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Weapon and Armour Proficiency: A Tormentor gains no<br />
proficiency with weapons or armour.<br />
Spells per Day: When a new Tormentor level is gained, the<br />
character gains new spells per day as if he had also gained a<br />
level in whatever divine spellcasting he belonged to before<br />
he added the prestige class. He does not, however, gain any<br />
other benefit a character of that class would have gained<br />
(such as improved abilities to turn or rebuke undead,<br />
favoured enemy progression and so on). If a character<br />
had more than one spellcasting class before he became a<br />
Tormentor, he must decide to which class he adds each<br />
level of Tormentor for the purpose of determining spells<br />
per day.<br />
Pain Immunity (Ex): <strong>The</strong> Tormentor no longer suffers any<br />
debilitating effects from any form of pain, including spells<br />
such as symbol of pain. He has suffered far greater agony<br />
born from the fertile imagination of the clergy of the Dark<br />
Lady of Agony than anything mere magic can conjure.<br />
<strong>The</strong> Tormentor still feels any pain he is caused, but through<br />
long experience and an amazing tolerance, he is able to act<br />
normally even when he is in agony.<br />
Touch of Anguish (Su): <strong>The</strong> Tormentor carries his goddess’<br />
gift of pain in his very fingertips. By making a successful<br />
melee touch attack on a foe, the Tormentor may inflict<br />
1d6 points of nonlethal damage to his enemy. This may<br />
not be used in conjunction with a weapon strike, nor may<br />
it be used through any means of delivering touch spells<br />
from a distance (such as through the spectral hand spell).<br />
However, it may be used in conjunction with a sneak attack,<br />
with an unarmed strike or with a touch-delivered spell (such<br />
as cause light wounds or shocking grasp). <strong>The</strong> Tormentor<br />
may add his Strength modifier to damage. This ability may<br />
be used any time the Tormentor is in physical contact with<br />
an enemy, for example if the Tormentor is grappled.<br />
Remove Pain (Sp): Sometimes, Polshoath’s<br />
gift of pain must be removed. Using his<br />
mastery over pain, the Tormentor is able to<br />
remove all physically and magically caused<br />
pain with a touch. If, for example, a Tormentor<br />
is travelling with a group of companions<br />
when they encounter a hostile wizard who<br />
incapacitates all but the Tormentor with a<br />
symbol of pain spell, the Tormentor may use<br />
this ability to remove the effects of the spell<br />
from one of his companions. <strong>The</strong> ability also<br />
heals 1d6 nonlethal damage per class level of<br />
the Tormentor. <strong>The</strong> Tormentor may use this<br />
ability once per class level per day.<br />
Draw Out the Pain (Ex): At 4 th level, the<br />
Tormentor is so familiar with pain that he<br />
can extend the duration of any pain spell<br />
he casts, doubling the length of time the<br />
targets of the spell will be under its effects.<br />
Note that this only affects spells which<br />
specifically cause pain (such as symbol of<br />
pain), not spells whose primary function is<br />
to inflict hit point damage with pain as an<br />
unavoidable side effect.<br />
Fear’s Dominance (Ex): <strong>The</strong> Tormentor<br />
knows that sometimes the threat of pain<br />
can be as persuasive as pain itself. With<br />
this ability, the Tormentor is entitled to a<br />
+5 circumstance bonus to any Intimidate<br />
skill checks made against a foe that has felt<br />
the pain of one of the Tormentor’s special<br />
attacks. Tormentors commonly use this<br />
ability on torture victims.<br />
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