The Tome Of Drow Lore.pdf - RoseRed
The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed
150 The Fist of Nazrakoth Class Levels Base Attack Bonus Fort. Save Ref. Save Will Save Special Spellcasting 1 +1 +2 +0 +2 Hated Foe +1 level of divine spellcasting class 2 +2 +3 +0 +3 Foebane 3 +3 +3 +1 +3 Find Foe I +1 level of divine spellcasting class 4 +4 +4 +1 +4 Hated Foe Damage +1 level of divine Reduction 5/ - spellcasting class 5 +5 +4 +1 +4 6 +6 +5 +2 +5 Find Foe II +1 level of divine spellcasting class 7 +7 +5 +2 +5 Vengeful Strike +1 level of divine spellcasting class 8 +8 +6 +2 +6 Hated Foe Damage Reduction 10/ - 9 +9 +6 +3 +6 Find Foe III +1 level of divine spellcasting class 10 +10 +7 +3 +7 Final Vengeance +1 level of divine spellcasting class feeling of rage against the surface elves for the Great Betrayal. The Fist of Nazrakoth does not forgive and he does not forget. The Eternal Judge has granted him powers to avenge the wrong that was done him, and he will never lose sight of the path that will lead him to his vengeance, though he may… deviate from it from time to time. Hit Die: d8 Requirements Feats: Great Fortitude, Iron Will Race: Drow or drow sub-race Skills: Bluff 4 ranks, Concentration 4 ranks, Intimidate 6 ranks, Knowledge (religion) 5 ranks, Sense Motive 4 ranks Other: Must be able to cast at least 2 nd level divine spells Class Skills: The class skills of a Fist of Nazrakoth (and the key ability for each skill) are: Bluff (Cha), Concentration (Con), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis) and Spellcraft (Int). Skill Points at Each Level: 2 + Int modifier Class Features All of the following are class features of the Fist of Nazrakoth prestige class. Weapon and Armour Proficiency: A Fist of Nazrakoth is proficient with all simple weapons. Spells per Day: When a new Fist of Nazrakoth level is gained, the character gains new spells per day as if he had also gained a level in whatever divine spellcasting he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (such as improved abilities to turn or rebuke undead, additional favoured enemies and so on). Hated Foe (Ex): Those who embrace the path of the Fist of Nazrakoth do so for a reason, for vengeance against those who have wronged them. This is the hated foe of the Fist. The Fist may choose a race, organisation or even a single individual as his Hated Foe. The Fist studies the habits and customs of his Hated Foe in detail and as a result enjoys significant advantages over that foe. In addition to a +2 bonus to all attack rolls and damage rolls made against the Hated Foe, the Fist gains a +2 bonus to all Bluff, Intimidate and Sense Motive skill checks made against the Hated Foe. It may come to pass that a Fist of Nazrakoth successfully enacts his vengeance and slays the object of his hatred, hunting down and killing the individual who wronged him
or shattering an organisation or House that brought about his woes. Slaughtering an entire hated race is a rather more unlikely prospect for a character to achieve, but is also possible. Rather than losing his granted powers, such an individual is in fact more greatly favoured by Nazrakoth than before as he has proven his strength to the Eternal Judge. After a month, the Fist may select a new Hated Foe as the target of his hatred. Most drow have a rather long list of enemies and rivals so a Fist will rarely run out of motivation to continue his campaign of vengeance against the world, and Nazrakoth glories in every kill enacted in his name. Foebane (Su): Once per day, for a number of rounds equal to his Wisdom modifier, the Fist of Nazrakoth may imbue his melee weapon with his hatred. This allows the Fist’s weapon to strike true against his Hated Foe, automatically confirming any critical threats that the fist makes against the Foe during those rounds. Find Foe I (Su): At 3 rd level, the Fist of Nazrakoth gains a +4 enhancement bonus to any Listen, Search, Spot and Survival checks made to detect his Hated Foe or any trace of their passing. Hated Foe Damage Reduction 5/ - (Ex): At 4 th level, the Fist of Nazrakoth can ignore some or all of the damage from any attack made against him by his Hated Foe, shrugging off injuries due to sheer vengeful rage and force of will. This damage reduction may reduce any incoming damage to zero, but not below zero. This ability does not stack with any other damage reduction the Fist of Nazrakoth might possess. Find Foe II (Su): As Find Foe I, except the bonus increases to +8. Vengeful Strike (Ex): At 7 th level, the Fist’s bonus to attack and damage rolls against his Hated Foe now increases to +4. Hated Foe Damage Reduction 10/- (Ex): At 8 th level, the Fist of Nazrakoth’s damage reduction against his Hated Foe increases to 10/ -. Find Foe III (Su): As Find Foe II, except the bonus increases to +12. Final Vengeance (Ex): At 10 th level, the Fist of Nazrakoth gains the ability to make a killing strike against his Hated Foe once per day per class level, as part of a normal attack. The Fist must declare the use of this ability before making the attack roll and, on a successful hit, the Hated Foe must make an immediate Fortitude saving throw as if struck for massive damage. The save DC is 15 and failure results in immediate death. Lord (Lady) of the Veil The Lord of the Veil is devoted to magic above all else. For most of them, even worship of Ydrillia comes second to their own pursuit of power, though none would ever acknowledge this. She of the Veil is aware of this but does not care, as Ydrillia sees herself as the source of all drow magic, and considers any drow who casts a spell or even uses a spell-like ability as giving homage to her. 151
