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The Tome Of Drow Lore.pdf - RoseRed

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New Truth (Sp): For a number of times per day equal to<br />

the Shadow’s Charisma modifier, he may use the new truth<br />

ability. This works almost identically to the bard spell<br />

modify memory, except the subject gains no saving throw<br />

against its effects (spell resistance still applies).<br />

Third Change (Su): A first change, except the Shadow’s<br />

eyes become solid black, with no discernible iris or pupil.<br />

<strong>The</strong>y also no longer reflect light, seeming almost like a pair<br />

of bottomless pits.<br />

Bring Darkness (Su): At 8 th level, the Shadow of Mu’Ushket<br />

can modify the light in his vicinity to his liking, able to<br />

increase or decrease the overall light in a 100 foot radius<br />

(centred on him) by 20 percent per point of his Charisma<br />

modifier. This change in illumination may be enough to<br />

grant concealment from the altered light levels.<br />

Sneak Attack +3d6 (Ex): This works exactly like a rogue’s<br />

sneak attack ability. If the Shadow of Mu’Ushket already<br />

has sneak attack as a class ability, the damage<br />

stacks.<br />

Shadow Ally (Su): Once per day, the Shadow<br />

of Mu’Ushket is able to animate the shadow<br />

of an enemy and use it to attack that foe. This<br />

ability has a range of 10 feet per level of the<br />

Shadow. <strong>The</strong> animated shadow has all the<br />

properties and characteristics of a standard<br />

undead shadow.<br />

Enshadowment (Su): This is the final change<br />

for the Shadow of Mu’Ushket, as he casts<br />

off his drow heritage and his type is forever<br />

changed to ‘outsider.’ In addition to the normal<br />

characteristics of an outsider, the Shadow<br />

now enjoys a +2 enhancement bonus to his<br />

Strength, Dexterity and Constitution whenever<br />

he is in shadow. Additionally, enshadowment<br />

enables him to literally transform himself, a<br />

number of times per day equal to his Charisma<br />

modifier, into a shadow. This shadow seems<br />

in all ways like a normal, non-undead shadow.<br />

It is able to move as a shadow does, climbing<br />

walls and slipping under doors, but otherwise<br />

has no abilities the Shadow does not normally<br />

possess. <strong>The</strong> Shadow is difficult to notice in<br />

this form (+10 to Hide checks, and he may use<br />

his Hide skill while moving at normal speed),<br />

but he may be attacked, damaged and even<br />

killed while in shadow form as normal. <strong>The</strong><br />

Shadow must return to his normal form to<br />

fight back, a move action. This ability lasts<br />

for five rounds per level of the Shadow.<br />

Talon of the Dark Mother<br />

<strong>The</strong> Talon of the Dark Mother is the listening ear and<br />

clenched fist of the goddess, charged with protecting her<br />

worshippers, enforcing her will and exposing disloyalty<br />

wherever it arises. Unlike any other aspect of the clergy<br />

of the Dark Mother, this prestige class is open to men as<br />

well as women.<br />

<strong>The</strong> Talon is a devoted defender of his goddess, responsible<br />

for commanding the guards at her temples, protecting<br />

the clergy, making war on the goddess’ enemies and<br />

venturing abroad on important missions for the priestesses.<br />

Webmistresses of the Dark Mother (see page 31) often have<br />

several Talons as personal bodyguards.<br />

<strong>The</strong> strength of the Dark Mother flows through the Talon,<br />

making him a devastating warrior. He can continue fighting<br />

when others would have fallen, and can focus the strength<br />

161

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