The Tome Of Drow Lore.pdf - RoseRed
The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed
164 The Taskmaster of Olyet’Naru Class Levels Base Bonus Attack Fort. Save Ref. Save Will Save Special Spellcasting 1 +0 +2 +0 +2 Slavedriver +1 level of divine spellcasting class 2 +1 +3 +0 +3 Automatic Skill Focus 3 +2 +3 +1 +3 Synergistic +1 level of divine Understanding I spellcasting class 4 +3 +4 +1 +4 Expert Craftsman 5 +3 +4 +1 +4 Trapfinding +1 level of divine spellcasting class 6 +4 +5 +2 +5 Perfect Strike 7 +5 +5 +2 +5 Master +1 level of divine Craftsman spellcasting class 8 +6 +6 +2 +6 Synergistic Understanding II 9 +6 +6 +3 +6 Legendary +1 level of divine Craftsman spellcasting class 10 +7 +7 +3 +7 Destroy Construct Requirements Feats: Skill Focus (Craft (any)) Race: Drow Skills: Craft (any) 8 ranks, Craft (weaponsmithing) 6 ranks, Knowledge (architecture and engineering) 5 ranks Other: Must be able to cast at least 2 nd level divine spells Class Skills: The class skills for a Taskmaster of Olyet’Naru (and the key ability for each skill) are Alchemy (Int), Appraise (Int), Concentration (Con), Craft (Int), Disable Device (Int), Knowledge (arcane) (Int), Knowledge (architecture and engineering) (Int), Knowledge (religion) (Int), Open Lock (Dex) and Spellcraft (Int). Skill Points at Each Level: 6 + Int modifier Class Features All of the following are class features of the Taskmaster of Olyet’Naru prestige class. Weapon and Armour Proficiency: A Taskmaster gains no proficiency with weapons or armour. Spells per Day: When the first Taskmaster level is gained and at every other Taskmaster level gained afterwards, the character gains new spells per day as if he had also gained a level in whatever divine spellcasting he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as improved abilities to turn or rebuke undead, favoured enemy progression and so on). If a character had more than one spellcasting class before he became a Taskmaster, he must decide to which class he adds each level of Taskmaster for the purpose of determining spells per day. Slave Driver (Ex): The Taskmaster of Olyet’Naru knows just how to use words and lashings to get the most work possible out of those serving him. Whenever he is supervising a group of at least five workers labouring on a single project, he is able to squeeze every drop of effort from them, effectively reducing the total time for the project by 20 percent. Automatic Skill Focus (Ex): The Taskmaster picks up new skills and knowledge with great ease, drawing on his prior experience with similar skills to give himself a quick familiarity with any new skills. Whenever a Taskmaster learns a new Craft skill, he automatically gains the Skill Focus feat for that Craft skill. This ability has no effect on any non-Craft skills. Synergistic Understanding I (Ex): A Taskmaster’s broad range of knowledge serves him well when confronted with
the unfamiliar. Synergistic Understanding I grants the Taskmaster a competence bonus of +2 to Appraise, Craft, Disable Device and Open Locks skill checks when dealing with any object that was created with a Craft skill. This includes magically-created items that required the caster to make a Craft check at the time of the casting, such as fabricate or minor creation. Expert Craftsman (Ex): The Taskmaster may choose one Craft skill in which he intends to truly excel. At 4 th level, he is considered an expert craftsman in that skill, and may deduct five from the DC of any skill check for that skill. For example, a Taskmaster who has chosen to specialise in Craft (weaponsmithing) may, when he becomes an expert craftsman, create a martial melee or thrown weapon by succeeding in a Craft (weaponsmithing) skill check against a DC 10, rather than a DC 15. Trapfinding (Ex): The Taskmaster’s understanding of multiple