- Page 102 and 103: 100 The Lost Tribes are groups of d
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- Page 128 and 129: 126 Through his own strength of wil
- Page 130 and 131: 128 pronounced than those of other
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- Page 134 and 135: 132 The exception to this is the ra
- Page 136 and 137: 134 harshly. Left unchecked, such b
- Page 138 and 139: 136 should ever touch more than tan
- Page 140 and 141: 138 In such a campaign, the drow wo
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- Page 144 and 145: 142 be more honest in portraying th
- Page 146 and 147: 144 of the world. This will require
- Page 148 and 149: 146 caravan guards, and rangers are
- Page 150 and 151: 148 The Explorer Class Levels Base
- Page 154 and 155: 152 The Lord (Lady) of the Veil Cla
- Page 156 and 157: 154 The Pitiless Blade Class Levels
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- Page 160 and 161: 158 creature of sexual orientation
- Page 162 and 163: 160 Shadow of Mu’Ushket Class Lev
- Page 164 and 165: 162 The Talon of the Dark Mother Cl
- Page 166 and 167: 164 The Taskmaster of Olyet’Naru
- Page 168 and 169: 166 Tormentor of Polshoath The wors
- Page 170 and 171: 168 Grip of Torment (Su): By the ti
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- Page 174 and 175: 172 effect is identical to the inse
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- Page 178 and 179: 176 The Elven Avenger Class Levels
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- Page 182 and 183: 180 Normal: When you climb any surf
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150<br />
<strong>The</strong> Fist of Nazrakoth<br />
Class Levels Base Attack<br />
Bonus<br />
Fort. Save Ref. Save Will Save Special Spellcasting<br />
1 +1 +2 +0 +2 Hated Foe +1 level of divine<br />
spellcasting class<br />
2 +2 +3 +0 +3 Foebane<br />
3 +3 +3 +1 +3 Find Foe I +1 level of divine<br />
spellcasting class<br />
4 +4 +4 +1 +4 Hated Foe Damage +1 level of divine<br />
Reduction 5/ - spellcasting class<br />
5 +5 +4 +1 +4<br />
6 +6 +5 +2 +5 Find Foe II +1 level of divine<br />
spellcasting class<br />
7 +7 +5 +2 +5 Vengeful Strike +1 level of divine<br />
spellcasting class<br />
8 +8 +6 +2 +6 Hated Foe Damage<br />
Reduction 10/ -<br />
9 +9 +6 +3 +6 Find Foe III +1 level of divine<br />
spellcasting class<br />
10 +10 +7 +3 +7 Final Vengeance +1 level of divine<br />
spellcasting class<br />
feeling of rage against the surface elves for the Great<br />
Betrayal.<br />
<strong>The</strong> Fist of Nazrakoth does not forgive and he does not<br />
forget. <strong>The</strong> Eternal Judge has granted him powers to<br />
avenge the wrong that was done him, and he will never lose<br />
sight of the path that will lead him to his vengeance, though<br />
he may… deviate from it from time to time.<br />
Hit Die: d8<br />
Requirements<br />
Feats: Great Fortitude, Iron Will<br />
Race: <strong>Drow</strong> or drow sub-race<br />
Skills: Bluff 4 ranks, Concentration 4 ranks, Intimidate<br />
6 ranks, Knowledge (religion) 5 ranks, Sense Motive 4<br />
ranks<br />
Other: Must be able to cast at least 2 nd level divine spells<br />
Class Skills: <strong>The</strong> class skills of a Fist of Nazrakoth (and the<br />
key ability for each skill) are: Bluff (Cha), Concentration<br />
(Con), Diplomacy (Cha), Heal (Wis), Intimidate (Cha),<br />
Knowledge (arcana) (Int), Knowledge (religion) (Int),<br />
Profession (Wis), Sense Motive (Wis) and Spellcraft (Int).<br />
Skill Points at Each Level: 2 + Int modifier<br />
Class Features<br />
All of the following are class features of the Fist of<br />
Nazrakoth prestige class.<br />
Weapon and Armour Proficiency: A Fist of Nazrakoth<br />
is proficient with all simple weapons.<br />
Spells per Day: When a new Fist of Nazrakoth level is<br />
gained, the character gains new spells per day as if he<br />
had also gained a level in whatever divine spellcasting he<br />
belonged to before he added the prestige class. He does<br />
not, however, gain any other benefit a character of that<br />
class would have gained (such as improved abilities to turn<br />
or rebuke undead, additional favoured enemies and so on).<br />
Hated Foe (Ex): Those who embrace the path of the Fist of<br />
Nazrakoth do so for a reason, for vengeance against those<br />
who have wronged them. This is the hated foe of the Fist.<br />
<strong>The</strong> Fist may choose a race, organisation or even a single<br />
individual as his Hated Foe. <strong>The</strong> Fist studies the habits and<br />
customs of his Hated Foe in detail and as a result enjoys<br />
significant advantages over that foe. In addition to a +2<br />
bonus to all attack rolls and damage rolls made against the<br />
Hated Foe, the Fist gains a +2 bonus to all Bluff, Intimidate<br />
and Sense Motive skill checks made against the Hated<br />
Foe.<br />
It may come to pass that a Fist of Nazrakoth successfully<br />
enacts his vengeance and slays the object of his hatred,<br />
hunting down and killing the individual who wronged him