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The Tome Of Drow Lore.pdf - RoseRed

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14<br />

An Overview of the <strong>Drow</strong><br />

This chapter is devoted to a general<br />

overview of the drow race, including<br />

their physiology, psychology and<br />

culture. <strong>The</strong> information presented here is<br />

meant only as a general baseline for the drow<br />

as a whole, as any given community of drow<br />

will have its own customs, rituals, beliefs<br />

and relationship with the world around it.<br />

Sub-races may differ quite substantially<br />

from the physiological norms mentioned<br />

here, particularly in the case of an exotic<br />

offshoot such as the Sulzthul. Less drastic<br />

but equally significant to anyone interacting<br />

with drow sub-races are the deviations in<br />

culture that can make them quite alien, even<br />

to other drow.<br />

<strong>Drow</strong> Racial Traits<br />

� +2 Dexterity, –2 Constitution, +2<br />

Intelligence, +2 Charisma<br />

� Medium size.<br />

� A drow’s base land speed is 30 feet.<br />

� Immunity to sleep spells and effects and<br />

a +2 racial saving throw bonus against<br />

enchantment spells or effects.<br />

� Darkvision out to 120 feet.<br />

� Spell resistance equal to 11 + class level.<br />

� +2 racial bonus on Will saves against<br />

spells and spell-like abilities.<br />

� Spell-Like Abilities: <strong>Drow</strong> can use the following spelllike<br />

abilities once per day: dancing lights, darkness,<br />

faerie fire. Caster level equals the drow’s class level.<br />

� Weapon Proficiency: A drow is automatically proficient<br />

with the hand crossbow, the rapier and the short<br />

sword.<br />

� +2 racial bonus on Listen, Search, and Spot checks. A<br />

drow who merely passes within 5 feet of a secret or<br />

concealed door is entitled to a Search check to notice it<br />

as if she were actively looking for it.<br />

� Automatic Languages: Common, Elven, Undercommon.<br />

Bonus Languages: Abyssal, Aquan, Draconic, <strong>Drow</strong><br />

Sign Language, Gnome, Goblin.<br />

� Light Blindness: Abrupt exposure to bright light (such<br />

as sunlight or a daylight spell) blinds drow for 1 round.<br />

On subsequent rounds, they are dazzled as long as they<br />

remain in the affected area.<br />

� Favoured Class: Wizard (male) or cleric (female).<br />

� Level adjustment +2.<br />

<strong>Drow</strong> Physiology<br />

Most drow are immediately recognizable as such by anyone<br />

with even a passing knowledge of what to look for. Some<br />

of the sub-races and Lost Tribes of drow deviate from the<br />

generally accepted idea of drow appearance, some greatly<br />

and some only slightly. <strong>The</strong>se deviations are discussed in<br />

detail under the entries for the Lost Tribes.<br />

It is in their appearance that drow differ most dramatically<br />

from their surface cousins. <strong>The</strong>ir skin is jet black, with<br />

tone ranging from flat to almost glossy. <strong>The</strong> exact tone<br />

of a drow’s skin seems somewhat determined by regional<br />

variation as well as which House the drow is attached to,<br />

though these are by no means hard and fast rules. <strong>The</strong><br />

child of two glossy-skinned parents may well turn out to<br />

be flat-skinned. Though such a child may be the victim<br />

of some minor prejudice throughout his life should he live<br />

in a community of glossy-skinned drow, such births are<br />

common enough that most drow pay it little heed.

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