The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed

15.01.2013 Views

174 Worm Friendship (Ex): The Wormrider’s close association with the species means that purple worms, even those with which he is not bonded, perceive him as friendly and will not attack. A purple worm operating under magical compulsion may still be commanded to attack the Wormrider, however. Empathy (Ex): The Wormrider enjoys a constant empathic connection with his purple worm. Through this connection, the Wormrider can issue basic orders and receive simple information from the worm. This connection cannot be severed and has a range of one mile. Poison Immunity (Ex): The Wormrider’s constant exposure to the poison of the purple worm has rendered him immune to all poisons. Combined Assault (Ex): When a Wormrider fighting from the back of a purple worm attacks a target in the same round as his mount does, he is considered as flanking the target and gains the relevant bonuses. Fight As One (Ex): While mounted on his purple worm, the Wormrider and the worm are considered to share feats. For example, if the Wormrider has the Dodge feat, the worm is considered to possess the feat as well as long as the Wormrider is riding it. Likewise, the special abilities granted by Worm Bonding are considered to extend to the Wormrider as long as he is mounted. Awaken Intellect (Su): Through the use of this ability, the Wormrider may increase the Intelligence score of a worm with which he is bonded by three points (making the worm an Intelligence 4 creature), which raises it above the level of animal and makes it a sentient creature. This can only be done once on any individual purple worm and permanently costs the Wormrider a point of his own Charisma score.

Telepathy (Su): The Wormrider shares a telepathic bond with the purple worm, allowing a free exchange of thoughts, requests and orders. Games Masters should remember that even after the use of Awaken Intellect, the purple worm is still a rather stupid creature that will have difficulty with overly complex orders. This connection cannot be severed and has a range of one mile. Worm Swarm (Ex): At 10 th level, a Wormrider may send out an empathic call for aid to any purple worms within a five-mile radius once per day. Worms that receive this call will head toward the Wormrider at maximum speed. Elven Avenger The hatred of the drow for their surface cousins is nearly legendary, an epic and seething rage that has not abated over the years. That hatred and loathing has not gone unreturned. The Elven Avenger is the ultimate expression of the revulsion the surface elves feel toward their fallen kin. Though many surface elves feel pity or sorrow at the fate of the drow, thinking of them as twisted grace or as beauty lost to darkness, the Elven Avenger feels none of these things. To him, the drow are irretrievably, irredeemably evil, a stain on the elven race and a vile growth that must be removed. Elven Avengers hunt the drow in the reaches of the Underdeep, or haunt their raiding parties on the surface, killing the dark elves wherever they can be found. This is nothing less than a holy mission for the Elven Avenger, whose remarkable abilities derive from the Allfather himself, and the Avenger considers himself an instrument of the Allfather’s retribution on the drow. The Elven Avenger requires prowess with both the sword and the spell, making fighter/clerics, fighter/wizards and fighter/sorcerers the most likely candidates for this prestige class. Elven paladins who can no longer abide the crimes of the drow also sometimes take up the mantle of the Elven Avenger. Hit Die: d8 Requirements Alignment: Any good 175

Telepathy (Su): <strong>The</strong> Wormrider shares a telepathic bond<br />

with the purple worm, allowing a free exchange of thoughts,<br />

requests and orders. Games Masters should remember that<br />

even after the use of Awaken Intellect, the purple worm is<br />

still a rather stupid creature that will have difficulty with<br />

overly complex orders. This connection cannot be severed<br />

and has a range of one mile.<br />

Worm Swarm (Ex): At 10 th level, a Wormrider may send<br />

out an empathic call for aid to any purple worms within a<br />

five-mile radius once per day. Worms that receive this call<br />

will head toward the Wormrider at maximum speed.<br />

Elven Avenger<br />

<strong>The</strong> hatred of the drow for their surface cousins is nearly<br />

legendary, an epic and seething rage that has not abated<br />

over the years. That hatred and loathing has not gone<br />

unreturned.<br />

<strong>The</strong> Elven Avenger is the ultimate expression of the<br />

revulsion the surface elves feel toward their fallen kin.<br />

Though many surface elves feel pity or sorrow at the fate of<br />

the drow, thinking of them as twisted grace or as beauty lost<br />

to darkness, the Elven Avenger feels none of these things.<br />

To him, the drow are irretrievably,<br />

irredeemably evil, a stain on the elven race and a vile<br />

growth that must be removed.<br />

Elven Avengers hunt the drow in the reaches of the<br />

Underdeep, or haunt their raiding parties on the surface,<br />

killing the dark elves wherever they can be found. This<br />

is nothing less than a holy mission for the Elven Avenger,<br />

whose remarkable abilities derive from the Allfather<br />

himself, and the Avenger considers himself an instrument<br />

of the Allfather’s retribution on the drow.<br />

<strong>The</strong> Elven Avenger requires prowess with both the sword<br />

and the spell, making fighter/clerics, fighter/wizards and<br />

fighter/sorcerers the most likely candidates for this prestige<br />

class. Elven paladins who can no longer abide the crimes<br />

of the drow also sometimes take up the mantle of the Elven<br />

Avenger.<br />

Hit Die: d8<br />

Requirements<br />

Alignment: Any good<br />

175

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