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The Tome Of Drow Lore.pdf - RoseRed

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(not including levels from any other class) to his Initiative<br />

check.<br />

Track (Ex): At 4 th level, the Raider of the Bloodied Coin<br />

gains the Track feat for free. If he already has the Track<br />

feat, he receives Skill Focus (Survival) instead.<br />

Uncanny Dodge (Ex): As the Raider reaches 4 th level, he<br />

gains access to the uncanny dodge ability. He is able to<br />

retain his Dexterity bonus to AC even if he is caught flatfooted<br />

or struck by an invisible attacker, though he still loses<br />

his Dexterity bonus to AC if he is immobilised or helpless.<br />

If the Raider already has uncanny dodge, whether from<br />

a background as a barbarian or rogue, he gains improved<br />

uncanny dodge instead.<br />

First Strike (Ex): <strong>The</strong> Raider of the Bloodied Coin knows<br />

the first moments of combat are often the most decisive.<br />

In the first round of a combat, the Raider gains either an<br />

additional standard action or move action.<br />

Sneak Attack +2d6 (Ex): At 6 th level, the sneak attack ability<br />

of the Raider of the Bloodied Coin improves, granting him<br />

an additional 2d6 points of damage on a successful sneak<br />

attack. If the Raider of the Bloodied Coin already has sneak<br />

attack as a class ability, the damage stacks.<br />

Missile Defence (Ex): Though perfectly capable of using<br />

melee weapons, most Raiders prefer ranged weapons.<br />

Beginning at 7 th level, the Raider can fire his ranged weapon<br />

in melee without triggering an attack of opportunity from<br />

any foes in adjacent squares.<br />

Bonus Feat (Ex): <strong>The</strong> Raider gains a bonus feat, which must<br />

be taken from the following list: Far Shot, Greater Weapon<br />

Focus (any ranged), Greater Weapon Specialisation (any<br />

ranged), Improved Precise Shot, Manyshot, Point Blank<br />

Shot, Precise Shot, Rapid Reload, Rapid Shot, Weapon<br />

Focus (any ranged), Weapon Specialisation (any ranged).<br />

Judge Value II (Ex): As Judge Value I, except the Raider<br />

may now determine the value of any magical items to<br />

within 50,000 gp.<br />

Ranged Threat (Ex): When using a ranged weapon with<br />

readied ammunition (in the case of a bow, for example,<br />

the arrow must be nocked and prepared to fire), the Raider<br />

threatens an area around him as if he had a reach of 10<br />

feet.<br />

Distant Sneak Attack (Ex): <strong>The</strong> range at which a Raider of<br />

the Bloodied Coin may make a sneak attack with a ranged<br />

weapon is increased to 60 feet.<br />

Seducer of Belishtim<br />

A Seducer of Belishtim is devoted to the carnal side of the<br />

drow goddess of ambition, desire and lust. Chosen by the<br />

clergy for physical beauty and devotion to Belishtim, the<br />

Seducer is widely revered and deeply envied.<br />

A Seducer is charged with furthering the interests of his<br />

goddess among the drow, inciting desire and lust wherever<br />

he goes. Obviously, this requires Seducers of both sexes,<br />

and the class is always even distributed between male and<br />

female members. <strong>The</strong> Seducer has a number of abilities to<br />

help him in this endeavour.<br />

Seducers do not concern themselves overmuch with<br />

Belishtim’s interest in ambition, though their actions often<br />

indirectly spur ambition in one of the drow. Rather, they<br />

work tirelessly to accentuate the traits of desire and lust<br />

among the followers of their goddess. <strong>The</strong>y commonly<br />

lead the great orgies that comprise the religious ceremonies<br />

of Belishtim.<br />

<strong>The</strong> prestige class of Seducer is open to any class, so long<br />

as the individual himself is attractive enough to qualify for<br />

membership.<br />

Hit Die: d6<br />

Requirements<br />

Feats: Allure, Dodge<br />

Skills: Bluff 8 ranks, Diplomacy 8 ranks, Perform (Any)<br />

8 ranks<br />

Class Skills: <strong>The</strong> class skills for a Seducer (and the<br />

key ability for each skill) are Bluff (Cha), Craft (Int),<br />

Diplomacy (Cha), Disguise (Cha), Gather Information<br />

(Cha), Heal (Wis), Knowledge (religion) (Int), Perform<br />

(Cha), Profession (Wis), Sense Motive (Wis) and Spellcraft<br />

(Int).<br />

Skill Points at Each Level: 4 + Int modifier<br />

Class Features<br />

All of the following are class features of the Seducer of<br />

Belishtim prestige class.<br />

Weapon and Armour Proficiency: A Seducer of Belishtim<br />

gains no proficiency with weapons or armour.<br />

Kiss of Desire (Su): A Seducer is able to bestow a kiss upon<br />

a target that infuses them with desire and lust. To use this<br />

mind-affecting ability, the Seducer must actually kiss the<br />

flesh of the target which requires a melee touch attack. Any<br />

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