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the unfamiliar. Synergistic Understanding I grants the<br />
Taskmaster a competence bonus of +2 to Appraise, Craft,<br />
Disable Device and Open Locks skill checks when dealing<br />
with any object that was created with a Craft skill. This<br />
includes magically-created items that required the caster<br />
to make a Craft check at the time of the casting, such as<br />
fabricate or minor creation.<br />
Expert Craftsman (Ex): <strong>The</strong> Taskmaster may choose one<br />
Craft skill in which he intends to truly excel. At 4 th level,<br />
he is considered an expert craftsman in that skill, and may<br />
deduct five from the DC of any skill check for that skill.<br />
For example, a Taskmaster who has chosen to specialise in<br />
Craft (weaponsmithing) may, when he becomes an expert<br />
craftsman, create a martial melee or thrown weapon by<br />
succeeding in a Craft (weaponsmithing) skill check against<br />
a DC 10, rather than a DC 15.<br />
Trapfinding (Ex): <strong>The</strong> Taskmaster’s understanding of<br />
multiple crafts and principles of engineering allows him to<br />
find and disable traps using his Search and Disable Device<br />
skills just as a rogue can.<br />
Perfect Strike (Ex): A Taskmaster’s intimate understanding<br />
of weapons and armour gives him the opportunity to make<br />
exceptionally devastating attacks in combat. When using a<br />
weapon the Taskmaster created for himself, the Taskmaster<br />
may slip his weapon through the chinks in his opponent’s<br />
armour, possibly inflicting a more punishing critical hit than<br />
would be normally be possible with the weapon. While<br />
wielding the weapon he created, any critical hit scored<br />
by the Taskmaster has its damage calculated at the next<br />
highest multiplier. For example, a longsword normally<br />
has a critical multiplier of x2, but with perfect strike, the<br />
multiplier becomes x3.<br />
Master Craftsman (Ex): As Expert Craftsman, except the<br />
DC of the skill check is now reduced by 10.<br />
Synergistic Understanding II (Ex): As Synergistic<br />
Understanding I, except the bonus is now +4.<br />
Legendary Craftsman (Ex): A Taskmaster’s skill has<br />
risen to the point that he can create items in half the time it<br />
would take a less skilled craftsman with no loss of quality.<br />
Destroy Construct (Ex): <strong>The</strong> Taskmaster’s knowledge<br />
and skill enable him to destroy a construct with his bare<br />
hands. To do so, however, he must successfully grapple<br />
the construct. On his next standard action, he makes a<br />
Knowledge (architecture and engineering) skill check,<br />
which is opposed by the construct’s Fortitude save. If the<br />
construct fails, it is destroyed.<br />
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