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The Tome Of Drow Lore.pdf - RoseRed

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168<br />

Grip of Torment (Su): By the time the Tormentor reaches<br />

7 th level, he is intimately familiar with the pain and nerve<br />

centres in most humanoid bodies as well as those of far<br />

more exotic and alien beasts. By making a successful<br />

grapple attack on an enemy, the Tormentor can visit horrific<br />

agony upon that enemy merely by touching a few pressure<br />

points and straining a handful of joints. <strong>The</strong> target of the<br />

grip of torment is afterward hampered in all his actions by<br />

the waves of pain shooting through him, inflicting a –4<br />

penalty on all attack rolls, saving throws, ability checks,<br />

skill checks and weapon damage rolls. This penalty lasts<br />

for one round for each point of the Tormentor’s Wisdom<br />

modifier (minimum one round).<br />

Enervating Strike (Ex): Pain can make even the mightiest<br />

foe helpless before the Tormentor. By making only a single<br />

attack for the round and accepting a penalty of –2 on his<br />

attack roll, the Tormentor may attempt an Enervating Strike<br />

against his enemy. If the attack is successful, the target of<br />

the attack may make a Fortitude saving throw (DC 10 + total<br />

damage dealt). If the saving throw is successful, the target<br />

merely takes the damage inflicted by the Tormentor’s attack<br />

and combat continues. If the saving throw fails, however,<br />

the target is overcome by searing pain from the Tormentor’s<br />

perfectly placed attack. This pain is so intense the target<br />

is rendered unable to fight for a duration of one round per<br />

point of the Tormentor’s Wisdom modifier (minimum one<br />

round). <strong>The</strong> target is not considered helpless, and thus is not<br />

subject to coup de grace attempts, but he is unable to attack<br />

or engage in any other action requiring concentration.<br />

Voice of Pain (Sp): This ability is identical to the power<br />

word pain spell (see page 198). <strong>The</strong> Tormentor may use this<br />

ability once per day. For the purposes of determining caster<br />

level, it is considered to be the sum of all the Tormentor’s<br />

spellcasting class levels.<br />

<strong>The</strong> Trickster of Kez’Skul<br />

Trickster of Kez’Skul<br />

Rarely trustworthy and usually deceitful, the Trickster of<br />

Kez’Skul seeks always to embody the most desired traits<br />

of his god.<br />

<strong>The</strong> Trickster prefers to avoid combat where he can or better<br />

yet leaves combat up to unwilling or unwitting proxies, but<br />

he is capable of defending himself. He would rather defeat<br />

his enemies through lies and innuendo however, and views<br />

true victory over a foe as tricking that foe into spelling his<br />

own doom.<br />

<strong>The</strong> Trickster is an expert at the Game of Bones, and is often<br />

sought out by Noble Houses to act as their lieutenant in the<br />

constant cut and thrust of the Sheathed War. <strong>The</strong> Trickster<br />

sees this as the truest test of his abilities, and indeed spends<br />

much of his time playing at the Game of Bones, often taking<br />

on multiple clients without their knowledge and playing<br />

both sides against each other to ensure his own personal<br />

goals are met.<br />

<strong>The</strong> most common character class to take up the path of the<br />

Trickster is, unsurprisingly, the rogue although it is open to<br />

any character who can meet the requirements.<br />

Hit Die: d6<br />

Requirements<br />

Alignment: Any chaotic<br />

Feats: Combat Expertise, Deceitful<br />

Race: <strong>Drow</strong> or drow sub-type<br />

Skills: Bluff 8 ranks, Diplomacy 8 ranks, Gather<br />

Information 8 ranks<br />

Class Levels Base Attack<br />

Bonus<br />

Fort. Save Ref. Save Will Save Special<br />

1 +0 +0 +2 +0 Worthy Lieutenant I<br />

2 +1 +0 +3 +0 Favour, Prestidigitation<br />

3 +2 +1 +3 +1 Slippery Mind<br />

4 +3 +1 +4 +1 Worthy Lieutenant II, Spread<br />

Information<br />

5 +3 +1 +4 +1 Closed Mind, Favour<br />

6 +4 +2 +5 +2 Improved Feint<br />

7 +5 +2 +5 +2 Worthy Lieutenant III<br />

8 +6 +2 +6 +2<br />

9 +6 +3 +6 +3 Politically Active<br />

10 +7 +3 +7 +3 False Vision

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