15.01.2013 Views

The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

the unfamiliar. Synergistic Understanding I grants the<br />

Taskmaster a competence bonus of +2 to Appraise, Craft,<br />

Disable Device and Open Locks skill checks when dealing<br />

with any object that was created with a Craft skill. This<br />

includes magically-created items that required the caster<br />

to make a Craft check at the time of the casting, such as<br />

fabricate or minor creation.<br />

Expert Craftsman (Ex): <strong>The</strong> Taskmaster may choose one<br />

Craft skill in which he intends to truly excel. At 4 th level,<br />

he is considered an expert craftsman in that skill, and may<br />

deduct five from the DC of any skill check for that skill.<br />

For example, a Taskmaster who has chosen to specialise in<br />

Craft (weaponsmithing) may, when he becomes an expert<br />

craftsman, create a martial melee or thrown weapon by<br />

succeeding in a Craft (weaponsmithing) skill check against<br />

a DC 10, rather than a DC 15.<br />

Trapfinding (Ex): <strong>The</strong> Taskmaster’s understanding of<br />

multiple crafts and principles of engineering allows him to<br />

find and disable traps using his Search and Disable Device<br />

skills just as a rogue can.<br />

Perfect Strike (Ex): A Taskmaster’s intimate understanding<br />

of weapons and armour gives him the opportunity to make<br />

exceptionally devastating attacks in combat. When using a<br />

weapon the Taskmaster created for himself, the Taskmaster<br />

may slip his weapon through the chinks in his opponent’s<br />

armour, possibly inflicting a more punishing critical hit than<br />

would be normally be possible with the weapon. While<br />

wielding the weapon he created, any critical hit scored<br />

by the Taskmaster has its damage calculated at the next<br />

highest multiplier. For example, a longsword normally<br />

has a critical multiplier of x2, but with perfect strike, the<br />

multiplier becomes x3.<br />

Master Craftsman (Ex): As Expert Craftsman, except the<br />

DC of the skill check is now reduced by 10.<br />

Synergistic Understanding II (Ex): As Synergistic<br />

Understanding I, except the bonus is now +4.<br />

Legendary Craftsman (Ex): A Taskmaster’s skill has<br />

risen to the point that he can create items in half the time it<br />

would take a less skilled craftsman with no loss of quality.<br />

Destroy Construct (Ex): <strong>The</strong> Taskmaster’s knowledge<br />

and skill enable him to destroy a construct with his bare<br />

hands. To do so, however, he must successfully grapple<br />

the construct. On his next standard action, he makes a<br />

Knowledge (architecture and engineering) skill check,<br />

which is opposed by the construct’s Fortitude save. If the<br />

construct fails, it is destroyed.<br />

165

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!