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The Tome Of Drow Lore.pdf - RoseRed

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hit points, he continues to fight on, ignoring his terrible<br />

wounds to strike his opponents again and again. With To<br />

the Last, a Pitiless Slayer may continue fighting until his hit<br />

points fall below –10 plus his level as a Pitiless Slayer (for<br />

example, a 5 th level Pitiless Slayer could continue fighting<br />

until his hit points reach –15). If his hit points drop below<br />

this number, the Pitiless Slayer will fall. He can continue<br />

fighting at negative hit points until all his foes are dead<br />

or have fled. If the Pitiless Slayer is below –10 hit points<br />

when the combat ends, he falls dead. If his hit points are<br />

between 0 and –9, he merely collapses, unconscious and<br />

doubtless in need of healing.<br />

Bloodlust (Ex): <strong>The</strong> Pitiless Slayer lives for combat, the<br />

chaos and carnage of the battlefield are the things that fire<br />

his soul, and the sight of his enemy’s blood spilling from<br />

a fresh wound only stokes that fire. In any round in which<br />

the Pitiless Slayer wounds an enemy, his next attack of that<br />

same round against the same enemy is made with a bonus<br />

of +2 to the attack and damage rolls, as the ferocity of the<br />

Pitiless Slayer’s assault is redoubled. <strong>The</strong>se bonuses are<br />

cumulative with multiple attacks in the round. For example,<br />

if the Pitiless Slayer has four attacks per round and directs<br />

them all at the same foe, assuming the first three hit, the<br />

Pitiless Slayer will enjoy a bonus of +6 to his fourth attack<br />

that round. Multiple attacks must be made against the same<br />

target to take advantage of this ability, as long as that target<br />

is still standing. If he falls, the Pitiless Slayer may transfer<br />

his current bonus to the next target. Feats which grant extra<br />

attacks in a round, such as Cleave or Great Cleave, may<br />

serve to increase the Pitiless Slayer’s bloodlust bonus as<br />

well. If the Pitiless Slayer misses an attack roll, the bonus<br />

is lost. In any case, the bonus is reset to zero at the end of<br />

the Pitiless Slayer’s turn.<br />

<strong>The</strong> Raider of the Bloodied Coin<br />

Damage Reduction 2/- (Ex): <strong>The</strong> Pitiless Slayer is<br />

toughened and hardened from decades or even centuries<br />

of combat, allowing him to shrug off part of the damage<br />

of incoming attacks. This ability does not stack with any<br />

other damage reduction the Pitiless Slayer might possess.<br />

Death’s Door (Ex): <strong>The</strong> Pitiless Slayer does not fear death,<br />

but he clings to life when most mortals would fall into the<br />

embrace of their gods. With the Death’s Door ability, a<br />

Pitiless Slayer remains alive even when his hit points<br />

reach –10. A Pitiless Slayer is considered to be dying, but<br />

not dead, until his hit points reach –10 plus his level as a<br />

Pitiless Slayer (for example, a 9 th level Pitiless Slayer is<br />

not considered dead until his hit points fall below –19). In<br />

conjunction with To the Last, this ability serves to keep the<br />

Pitiless Slayer alive and slaying on the battlefield longer<br />

than any other mortal could hope to stand.<br />

Slaughter (Ex): At 10 th level, the Pitiless Slayer’s mastery<br />

of combat reaches a pinnacle. Once per day per class level,<br />

the Pitiless Slayer may automatically confirm a critical<br />

threat with no need for a further roll.<br />

Raider of the Bloodied Coin<br />

Skulking through the Underdeep, preying on the caravans<br />

and communities of other races, the Raider of the Bloodied<br />

Coin is a terror to traders everywhere.<br />

Though the first members of this prestige class were<br />

dedicated to Alsythuth in his aspect as raider and pillager,<br />

this is no longer always the case. Though the drow culture<br />

that does not engage in raiding the possessions of other races<br />

is rare indeed, the cult of the Bloodied Coin is not present<br />

in all of them. Still, most dark elven societies do produce<br />

Class Levels Base Attack<br />

Bonus<br />

Fort. Save Ref. Save Will Save Special<br />

1 +0 +2 +2 +0 Sneak Attack +1d6<br />

2 +1 +3 +3 +0 Shot on the Run, Judge Value<br />

I<br />

3 +2 +3 +3 +1 Fast Reflexes<br />

4 +3 +4 +4 +1 Track, Uncanny Dodge<br />

5 +3 +4 +4 +1 First Strike<br />

6 +4 +5 +5 +2 Sneak Attack +2d6<br />

7 +5 +5 +5 +2 Missile Defence<br />

8 +6 +6 +6 +2 Bonus Feat, Judge Value II<br />

9 +6 +6 +6 +3 Ranged Threat<br />

10 +7 +7 +7 +3 Distant Sneak Attack<br />

155

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