crafts and principles of engineering allows him to find and disable traps using his Search and Disable Device skills just as a rogue can. Perfect Strike (Ex): A Taskmaster’s intimate understanding of weapons and armour gives him the opportunity to make exceptionally devastating attacks in combat. When using a weapon the Taskmaster created for himself, the Taskmaster may slip his weapon through the chinks in his opponent’s armour, possibly inflicting a more punishing critical hit than would be normally be possible with the weapon. While wielding the weapon he created, any critical hit scored by the Taskmaster has its damage calculated at the next highest multiplier. For example, a longsword normally has a critical multiplier of x2, but with perfect strike, the multiplier becomes x3. Master Craftsman (Ex): As Expert Craftsman, except the DC of the skill check is now reduced by 10. Synergistic Understanding II (Ex): As Synergistic Understanding I, except the bonus is now +4. Legendary Craftsman (Ex): A Taskmaster’s skill has risen to the point that he can create items in half the time it would take a less skilled craftsman with no loss of quality. Destroy Construct (Ex): The Taskmaster’s knowledge and skill enable him to destroy a construct with his bare hands. To do so, however, he must successfully grapple the construct. On his next standard action, he makes a Knowledge (architecture and engineering) skill check, which is opposed by the construct’s Fortitude save. If the construct fails, it is destroyed. 165
- Page 116 and 117: 114 in the iron drow; indeed, it se
- Page 118 and 119: 116 passageway then a few minutes l
- Page 120 and 121: 118 For the last few leagues, the c
- Page 122 and 123: 120 of the worm’s stomach, they c
- Page 124 and 125: 122 Engineering The Pol’Tah are c
- Page 126 and 127: 124 Relations with Others The Pol
- Page 128 and 129: 126 Through his own strength of wil
- Page 130 and 131: 128 pronounced than those of other
- Page 132 and 133: 130 The only reason anyone would go
- Page 134 and 135: 132 The exception to this is the ra
- Page 136 and 137: 134 harshly. Left unchecked, such b
- Page 138 and 139: 136 should ever touch more than tan
- Page 140 and 141: 138 In such a campaign, the drow wo
- Page 142 and 143: 140 Player Characters may be more w
- Page 144 and 145: 142 be more honest in portraying th
- Page 146 and 147: 144 of the world. This will require
- Page 148 and 149: 146 caravan guards, and rangers are
- Page 150 and 151: 148 The Explorer Class Levels Base
- Page 152 and 153: 150 The Fist of Nazrakoth Class Lev
- Page 154 and 155: 152 The Lord (Lady) of the Veil Cla
- Page 156 and 157: 154 The Pitiless Blade Class Levels
- Page 158 and 159: 156 raiders, drow who are charged w
- Page 160 and 161: 158 creature of sexual orientation
- Page 162 and 163: 160 Shadow of Mu’Ushket Class Lev
- Page 164 and 165: 162 The Talon of the Dark Mother Cl
- Page 168 and 169: 166 Tormentor of Polshoath The wors
- Page 170 and 171: 168 Grip of Torment (Su): By the ti
- Page 172 and 173: 170 widely known varies with the lo
- Page 174 and 175: 172 effect is identical to the inse
- Page 176 and 177: 174 Worm Friendship (Ex): The Wormr
- Page 178 and 179: 176 The Elven Avenger Class Levels
- Page 180 and 181: 178 The Elven Infiltrator Class Lev
- Page 182 and 183: 180 Normal: When you climb any surf
- Page 184 and 185: 182 Normal: Normally drow have spel
- Page 186 and 187: 184 feat, unless you leave the rang
- Page 188 and 189: 186 Drow Magic and Equipment In the
- Page 190 and 191: 188 A Final Word on Boneforging Bon
- Page 192 and 193: 190 Scrolls Roll Effect 1-16 Scroll
- Page 194 and 195: 192 Rods, Staves and Wondrous Items
- Page 196 and 197: 194 Wave Conjuration [Acid] Level:
- Page 198 and 199: 196 If the victim makes his initial
- Page 200 and 201: 198 opponent, and are quite capable
