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160<br />
Shadow of Mu’Ushket<br />
Class Levels Base Attack<br />
Bonus<br />
Fort. Save Ref. Save Will Save Special<br />
1 +0 +0 +2 +0 Deepsight<br />
2 +1 +0 +3 +0 First Change, Shadowspeed<br />
3 +2 +1 +3 +1 Stalking Shadow<br />
4 +3 +1 +4 +1 Second Change, Sneak Attack<br />
+1d6<br />
5 +3 +1 +4 +1 Shadow Jump<br />
6 +4 +2 +5 +2 Fast Healing, Sneak Attack<br />
+2d6<br />
7 +5 +2 +5 +2 New Truth, Third Change<br />
8 +6 +2 +6 +2 Bring Darkness, Sneak Attack<br />
+3d6<br />
9 +6 +3 +6 +3 Shadow Ally<br />
10 +7 +3 +7 +3 Enshadowment<br />
Skill Points at Each Level: 6 + Int modifier<br />
Class Features<br />
All of the following are class features of the Shadow of<br />
Mu’Ushket prestige class.<br />
Weapon and Armour Proficiency: A Shadow of<br />
Mu’Ushket gains no proficiency with weapons or armour.<br />
Deepsight (Su): <strong>The</strong> darkvision of the new Shadow of<br />
Mu’Ushket is enhanced, allowing him to see through even<br />
magical darkness, though not through invisibility, fog or<br />
other concealment.<br />
First Change (Su): <strong>The</strong> advancement of the Shadow<br />
of Mu’Ushket through this prestige class is marked by<br />
physical changes brought on by his increasing connection<br />
to his god. At 2 nd level, the first of these changes become<br />
apparent, as the Shadow’s hair turns from white to a dull<br />
grey.<br />
Shadowspeed (Su): <strong>The</strong> Shadow of Mu’Ushket’s<br />
increasing affinity for darkness allows him to move with<br />
surprising speed amidst the gloom, increasing his base<br />
movement speed by 10 feet while in shadow.<br />
Stalking Shadow (Su): <strong>The</strong> Shadow of Mu’Ushket can<br />
cause his shadow to elongate, stretching away from him at<br />
a rate of 10 feet per round, to a distance of up to 10 feet per<br />
level as a Shadow of Mu’Ushket. <strong>The</strong> shadow moves along<br />
floors and up walls at the Shadow’s discretion, and can<br />
easily slip through windows or under doors. <strong>The</strong> Shadow<br />
can see and hear through his shadow, but may otherwise take<br />
no action through his shadow, which is no more vulnerable<br />
to harm when animated this way than it would be normally.<br />
<strong>The</strong> shadow makes no sound as it moves and is extremely<br />
difficult to discern from any normal shadow (Spot check<br />
DC 25). This ability can be used once per day and lasts five<br />
rounds per level of the Shadow of Mu’Ushket. It cannot<br />
be used in total or magical darkness, as there must be a<br />
shadow to be animated.<br />
Second Change (Su): As first change, except the Shadow’s<br />
skin fades from pure black into a dark grey.<br />
Sneak Attack +1d6 (Ex): This works exactly like a rogue’s<br />
sneak attack ability. If the Shadow of Mu’Ushket already<br />
has sneak attack as a class ability, the damage stacks.<br />
Shadow Jump (Su): <strong>The</strong> Shadow of Mu’Ushket, as he<br />
becomes more and more infused with his god’s power,<br />
gains the ability to leap from shadow to shadow. As a move<br />
action, the Shadow may instantly transport himself from<br />
his current position to any shadow he can see within 200<br />
feet. This ability may be used every three rounds, and is<br />
blocked by anything which prevents magical transport.<br />
Fast Healing (Ex): <strong>The</strong> Shadow of Mu’Ushket, as he<br />
becomes more and more a vessel of his god’s power, gains<br />
supernaturally fast healing. So long as he is in shade, the<br />
Shadow gains fast healing 1.<br />
Sneak Attack +2d6 (Ex): This works exactly like a rogue’s<br />
sneak attack ability. If the Shadow of Mu’Ushket already<br />
has sneak attack as a class ability, the damage stacks.