The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed

15.01.2013 Views

164 The Taskmaster of Olyet’Naru Class Levels Base Bonus Attack Fort. Save Ref. Save Will Save Special Spellcasting 1 +0 +2 +0 +2 Slavedriver +1 level of divine spellcasting class 2 +1 +3 +0 +3 Automatic Skill Focus 3 +2 +3 +1 +3 Synergistic +1 level of divine Understanding I spellcasting class 4 +3 +4 +1 +4 Expert Craftsman 5 +3 +4 +1 +4 Trapfinding +1 level of divine spellcasting class 6 +4 +5 +2 +5 Perfect Strike 7 +5 +5 +2 +5 Master +1 level of divine Craftsman spellcasting class 8 +6 +6 +2 +6 Synergistic Understanding II 9 +6 +6 +3 +6 Legendary +1 level of divine Craftsman spellcasting class 10 +7 +7 +3 +7 Destroy Construct Requirements Feats: Skill Focus (Craft (any)) Race: Drow Skills: Craft (any) 8 ranks, Craft (weaponsmithing) 6 ranks, Knowledge (architecture and engineering) 5 ranks Other: Must be able to cast at least 2 nd level divine spells Class Skills: The class skills for a Taskmaster of Olyet’Naru (and the key ability for each skill) are Alchemy (Int), Appraise (Int), Concentration (Con), Craft (Int), Disable Device (Int), Knowledge (arcane) (Int), Knowledge (architecture and engineering) (Int), Knowledge (religion) (Int), Open Lock (Dex) and Spellcraft (Int). Skill Points at Each Level: 6 + Int modifier Class Features All of the following are class features of the Taskmaster of Olyet’Naru prestige class. Weapon and Armour Proficiency: A Taskmaster gains no proficiency with weapons or armour. Spells per Day: When the first Taskmaster level is gained and at every other Taskmaster level gained afterwards, the character gains new spells per day as if he had also gained a level in whatever divine spellcasting he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as improved abilities to turn or rebuke undead, favoured enemy progression and so on). If a character had more than one spellcasting class before he became a Taskmaster, he must decide to which class he adds each level of Taskmaster for the purpose of determining spells per day. Slave Driver (Ex): The Taskmaster of Olyet’Naru knows just how to use words and lashings to get the most work possible out of those serving him. Whenever he is supervising a group of at least five workers labouring on a single project, he is able to squeeze every drop of effort from them, effectively reducing the total time for the project by 20 percent. Automatic Skill Focus (Ex): The Taskmaster picks up new skills and knowledge with great ease, drawing on his prior experience with similar skills to give himself a quick familiarity with any new skills. Whenever a Taskmaster learns a new Craft skill, he automatically gains the Skill Focus feat for that Craft skill. This ability has no effect on any non-Craft skills. Synergistic Understanding I (Ex): A Taskmaster’s broad range of knowledge serves him well when confronted with

the unfamiliar. Synergistic Understanding I grants the Taskmaster a competence bonus of +2 to Appraise, Craft, Disable Device and Open Locks skill checks when dealing with any object that was created with a Craft skill. This includes magically-created items that required the caster to make a Craft check at the time of the casting, such as fabricate or minor creation. Expert Craftsman (Ex): The Taskmaster may choose one Craft skill in which he intends to truly excel. At 4 th level, he is considered an expert craftsman in that skill, and may deduct five from the DC of any skill check for that skill. For example, a Taskmaster who has chosen to specialise in Craft (weaponsmithing) may, when he becomes an expert craftsman, create a martial melee or thrown weapon by succeeding in a Craft (weaponsmithing) skill check against a DC 10, rather than a DC 15. Trapfinding (Ex): The Taskmaster’s understanding of multiple crafts and principles of engineering allows him to find and disable traps using his Search and Disable Device skills just as a rogue can. Perfect Strike (Ex): A Taskmaster’s intimate understanding of weapons and armour gives him the opportunity to make exceptionally devastating attacks in combat. When using a weapon the Taskmaster created for himself, the Taskmaster may slip his weapon through the chinks in his opponent’s armour, possibly inflicting a more punishing critical hit than would be normally be possible with the weapon. While wielding the weapon he created, any critical hit scored by the Taskmaster has its damage calculated at the next highest multiplier. For example, a longsword normally has a critical multiplier of x2, but with perfect strike, the multiplier becomes x3. Master Craftsman (Ex): As Expert Craftsman, except the DC of the skill check is now reduced by 10. Synergistic Understanding II (Ex): As Synergistic Understanding I, except the bonus is now +4. Legendary Craftsman (Ex): A Taskmaster’s skill has risen to the point that he can create items in half the time it would take a less skilled craftsman with no loss of quality. Destroy Construct (Ex): The Taskmaster’s knowledge and skill enable him to destroy a construct with his bare hands. To do so, however, he must successfully grapple the construct. On his next standard action, he makes a Knowledge (architecture and engineering) skill check, which is opposed by the construct’s Fortitude save. If the construct fails, it is destroyed. 165

