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be more honest in portraying their Player Characters’<br />
reactions to a drow, but if the Games Master decides<br />
having a drow as a permanent Player Character is not<br />
right for his campaign, the drow is easily removed once<br />
the mutual goal is accomplished.<br />
� For higher-level campaigns, the Games Master might<br />
consider introducing a drow Player Character as the<br />
victim of a curse. Perhaps he recently fell victim to a<br />
helm of opposite alignment or similar item, and, with<br />
his new and wildly-shifted worldview, has fled to the<br />
surface to escape what he now perceives as the evil<br />
ways of his race. However, as a prominent member of<br />
a drow Noble House, he is considered too valuable by<br />
his kin to simply abandon him. Intent on retrieving him<br />
and restoring his mind, his family sends hunting parties<br />
out searching for him.<br />
� Sometimes evil simply flocks together. A party of<br />
evilly-aligned Player Characters would be more likely<br />
than good characters to accept a drow Player Character<br />
into their midst.<br />
� A Games Master and his players might be willing to<br />
try a whole new twist on adventuring. Rather than<br />
the standard group of adventurers, they might create<br />
a group composed entirely of drow and based out of<br />
the Underdeep. In this ‘reverse dungeon’ scenario,<br />
the Player Characters would venture into the alien and<br />
hostile surface world for adventuring, then fall back<br />
into the Underdeep to the drow city in which they are<br />
based to rest, recuperate and reequip.<br />
Evil and the Player Character<br />
Though this is often the easiest way to introduce drow<br />
Player Characters, a campaign of evil Player Characters<br />
is something that should be approached with caution<br />
by players and Games Masters alike. <strong>The</strong>re is a certain<br />
appeal in the idea of shrugging off social conventions in a<br />
roleplaying game, to embrace selfishness, greed and other<br />
motivations shunned in politically correct culture.