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The Tome Of Drow Lore.pdf - RoseRed

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Wormrider (Pol’Tah)<br />

<strong>The</strong> Wormrider is the most honoured warrior of the Pol’Tah<br />

military, and indeed one of the most honoured people in all<br />

of deep drow society.<br />

Since their earliest days in the bottom of the Underdeep,<br />

the deep drow have kept purple worms, and are in fact the<br />

only people in the world known to have domesticated the<br />

gargantuan beasts. In the millennia that have passed, the<br />

worms have become an important, even essential element<br />

in deep drow society, and are treated almost with reverence<br />

for their role among the dark elves. <strong>The</strong> Wormrider is the<br />

ultimate expression of that reverence, a warrior who can<br />

ride a purple worm into battle, who can bond with it, speak<br />

with it and fight with it as one.<br />

A Wormrider raises his mount from the time it is still in<br />

the egg, tending and caring for it as it hatches and grows.<br />

Though a purple worm is not an intelligent creature, this<br />

process allows the worm and rider to bond, forging a<br />

connection that will allow them to act almost as a single<br />

creature.<br />

<strong>The</strong> Wormrider’s role in deep drow society is diverse,<br />

acting as both scout and war leader, patrolling the outer<br />

reaches of Pol’Tah territory one day and commanding an<br />

army of fellow deep drow the next. A Wormrider whose<br />

purple worm is slain is not dishonoured, nor does he lose<br />

his status as a Wormrider, but he is not simply given another<br />

full-grown steed. Instead, he must raise a hatchling worm<br />

from the egg until it is large enough for him to ride into<br />

battle again.<br />

Hit Die: d10<br />

<strong>The</strong> Wormrider<br />

Requirements<br />

Base Attack Bonus: +8<br />

Feats: Animal Affinity, Mounted Combat, Ride-By Attack<br />

Race: Pol’Tah<br />

Skills: Handle Animal 8 ranks, Ride 8 ranks<br />

Special: Must raise a purple worm from an egg, using the<br />

time-honoured traditions and methods employed by the<br />

Pol’Tah.<br />

Class Skills: <strong>The</strong> class skills of a Wormrider (and the key<br />

ability for each skill) are: Bluff (Cha), Climb (Str), Craft<br />

(Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str),<br />

Knowledge (nature) (Int), Ride (Dex) and Sense Motive<br />

(Wis).<br />

Skill Points at Each Level: 2 + Int modifier<br />

Class Features<br />

All of the following are class features of the Womrider<br />

prestige class.<br />

Weapon and Armour Proficiency: A Wormrider gains no<br />

proficiency with weapons or armour.<br />

Worm Bonding (Ex): <strong>The</strong> Wormrider must be a part of his<br />

purple worm’s life from the time the worm is still in the egg.<br />

Through training and constant association, the Wormrider<br />

forms a bond with the worm the moment it breaks free of<br />

the egg. This worm bonding is the basis for the majority of<br />

the Wormrider’s other prestige class abilities. This ability<br />

works in the same way as a druid’s animal companion<br />

ability except, of course, only on a purple worm. <strong>The</strong> only<br />

differences are that the purple worm’s abilities increase as<br />

the Wormrider advances in levels in the Wormrider prestige<br />

class, and the connection between a Wormrider and his<br />

purple worm may not be broken, save by death.<br />

Class Levels Base Attack<br />

Bonus<br />

Fort. Save Ref. Save Will Save Special<br />

1 +1 +2 +0 +0 Worm Bonding<br />

2 +2 +3 +0 +0 Worm Friendship<br />

3 +3 +3 +1 +1 Empathy<br />

4 +4 +4 +1 +1 Poison Immunity<br />

5 +5 +4 +1 +1 Combined Assault<br />

6 +6 +5 +2 +2 Fight As One<br />

7 +7 +5 +2 +2 Awaken Intellect<br />

8 +8 +6 +2 +2 Telepathy<br />

9 +9 +6 +3 +3<br />

10 +10 +7 +3 +3 Worm Swarm<br />

173

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