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14<br />
An Overview of the <strong>Drow</strong><br />
This chapter is devoted to a general<br />
overview of the drow race, including<br />
their physiology, psychology and<br />
culture. <strong>The</strong> information presented here is<br />
meant only as a general baseline for the drow<br />
as a whole, as any given community of drow<br />
will have its own customs, rituals, beliefs<br />
and relationship with the world around it.<br />
Sub-races may differ quite substantially<br />
from the physiological norms mentioned<br />
here, particularly in the case of an exotic<br />
offshoot such as the Sulzthul. Less drastic<br />
but equally significant to anyone interacting<br />
with drow sub-races are the deviations in<br />
culture that can make them quite alien, even<br />
to other drow.<br />
<strong>Drow</strong> Racial Traits<br />
� +2 Dexterity, –2 Constitution, +2<br />
Intelligence, +2 Charisma<br />
� Medium size.<br />
� A drow’s base land speed is 30 feet.<br />
� Immunity to sleep spells and effects and<br />
a +2 racial saving throw bonus against<br />
enchantment spells or effects.<br />
� Darkvision out to 120 feet.<br />
� Spell resistance equal to 11 + class level.<br />
� +2 racial bonus on Will saves against<br />
spells and spell-like abilities.<br />
� Spell-Like Abilities: <strong>Drow</strong> can use the following spelllike<br />
abilities once per day: dancing lights, darkness,<br />
faerie fire. Caster level equals the drow’s class level.<br />
� Weapon Proficiency: A drow is automatically proficient<br />
with the hand crossbow, the rapier and the short<br />
sword.<br />
� +2 racial bonus on Listen, Search, and Spot checks. A<br />
drow who merely passes within 5 feet of a secret or<br />
concealed door is entitled to a Search check to notice it<br />
as if she were actively looking for it.<br />
� Automatic Languages: Common, Elven, Undercommon.<br />
Bonus Languages: Abyssal, Aquan, Draconic, <strong>Drow</strong><br />
Sign Language, Gnome, Goblin.<br />
� Light Blindness: Abrupt exposure to bright light (such<br />
as sunlight or a daylight spell) blinds drow for 1 round.<br />
On subsequent rounds, they are dazzled as long as they<br />
remain in the affected area.<br />
� Favoured Class: Wizard (male) or cleric (female).<br />
� Level adjustment +2.<br />
<strong>Drow</strong> Physiology<br />
Most drow are immediately recognizable as such by anyone<br />
with even a passing knowledge of what to look for. Some<br />
of the sub-races and Lost Tribes of drow deviate from the<br />
generally accepted idea of drow appearance, some greatly<br />
and some only slightly. <strong>The</strong>se deviations are discussed in<br />
detail under the entries for the Lost Tribes.<br />
It is in their appearance that drow differ most dramatically<br />
from their surface cousins. <strong>The</strong>ir skin is jet black, with<br />
tone ranging from flat to almost glossy. <strong>The</strong> exact tone<br />
of a drow’s skin seems somewhat determined by regional<br />
variation as well as which House the drow is attached to,<br />
though these are by no means hard and fast rules. <strong>The</strong><br />
child of two glossy-skinned parents may well turn out to<br />
be flat-skinned. Though such a child may be the victim<br />
of some minor prejudice throughout his life should he live<br />
in a community of glossy-skinned drow, such births are<br />
common enough that most drow pay it little heed.