The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed

15.01.2013 Views

144 of the world. This will require some substantial adjustment of the history and cultures of the drow as presented in The Tome of Drow Lore. � After untold millennia of mutual hatred, the second war of the elves has at last begun. The Games Master may choose to involve the Player Characters directly in the events of the war, or he may simply prefer to keep the war as a backdrop against which the action of the campaign takes place. Either way, it will be a demanding job for the Games Master but will also be intensely rewarding both for himself and for his players. The game world will certainly be changed dramatically by these events, as two ancient and powerful enemies finally fling themselves at one another, their rage and might shaking the world to its foundations, even threatening to destroy it utterly. Whichever race is the final victor, a campaign set during such a tumultuous time is certain to be remembered by the players long after the last die has been rolled. � The pressures of the Underdeep have forced some of the drow to develop in ways not covered in The Tome of Drow Lore. Games Masters should feel free to create a new Lost Tribe of the drow, or even to alter one of the existing sub-races. Perhaps the fiendish taint of Azzanoth’s bloodline has spread through the entire race of Kanahraun and has strengthened over the years, creating an entire race of winged drow that lair in hollow stalactites and jagged cracks. � The drow are actually a race of elves which is not native to this plane. They were long ago forced into this world from the infernal plane where their race was created, for reasons long since forgotten. Games Masters using this idea for the drow might consider granting them some fiendish traits in addition to their standard racial characteristics. The Drow and the Core Classes Some of the base character classes are more prominent than others among the drow, and some are absent altogether. Listed below are the base character classes and how they fit into drow society. Barbarian Aside from the hordes of the lower class of the Kanahraun, there are few drow who take up the life of the barbarian. Drow culture, despite its many arguable faults, is very civilised. Further, the drow tend to gather in large cities for mutual protection, something which makes the emergence of barbarians as a common character class all but impossible. Among some of the Houses that make the exploration of the Underdeep their business, such as House Devoren, there are a few barbarians, but most choose the path of the ranger instead. Bard Bards are exceptionally rare among the drow. The primary gifts of the bard, of music, song and oratory, are not popular amusements to the drow, who prefer to read their stories and histories in a book, and consider most music a waste of time, a pleasantry to be sure, but not something to which one should devote his life. This is not the case among some of the drow subraces, particularly the Pol’Tah, who treasure music, dance and the oral history of their people. To the deep drow, bards are held in high esteem as those responsible for preserving the culture and history of the sub-race. Cleric Religion is an extremely important part of drow life, and the position of priest at one of the temples is a highlyregarded profession among the dark elves. Even the acolytes of the temples have a place of honour in drow society. This is, obviously, more noticeable in those drow cultures where the temples enjoy a large measure of

control over the population, but even in the most secular of societies, the cleric is respected. Most clerics in drow culture have a fine line they must walk, however. As priests of one of the drow gods, their primary motivation and allegiance is expected to be to that god and his temple. However, most clerics are also recruited from the upper ranks of society, from positions within the Houses, which can end up dividing their loyalty between the religious and the secular. Druid The drow see the Underdeep and indeed nature itself as something to be mastered, not something they should live in harmony with or even really try to understand. The resources of the earth are there to be used and exploited as they see fit, not to be respected and honoured. This position has ended in disaster for some drow, who have used up all the resources on which they had come to depend or who have been buried in collapsing stone from recklessly digging tunnels and chambers in and around their cities, but the remaining dark elves pay little attention to these mishaps. This outlook leaves little room for druids in drow society, though some may be found in the few small and outlying settlements of the drow, and amongst the sinister Dark Fey. Fighter The fighter class is among the most popular with the drow, and even many drow who have chosen to follow a different profession often have at least one or two levels of fighter, skills learned to survive the harsh realities of drow society and life in the Underdeep. Children from all levels of society save the very lowest have the opportunity to learn the ways of the sword and it is the drow fighters who have, more than any other dark elves, carved out the cities and empires of the dark elves. Drow fighters are acknowledged throughout the Underdeep as warriors of deadly efficiency and devastating skill. The drow usually fight in light or medium armour, using a style of combat that focuses more on the innate speed and agility of the race than on mere physical strength. The soldiers of House Draz’Kuri in particular are renowned for their quick and deadly prowess on the battlefield, honed over centuries of gruelling practice. So too are the warriors of the Lorgreln regarded, though the troops of the iron drow emphasise group tactics and crushing attacks over subtlety and speed. Monk The class of the monk is all but unknown in the culture of the drow. The path this class must tread requires a more rigid discipline and adherence to order than most drow are capable of undertaking. Indeed, it is something which would be intolerable to the chaotic hearts of the majority of dark elves. Even the Lorgreln, who do have the mental discipline required to pursue this path, have no monks among their number as they feel fighting without weapons would be an insult to their ancestors. There is a small group of drow from House Draz’Kuri who practice the ways of the monk. Known as the Nos na’Khelim, or the Way of Stone, this group consists of a few score of drow who have divorced themselves from the chaos and suspicion of everyday life in their race and have dedicated themselves to the perfection of mind and body. They remain loyal to their House, however, and will respond with deadly force should the home of House Draz’Kuri ever be threatened by an enemy. Paladin The paladin is the rarest of all character classes among the drow. It is exceptionally difficult for any non-evil drow to survive in the society of the dark elves. Even a drow of neutral alignment is unlikely to endure the rigours of the society and a drow of good heart will almost certainly be discovered and revealed for the ‘perverted weakling’ he is. The qualities which mark an individual of good alignment are considered faults and failings by the drow as a whole. Some few of those drow who, against all odds, have embraced the cause of good find their way to the Darkling Sky (see page 85), but most either end their miserable lives as a sacrifice in a drow temple or are tormented and tortured for their beliefs until all the good has been wrung from their spirit. For those drow who do win free of the repression and persecution of dark elf society, there are yet more obstacles in the way of assuming the mantle of paladinhood, the most prominent being finding a god willing to accept a drow as a servant, no matter how pure his heart. Although there are rumours which surface from time to time of a drow paladin struggling against the forces of evil, even against his own people, the actual number of drow paladins could almost certainly be counted on the fingers of one hand, and it may well be that none of the dark elves have ever truly followed the path to become a paladin. Ranger Rangers are a fairly common class among some of the drow Houses and their servants. Houses with widespread interests in trading and exploration can count many drow rangers among their number. The ranger’s abilities with fighting, stealth and knowledge of the dangerous environment of the Underdeep make them nearly indispensable as scouts and 145

