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hit points, he continues to fight on, ignoring his terrible<br />
wounds to strike his opponents again and again. With To<br />
the Last, a Pitiless Slayer may continue fighting until his hit<br />
points fall below –10 plus his level as a Pitiless Slayer (for<br />
example, a 5 th level Pitiless Slayer could continue fighting<br />
until his hit points reach –15). If his hit points drop below<br />
this number, the Pitiless Slayer will fall. He can continue<br />
fighting at negative hit points until all his foes are dead<br />
or have fled. If the Pitiless Slayer is below –10 hit points<br />
when the combat ends, he falls dead. If his hit points are<br />
between 0 and –9, he merely collapses, unconscious and<br />
doubtless in need of healing.<br />
Bloodlust (Ex): <strong>The</strong> Pitiless Slayer lives for combat, the<br />
chaos and carnage of the battlefield are the things that fire<br />
his soul, and the sight of his enemy’s blood spilling from<br />
a fresh wound only stokes that fire. In any round in which<br />
the Pitiless Slayer wounds an enemy, his next attack of that<br />
same round against the same enemy is made with a bonus<br />
of +2 to the attack and damage rolls, as the ferocity of the<br />
Pitiless Slayer’s assault is redoubled. <strong>The</strong>se bonuses are<br />
cumulative with multiple attacks in the round. For example,<br />
if the Pitiless Slayer has four attacks per round and directs<br />
them all at the same foe, assuming the first three hit, the<br />
Pitiless Slayer will enjoy a bonus of +6 to his fourth attack<br />
that round. Multiple attacks must be made against the same<br />
target to take advantage of this ability, as long as that target<br />
is still standing. If he falls, the Pitiless Slayer may transfer<br />
his current bonus to the next target. Feats which grant extra<br />
attacks in a round, such as Cleave or Great Cleave, may<br />
serve to increase the Pitiless Slayer’s bloodlust bonus as<br />
well. If the Pitiless Slayer misses an attack roll, the bonus<br />
is lost. In any case, the bonus is reset to zero at the end of<br />
the Pitiless Slayer’s turn.<br />
<strong>The</strong> Raider of the Bloodied Coin<br />
Damage Reduction 2/- (Ex): <strong>The</strong> Pitiless Slayer is<br />
toughened and hardened from decades or even centuries<br />
of combat, allowing him to shrug off part of the damage<br />
of incoming attacks. This ability does not stack with any<br />
other damage reduction the Pitiless Slayer might possess.<br />
Death’s Door (Ex): <strong>The</strong> Pitiless Slayer does not fear death,<br />
but he clings to life when most mortals would fall into the<br />
embrace of their gods. With the Death’s Door ability, a<br />
Pitiless Slayer remains alive even when his hit points<br />
reach –10. A Pitiless Slayer is considered to be dying, but<br />
not dead, until his hit points reach –10 plus his level as a<br />
Pitiless Slayer (for example, a 9 th level Pitiless Slayer is<br />
not considered dead until his hit points fall below –19). In<br />
conjunction with To the Last, this ability serves to keep the<br />
Pitiless Slayer alive and slaying on the battlefield longer<br />
than any other mortal could hope to stand.<br />
Slaughter (Ex): At 10 th level, the Pitiless Slayer’s mastery<br />
of combat reaches a pinnacle. Once per day per class level,<br />
the Pitiless Slayer may automatically confirm a critical<br />
threat with no need for a further roll.<br />
Raider of the Bloodied Coin<br />
Skulking through the Underdeep, preying on the caravans<br />
and communities of other races, the Raider of the Bloodied<br />
Coin is a terror to traders everywhere.<br />
Though the first members of this prestige class were<br />
dedicated to Alsythuth in his aspect as raider and pillager,<br />
this is no longer always the case. Though the drow culture<br />
that does not engage in raiding the possessions of other races<br />
is rare indeed, the cult of the Bloodied Coin is not present<br />
in all of them. Still, most dark elven societies do produce<br />
Class Levels Base Attack<br />
Bonus<br />
Fort. Save Ref. Save Will Save Special<br />
1 +0 +2 +2 +0 Sneak Attack +1d6<br />
2 +1 +3 +3 +0 Shot on the Run, Judge Value<br />
I<br />
3 +2 +3 +3 +1 Fast Reflexes<br />
4 +3 +4 +4 +1 Track, Uncanny Dodge<br />
5 +3 +4 +4 +1 First Strike<br />
6 +4 +5 +5 +2 Sneak Attack +2d6<br />
7 +5 +5 +5 +2 Missile Defence<br />
8 +6 +6 +6 +2 Bonus Feat, Judge Value II<br />
9 +6 +6 +6 +3 Ranged Threat<br />
10 +7 +7 +7 +3 Distant Sneak Attack<br />
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