 and 163: 160 Shadow of Mu’Ushket Class Lev
- Page 164 and 165: 162 The Talon of the Dark Mother Cl
- Page 166 and 167: 164 The Taskmaster of Olyet’Naru
- Page 168 and 169: 166 Tormentor of Polshoath The wors
- Page 170 and 171: 168 Grip of Torment (Su): By the ti
- Page 172 and 173: 170 widely known varies with the lo
- Page 174 and 175: 172 effect is identical to the inse
- Page 178 and 179: 176 The Elven Avenger Class Levels
- Page 180 and 181: 178 The Elven Infiltrator Class Lev
- Page 182 and 183: 180 Normal: When you climb any surf
- Page 184 and 185: 182 Normal: Normally drow have spel
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- Page 188 and 189: 186 Drow Magic and Equipment In the
- Page 190 and 191: 188 A Final Word on Boneforging Bon
- Page 192 and 193: 190 Scrolls Roll Effect 1-16 Scroll
- Page 194 and 195: 192 Rods, Staves and Wondrous Items
- Page 196 and 197: 194 Wave Conjuration [Acid] Level:
- Page 198 and 199: 196 If the victim makes his initial
- Page 200 and 201: 198 opponent, and are quite capable
- Page 202 and 203: 200 effect, is considered normal in
- Page 204 and 205: 202 Vile Infestation (Lesser) Conju
- Page 206 and 207: 204 is 20 for the Fortitude save to
- Page 208 and 209: 206 A soulburner dagger has a +4 en
- Page 210 and 211: 208 tool and resource at their disp
- Page 212 and 213: 210 Boneforged weapons have the sam
- Page 214 and 215: 212 of drow warriors that the dark
- Page 216 and 217: 214 Price List for Slaves Race Base
- Page 218 and 219: 216 for a skilled slave and the cos
- Page 220 and 221: 218 Special Qualities: Camouflage,
- Page 222 and 223: 220 Combat The druuge prefers to at
- Page 224 and 225: 222 Hulurn Medium Animal Hit Dice:
Telepathy (Su): <strong>The</strong> Wormrider shares a telepathic bond<br />
with the purple worm, allowing a free exchange of thoughts,<br />
requests and orders. Games Masters should remember that<br />
even after the use of Awaken Intellect, the purple worm is<br />
still a rather stupid creature that will have difficulty with<br />
overly complex orders. This connection cannot be severed<br />
and has a range of one mile.<br />
Worm Swarm (Ex): At 10 th level, a Wormrider may send<br />
out an empathic call for aid to any purple worms within a<br />
five-mile radius once per day. Worms that receive this call<br />
will head toward the Wormrider at maximum speed.<br />
Elven Avenger<br />
<strong>The</strong> hatred of the drow for their surface cousins is nearly<br />
legendary, an epic and seething rage that has not abated<br />
over the years. That hatred and loathing has not gone<br />
unreturned.<br />
<strong>The</strong> Elven Avenger is the ultimate expression of the<br />
revulsion the surface elves feel toward their fallen kin.<br />
Though many surface elves feel pity or sorrow at the fate of<br />
the drow, thinking of them as twisted grace or as beauty lost<br />
to darkness, the Elven Avenger feels none of these things.<br />
To him, the drow are irretrievably,<br />
irredeemably evil, a stain on the elven race and a vile<br />
growth that must be removed.<br />
Elven Avengers hunt the drow in the reaches of the<br />
Underdeep, or haunt their raiding parties on the surface,<br />
killing the dark elves wherever they can be found. This<br />
is nothing less than a holy mission for the Elven Avenger,<br />
whose remarkable abilities derive from the Allfather<br />
himself, and the Avenger considers himself an instrument<br />
of the Allfather’s retribution on the drow.<br />
<strong>The</strong> Elven Avenger requires prowess with both the sword<br />
and the spell, making fighter/clerics, fighter/wizards and<br />
fighter/sorcerers the most likely candidates for this prestige<br />
class. Elven paladins who can no longer abide the crimes<br />
of the drow also sometimes take up the mantle of the Elven<br />
Avenger.<br />
Hit Die: d8<br />
Requirements<br />
Alignment: Any good<br />
175