- Page 202 and 203: 200 effect, is considered normal in
- Page 204 and 205: 202 Vile Infestation (Lesser) Conju
- Page 206 and 207: 204 is 20 for the Fortitude save to
- Page 208 and 209: 206 A soulburner dagger has a +4 en
- Page 210 and 211: 208 tool and resource at their disp
- Page 212 and 213: 210 Boneforged weapons have the sam
- Page 214 and 215: 212 of drow warriors that the dark
164<br />
<strong>The</strong> Taskmaster of Olyet’Naru<br />
Class Levels Base<br />
Bonus<br />
Attack Fort. Save Ref. Save Will Save Special Spellcasting<br />
1 +0 +2 +0 +2 Slavedriver +1 level of divine<br />
spellcasting class<br />
2 +1 +3 +0 +3 Automatic Skill<br />
Focus<br />
3 +2 +3 +1 +3 Synergistic +1 level of divine<br />
Understanding I spellcasting class<br />
4 +3 +4 +1 +4 Expert<br />
Craftsman<br />
5 +3 +4 +1 +4 Trapfinding +1 level of divine<br />
spellcasting class<br />
6 +4 +5 +2 +5 Perfect Strike<br />
7 +5 +5 +2 +5 Master<br />
+1 level of divine<br />
Craftsman spellcasting class<br />
8 +6 +6 +2 +6 Synergistic<br />
Understanding<br />
II<br />
9 +6 +6 +3 +6 Legendary +1 level of divine<br />
Craftsman spellcasting class<br />
10 +7 +7 +3 +7 Destroy<br />
Construct<br />
Requirements<br />
Feats: Skill Focus (Craft (any))<br />
Race: <strong>Drow</strong><br />
Skills: Craft (any) 8 ranks, Craft (weaponsmithing) 6 ranks,<br />
Knowledge (architecture and engineering) 5 ranks<br />
Other: Must be able to cast at least 2 nd level divine spells<br />
Class Skills: <strong>The</strong> class skills for a Taskmaster of Olyet’Naru<br />
(and the key ability for each skill) are Alchemy (Int),<br />
Appraise (Int), Concentration (Con), Craft (Int), Disable<br />
Device (Int), Knowledge (arcane) (Int), Knowledge<br />
(architecture and engineering) (Int), Knowledge (religion)<br />
(Int), Open Lock (Dex) and Spellcraft (Int).<br />
Skill Points at Each Level: 6 + Int modifier<br />
Class Features<br />
All of the following are class features of the Taskmaster of<br />
Olyet’Naru prestige class.<br />
Weapon and Armour Proficiency: A Taskmaster gains no<br />
proficiency with weapons or armour.<br />
Spells per Day: When the first Taskmaster level is gained<br />
and at every other Taskmaster level gained afterwards, the<br />
character gains new spells per day as if he had also gained a<br />
level in whatever divine spellcasting he belonged to before<br />
he added the prestige class. He does not, however, gain any<br />
other benefit a character of that class would have gained<br />
(such as improved abilities to turn or rebuke undead,<br />
favoured enemy progression and so on). If a character<br />
had more than one spellcasting class before he became a<br />
Taskmaster, he must decide to which class he adds each<br />
level of Taskmaster for the purpose of determining spells<br />
per day.<br />
Slave Driver (Ex): <strong>The</strong> Taskmaster of Olyet’Naru<br />
knows just how to use words and lashings to get the most<br />
work possible out of those serving him. Whenever he is<br />
supervising a group of at least five workers labouring on<br />
a single project, he is able to squeeze every drop of effort<br />
from them, effectively reducing the total time for the project<br />
by 20 percent.<br />
Automatic Skill Focus (Ex): <strong>The</strong> Taskmaster picks up<br />
new skills and knowledge with great ease, drawing on his<br />
prior experience with similar skills to give himself a quick<br />
familiarity with any new skills. Whenever a Taskmaster<br />
learns a new Craft skill, he automatically gains the Skill<br />
Focus feat for that Craft skill. This ability has no effect on<br />
any non-Craft skills.<br />
Synergistic Understanding I (Ex): A Taskmaster’s broad<br />
range of knowledge serves him well when confronted with