144<br />

of the world. This will require some substantial<br />

adjustment of the history and cultures of the drow as<br />

presented in <strong>The</strong> <strong>Tome</strong> of <strong>Drow</strong> <strong>Lore</strong>.<br />

� After untold millennia of mutual hatred, the second<br />

war of the elves has at last begun. <strong>The</strong> Games Master<br />

may choose to involve the Player Characters directly<br />

in the events of the war, or he may simply prefer to<br />

keep the war as a backdrop against which the action<br />

of the campaign takes place. Either way, it will be a<br />

demanding job for the Games Master but will also be<br />

intensely rewarding both for himself and for his players.<br />

<strong>The</strong> game world will certainly be changed dramatically<br />

by these events, as two ancient and powerful enemies<br />

finally fling themselves at one another, their rage<br />

and might shaking the world to its foundations, even<br />

threatening to destroy it utterly. Whichever race is the<br />

final victor, a campaign set during such a tumultuous<br />

time is certain to be remembered by the players long<br />

after the last die has been rolled.<br />

� <strong>The</strong> pressures of the Underdeep have forced some of<br />

the drow to develop in ways not covered in <strong>The</strong> <strong>Tome</strong><br />

of <strong>Drow</strong> <strong>Lore</strong>. Games Masters should feel free to<br />

create a new Lost Tribe of the drow, or even to alter<br />

one of the existing sub-races. Perhaps the fiendish<br />

taint of Azzanoth’s bloodline has spread through the<br />

entire race of Kanahraun and has strengthened over the<br />

years, creating an entire race of winged drow that lair in<br />

hollow stalactites and jagged cracks.<br />

� <strong>The</strong> drow are actually a race of elves which is not<br />

native to this plane. <strong>The</strong>y were long ago forced into<br />

this world from the infernal plane where their race<br />

was created, for reasons long since forgotten. Games<br />

Masters using this idea for the drow might consider<br />

granting them some fiendish traits in addition to<br />

their standard racial characteristics.<br />

<strong>The</strong> <strong>Drow</strong> and the Core Classes<br />

Some of the base character classes are more<br />

prominent than others among the drow, and some<br />

are absent altogether. Listed below are the<br />

base character classes and how they fit into<br />

drow society.<br />

Barbarian<br />

Aside from the hordes of the lower class of<br />

the Kanahraun, there are few drow who take<br />

up the life of the barbarian. <strong>Drow</strong> culture,<br />

despite its many arguable faults, is very<br />

civilised. Further, the drow tend to gather in large<br />

cities for mutual protection, something which makes<br />

the emergence of barbarians as a common character<br />

class all but impossible. Among some of the Houses<br />

that make the exploration of the Underdeep their business,<br />

such as House Devoren, there are a few barbarians, but<br />

most choose the path of the ranger instead.<br />

Bard<br />

Bards are exceptionally rare among the drow. <strong>The</strong> primary<br />

gifts of the bard, of music, song and oratory, are not popular<br />

amusements to the drow, who prefer to read their stories<br />

and histories in a book, and consider most music a waste<br />

of time, a pleasantry to be sure, but not something to which<br />

one should devote his life. This is not the case among<br />

some of the drow subraces, particularly the Pol’Tah, who<br />

treasure music, dance and the oral history of their people.<br />

To the deep drow, bards are held in high esteem as those<br />

responsible for preserving the culture and history of the<br />

sub-race.<br />

Cleric<br />

Religion is an extremely important part of drow life, and<br />

the position of priest at one of the temples is a highlyregarded<br />

profession among the dark elves. Even the<br />

acolytes of the temples have a place of honour in drow<br />

society. This is, obviously, more noticeable in those<br />

drow cultures where the temples enjoy a large measure of

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