164<br />

<strong>The</strong> Taskmaster of Olyet’Naru<br />

Class Levels Base<br />

Bonus<br />

Attack Fort. Save Ref. Save Will Save Special Spellcasting<br />

1 +0 +2 +0 +2 Slavedriver +1 level of divine<br />

spellcasting class<br />

2 +1 +3 +0 +3 Automatic Skill<br />

Focus<br />

3 +2 +3 +1 +3 Synergistic +1 level of divine<br />

Understanding I spellcasting class<br />

4 +3 +4 +1 +4 Expert<br />

Craftsman<br />

5 +3 +4 +1 +4 Trapfinding +1 level of divine<br />

spellcasting class<br />

6 +4 +5 +2 +5 Perfect Strike<br />

7 +5 +5 +2 +5 Master<br />

+1 level of divine<br />

Craftsman spellcasting class<br />

8 +6 +6 +2 +6 Synergistic<br />

Understanding<br />

II<br />

9 +6 +6 +3 +6 Legendary +1 level of divine<br />

Craftsman spellcasting class<br />

10 +7 +7 +3 +7 Destroy<br />

Construct<br />

Requirements<br />

Feats: Skill Focus (Craft (any))<br />

Race: <strong>Drow</strong><br />

Skills: Craft (any) 8 ranks, Craft (weaponsmithing) 6 ranks,<br />

Knowledge (architecture and engineering) 5 ranks<br />

Other: Must be able to cast at least 2 nd level divine spells<br />

Class Skills: <strong>The</strong> class skills for a Taskmaster of Olyet’Naru<br />

(and the key ability for each skill) are Alchemy (Int),<br />

Appraise (Int), Concentration (Con), Craft (Int), Disable<br />

Device (Int), Knowledge (arcane) (Int), Knowledge<br />

(architecture and engineering) (Int), Knowledge (religion)<br />

(Int), Open Lock (Dex) and Spellcraft (Int).<br />

Skill Points at Each Level: 6 + Int modifier<br />

Class Features<br />

All of the following are class features of the Taskmaster of<br />

Olyet’Naru prestige class.<br />

Weapon and Armour Proficiency: A Taskmaster gains no<br />

proficiency with weapons or armour.<br />

Spells per Day: When the first Taskmaster level is gained<br />

and at every other Taskmaster level gained afterwards, the<br />

character gains new spells per day as if he had also gained a<br />

level in whatever divine spellcasting he belonged to before<br />

he added the prestige class. He does not, however, gain any<br />

other benefit a character of that class would have gained<br />

(such as improved abilities to turn or rebuke undead,<br />

favoured enemy progression and so on). If a character<br />

had more than one spellcasting class before he became a<br />

Taskmaster, he must decide to which class he adds each<br />

level of Taskmaster for the purpose of determining spells<br />

per day.<br />

Slave Driver (Ex): <strong>The</strong> Taskmaster of Olyet’Naru<br />

knows just how to use words and lashings to get the most<br />

work possible out of those serving him. Whenever he is<br />

supervising a group of at least five workers labouring on<br />

a single project, he is able to squeeze every drop of effort<br />

from them, effectively reducing the total time for the project<br />

by 20 percent.<br />

Automatic Skill Focus (Ex): <strong>The</strong> Taskmaster picks up<br />

new skills and knowledge with great ease, drawing on his<br />

prior experience with similar skills to give himself a quick<br />

familiarity with any new skills. Whenever a Taskmaster<br />

learns a new Craft skill, he automatically gains the Skill<br />

Focus feat for that Craft skill. This ability has no effect on<br />

any non-Craft skills.<br />

Synergistic Understanding I (Ex): A Taskmaster’s broad<br />

range of knowledge serves him well when confronted with

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