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New Truth (Sp): For a number of times per day equal to<br />
the Shadow’s Charisma modifier, he may use the new truth<br />
ability. This works almost identically to the bard spell<br />
modify memory, except the subject gains no saving throw<br />
against its effects (spell resistance still applies).<br />
Third Change (Su): A first change, except the Shadow’s<br />
eyes become solid black, with no discernible iris or pupil.<br />
<strong>The</strong>y also no longer reflect light, seeming almost like a pair<br />
of bottomless pits.<br />
Bring Darkness (Su): At 8 th level, the Shadow of Mu’Ushket<br />
can modify the light in his vicinity to his liking, able to<br />
increase or decrease the overall light in a 100 foot radius<br />
(centred on him) by 20 percent per point of his Charisma<br />
modifier. This change in illumination may be enough to<br />
grant concealment from the altered light levels.<br />
Sneak Attack +3d6 (Ex): This works exactly like a rogue’s<br />
sneak attack ability. If the Shadow of Mu’Ushket already<br />
has sneak attack as a class ability, the damage<br />
stacks.<br />
Shadow Ally (Su): Once per day, the Shadow<br />
of Mu’Ushket is able to animate the shadow<br />
of an enemy and use it to attack that foe. This<br />
ability has a range of 10 feet per level of the<br />
Shadow. <strong>The</strong> animated shadow has all the<br />
properties and characteristics of a standard<br />
undead shadow.<br />
Enshadowment (Su): This is the final change<br />
for the Shadow of Mu’Ushket, as he casts<br />
off his drow heritage and his type is forever<br />
changed to ‘outsider.’ In addition to the normal<br />
characteristics of an outsider, the Shadow<br />
now enjoys a +2 enhancement bonus to his<br />
Strength, Dexterity and Constitution whenever<br />
he is in shadow. Additionally, enshadowment<br />
enables him to literally transform himself, a<br />
number of times per day equal to his Charisma<br />
modifier, into a shadow. This shadow seems<br />
in all ways like a normal, non-undead shadow.<br />
It is able to move as a shadow does, climbing<br />
walls and slipping under doors, but otherwise<br />
has no abilities the Shadow does not normally<br />
possess. <strong>The</strong> Shadow is difficult to notice in<br />
this form (+10 to Hide checks, and he may use<br />
his Hide skill while moving at normal speed),<br />
but he may be attacked, damaged and even<br />
killed while in shadow form as normal. <strong>The</strong><br />
Shadow must return to his normal form to<br />
fight back, a move action. This ability lasts<br />
for five rounds per level of the Shadow.<br />
Talon of the Dark Mother<br />
<strong>The</strong> Talon of the Dark Mother is the listening ear and<br />
clenched fist of the goddess, charged with protecting her<br />
worshippers, enforcing her will and exposing disloyalty<br />
wherever it arises. Unlike any other aspect of the clergy<br />
of the Dark Mother, this prestige class is open to men as<br />
well as women.<br />
<strong>The</strong> Talon is a devoted defender of his goddess, responsible<br />
for commanding the guards at her temples, protecting<br />
the clergy, making war on the goddess’ enemies and<br />
venturing abroad on important missions for the priestesses.<br />
Webmistresses of the Dark Mother (see page 31) often have<br />
several Talons as personal bodyguards.<br />
<strong>The</strong> strength of the Dark Mother flows through the Talon,<br />
making him a devastating warrior. He can continue fighting<br />
when others would have fallen, and can focus the strength<br />
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