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The Tome Of Drow Lore.pdf - RoseRed

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142<br />

be more honest in portraying their Player Characters’<br />

reactions to a drow, but if the Games Master decides<br />

having a drow as a permanent Player Character is not<br />

right for his campaign, the drow is easily removed once<br />

the mutual goal is accomplished.<br />

� For higher-level campaigns, the Games Master might<br />

consider introducing a drow Player Character as the<br />

victim of a curse. Perhaps he recently fell victim to a<br />

helm of opposite alignment or similar item, and, with<br />

his new and wildly-shifted worldview, has fled to the<br />

surface to escape what he now perceives as the evil<br />

ways of his race. However, as a prominent member of<br />

a drow Noble House, he is considered too valuable by<br />

his kin to simply abandon him. Intent on retrieving him<br />

and restoring his mind, his family sends hunting parties<br />

out searching for him.<br />

� Sometimes evil simply flocks together. A party of<br />

evilly-aligned Player Characters would be more likely<br />

than good characters to accept a drow Player Character<br />

into their midst.<br />

� A Games Master and his players might be willing to<br />

try a whole new twist on adventuring. Rather than<br />

the standard group of adventurers, they might create<br />

a group composed entirely of drow and based out of<br />

the Underdeep. In this ‘reverse dungeon’ scenario,<br />

the Player Characters would venture into the alien and<br />

hostile surface world for adventuring, then fall back<br />

into the Underdeep to the drow city in which they are<br />

based to rest, recuperate and reequip.<br />

Evil and the Player Character<br />

Though this is often the easiest way to introduce drow<br />

Player Characters, a campaign of evil Player Characters<br />

is something that should be approached with caution<br />

by players and Games Masters alike. <strong>The</strong>re is a certain<br />

appeal in the idea of shrugging off social conventions in a<br />

roleplaying game, to embrace selfishness, greed and other<br />

motivations shunned in politically correct culture.

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