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The Tome Of Drow Lore.pdf - RoseRed

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138<br />

In such a campaign, the drow would never appear as a<br />

random or unimportant encounter. Each meeting with the<br />

drow would be fraught with complications and possibilities,<br />

and even if the Player Characters were easily capable of<br />

dispatching a drow they happened to meet, the chances for<br />

terrible repercussions would be great. A campaign such as<br />

this can turn the expectations of the players on their heads<br />

and offers a unique take on most fantasy worlds.<br />

Listed below are some ways the Games Master might use<br />

to incorporate drow into his campaign in the role of the<br />

ultimate enemy.<br />

� Two surface nations that have sworn allegiance to the<br />

drow are marching against a nation that has resisted the<br />

influence of the dark elves and which needs all the help<br />

it can find to defend itself<br />

� Surface elves have been pushed to the brink of<br />

extinction by the expansion of drow power. Unwilling<br />

to go quietly, they are attempting to open gates to other<br />

material planes to bring in elven reinforcements.<br />

� Having nearly achieved their dream of global<br />

domination, the drow are turning on one another, their<br />

population split in war between the various Houses and<br />

cults. <strong>The</strong> conflict is immense, throwing the surface<br />

nations that have relied on drow power and guidance<br />

into chaos.<br />

� Priestesses of the Dark Mother have nearly succeeded<br />

in opening a permanent gate to the infernal plane that is<br />

the home of their goddess, making a demonic invasion<br />

imminent.<br />

� A disguised drow attempts to recruit the Player<br />

Characters into an organisation devoted to defeating the<br />

drow and sends them on a series of missions to recover<br />

the lost pieces of an ancient artefact. Ostensibly this<br />

artefact will serve the surface races against the drow,<br />

but in fact it will only make them stronger, while the<br />

missions give the drow a chance to judge the resources<br />

and abilities of those who still oppose them.<br />

� <strong>The</strong> remaining free kingdoms of the world, in alliance<br />

with elves, dwarves and other ancient enemies of the<br />

drow, prepare to launch a last-ditch attempt to break<br />

the power of the dark elves and restore freedom to the<br />

world.<br />

<strong>The</strong> <strong>Drow</strong> as Allies<br />

<strong>The</strong> drow seem almost perfectly constructed to act as<br />

enemies in a roleplaying campaign, be it as random<br />

monsters, unseen manipulators or a world-shaking power,<br />

but it is not necessary to relegate them to this role. As<br />

treacherous and dangerous as it may be for the Player<br />

Characters, it is possible for the role of the drow in the<br />

campaign to be that of allies, not of enemies.<br />

It is important to note that even if the Player Characters do<br />

successfully recruit the drow as allies, it is unlikely to be<br />

a friendly and amiable relationship. <strong>The</strong> drow are skilled<br />

and talented manipulators and deceivers, and will not only<br />

attempt to turn any relationship to their own advantage,<br />

they will expect the Player Characters to do the same. No<br />

matter what the goals of the Player Characters might be, no<br />

matter the philosophical outlook or alignment of the Player<br />

Characters, the drow will not see them as trustworthy allies<br />

or as kindred souls. Once the reasons for the alliance<br />

are rendered moot, the drow will either terminate or<br />

dramatically alter the conditions of the relationship in one<br />

of the following ways:<br />

� If the Player Characters have proven themselves<br />

powerful and have done nothing to antagonise the<br />

drow, yet do not display any affinity for the dark elves,<br />

the drow will simply sever the relationship and let the<br />

Player Characters go on their way, the best possible<br />

result for the Player Characters.<br />

� If the Player Characters seem sufficiently weak<br />

or antagonistic, the drow will kill them once their<br />

usefulness is at an end.<br />

� If the Player Characters seem awed by the dark elves,<br />

or have some kind of childish infatuation with them,<br />

as is frequently the case, the drow may chose to use<br />

these willing recruits to serve their ends on the surface<br />

world, directing their actions until the Player Characters<br />

have worn out their usefulness, usually as a result of<br />

execution for the crimes committed on behalf of the<br />

drow.<br />

Forging an alliance with the drow is difficult work, as<br />

the drow hold themselves above all other races and will<br />

not willingly deal with them as equals. Under some<br />

circumstances, the drow will consider it, but even opening<br />

such negotiations with a drow is a dangerous business,<br />

and the Player Characters may soon come to feel they<br />

have taken a tiger by the tail. Following are the two most<br />

common circumstances in which the Player Characters and<br />

the drow might align together.<br />

<strong>The</strong> Enemy of My Enemy is My Friend<br />

<strong>The</strong> Underdeep is home to a multitude of creatures, almost<br />

none of which are friendly toward the drow. <strong>The</strong>re are<br />

many races in the depths of the earth, such as goblinkind<br />

and deep gnomes, which simply do their best to stay clear<br />

of the drow, unwilling to risk the destruction and desolation<br />

a confrontation with the dark elves would bring. Others,<br />

however, are less shy about demonstrating their dislike<br />

for the fallen elves. Aboleth, deep trolls and shangu, for<br />

example, are all openly opposed to the drow, and a nearperpetual<br />

state of war exists between the races. Additionally,<br />

the drow are given to fighting amongst themselves and are

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