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The Tome Of Drow Lore.pdf - RoseRed

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Class Skills: <strong>The</strong> class skills for a Trickster of Kez’Skul<br />

(and the key ability for each skill) are Appraise (Int),<br />

Balance (Dex), Bluff (Cha), Craft (Int), Decipher Script<br />

(Int), Diplomacy (Cha), Disable Device (Int), Disguise<br />

(Cha), Escape Artist (Dex), Gather Information (Cha),<br />

Hide (Dex), Jump (Str), Knowledge (any) (Int), Listen<br />

(Wis), Move Silently (Dex), Open Lock (Dex), Profession<br />

(Wis), Sense Motive (Wis), Search (Int), Sleight of Hand<br />

(Dex), Spot (Wis), Tumble (Dex) and Use Rope (Dex).<br />

Skill Points at Each Level: 4 + Int modifier<br />

Class Features<br />

All of the following are class features of the Trickster of<br />

Kez’Skul prestige class.<br />

Weapon and Armour Proficiency: A Trickster gains no<br />

proficiency with weapons or armour.<br />

Worthy Lieutenant I (Ex): <strong>The</strong> Trickster of Kez’Skul is a<br />

gifted and accomplished player of the Game of Bones. When<br />

acting as a Lieutenant in the Game of Bones, he receives<br />

a +1 bonus to his skill check when<br />

performing the following actions:<br />

Blackmail, Counterintelligence,<br />

Cover-Up, Extortion, Frame Up,<br />

Intelligence Gathering, Knowledge<br />

is Influence, Paper Tiger, Poison<br />

Pill, Public Relations Campaign,<br />

Smear Campaign, <strong>The</strong> Enemy of my<br />

Enemy.<br />

Favour (Ex): At 2 nd and 5 th level,<br />

the Trickster has spent enough time<br />

at playing the Game of Bones that<br />

someone within the city he works<br />

owes him a huge favour. <strong>The</strong> exact<br />

details of this favour should be<br />

worked out between the player and<br />

Games Master, but it is commonly<br />

only a one-use ability that cannot<br />

be called upon again once expended<br />

unless the Player Character spends<br />

time and roleplaying to establish a<br />

new favour.<br />

Prestidigitation (Sp): At 2 nd level,<br />

the Trickster of Kez’Skul can cast<br />

prestidigitation as an innate spell<br />

ability three times per day. This<br />

works exactly as do the other spell<br />

abilities of the drow.<br />

Slippery Mind (Ex): This ability<br />

represents the Trickster’s special ability to wriggle free<br />

from magical effects that would otherwise control or<br />

compel him. If a Trickster with Slippery Mind is affected<br />

by an enchantment spell or effect and fails his saving throw,<br />

he may attempt it again one round later at the same DC.<br />

He only gets one extra chance to succeed on his saving<br />

throw. A Trickster who already has Slippery Mind as a<br />

class ability may instead choose another ability from the<br />

list of rogue special abilities.<br />

Worthy Lieutenant II (Ex): As Worthy Lieutenant I,<br />

except the bonus is now +2.<br />

Spread Information (Ex): <strong>The</strong> Trickster may use his<br />

Gather Information skill to disseminate information,<br />

inserting a plausible lie into the common knowledge of the<br />

people of a given city or community. This takes at least<br />

one evening of work (1d4+1 hours) and has a base DC 20<br />

for the skill check, adjusted by the Games Master for any<br />

factors which would affect the Trickster’s ability to spread<br />

lies. <strong>The</strong> length of time required for these lies to become<br />

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