The Tome Of Drow Lore.pdf - RoseRed

The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed

15.01.2013 Views

134 harshly. Left unchecked, such beliefs might weaken the Sulzthul, leaving them open to conquest and enslavement once again. When the Sulzthul first contacted other drow in the years after their enslavement by the aboleth ended, an effort by priestesses of the Dark Mother to spread the faith very nearly led to war and certainly put an end to all efforts to re-establish relations for several decades. The Sulzthul, to this day, will not deal directly with any agent of the Dark Mother. Slavery The Sulzthul do not tend to practice slavery. Many assume this is a result of the long millennia they spent enslaved by the aboleth, but that supposition is not true. The Sulzthul abstain from slavery for far more practical reasons. The first of these is that they do not trust anyone, not even a slave, with knowledge of where they make their homes. The second is that few intelligent races can survive in the deeps inhabited by the Sulzthul. The only exception to this is the breeding cave, a common feature of any Sulzthul settlement of any appreciable size. Comprised of both sexes, but with females more common than males, these are Sulzthul who proved unable or unwilling to contribute to society, and were given over to the breeding caves by their families. This is done as The wizard Terlessa stopped reading and looked up in surprise at Lyrgern. ‘Lost Tribes and sub-races? I’ve never heard of such things among the drow.’ ‘Is that not why you contacted us?’ Lyrgern asked blandly. ‘To discover those things about us you do not know?’ ‘Well, yes,’ she admitted, momentarily taken aback. ‘But you yourselves are but a sub-race of elves, are you not?’ Lyrgern studiously kept his face calm, though the anger boiling up in him at the foolish cow’s words scratched and clawed behind the mask of his features, struggling to break through and show itself. He thought for a moment of the dagger at his belt before turning his attention back to the human sitting before him, blissfully unaware of the depth of her insult. ‘We do not consider ourselves thus,’ he said, his voice a bit less bland than before. ‘As you wish to know more about drow, I should inform you that we consider being referred to as a sub-race of the Betrayers a rather deadly insult.’ ‘I see,’ she responded, turning back to the book in her lap. ‘Thank you for the information.’ punishment, obviously, but also in hopes at by providing pleasure and procreation to the rest of the Sulzthul, the family’s miscreant child may finally be contributing something worthwhile. Anger clawed again at Lyrgern’s features, but he schooled himself to calmness and ignored the thoughts of the dagger. He had his orders, he would carry them out. Such was the path of the Hidden Blade.

The Drow in the Campaign This chapter addresses the use of drow in a fantasy campaign. It offers Games Masters assistance and ideas for how to incorporate the drow in the game as enemies, allies or even as Player Characters. Additionally, it contains information on how prevalent the base character classes are in drow society, a slew of new prestige classes for the drow and of course new feats. How to Use the Drow in a Campaign For more than a quarter century, the drow have been a part of gaming. They have become iconic figures in fantasy roleplaying, bedevilling parties of Player Characters that range from the neophyte to the epic. In some campaigns they may appear only infrequently, while in others the drow may be presented as the primary enemy of the Player Characters. Whichever the case, the drow as presented in The Tome of Drow Lore offer enough variety and surprises to make the infamous dark elves mysterious and frightening to even the most jaded roleplayer. Spending some time to flesh out the role the drow will play in the campaign can be an interesting and challenging task for a Games Master, but one which will result in a more satisfying experience at the gaming table. The Drow as Enemies In most campaigns, the drow appear as enemies of the Player Characters, but how they perform this role can vary dramatically. In some campaigns, the drow might appear as little more than wandering monsters, an unfortunate encounter for Player Characters going about their own business. In others, the drow might take on the role of the ultimate enemy of the Player Characters, weaving plot after plot for the heroes to unravel before the campaign ends with a climactic confrontation in the cramped darkness of the Underdeep. This section takes a closer look at some of the ways a Games Master might use the drow in his campaign. The Drow as Monsters Not every campaign that includes drow must rely on them as the ultimate enemy of the Player Characters. Though the drow are certainly plotting and scheming in the depths of the world, there is no reason those plots and schemes 135

<strong>The</strong> <strong>Drow</strong> in the Campaign<br />

This chapter addresses the use of drow in a fantasy<br />

campaign. It offers Games Masters assistance and<br />

ideas for how to incorporate the drow in the game as<br />

enemies, allies or even as Player Characters. Additionally,<br />

it contains information on how prevalent the base character<br />

classes are in drow society, a slew of new prestige classes<br />

for the drow and of course new feats.<br />

How to Use the <strong>Drow</strong> in a<br />

Campaign<br />

For more than a quarter century, the drow have been a part<br />

of gaming. <strong>The</strong>y have become iconic figures in fantasy<br />

roleplaying, bedevilling parties of Player Characters that<br />

range from the neophyte to the epic. In some campaigns<br />

they may appear only infrequently, while in others the<br />

drow may be presented as the primary enemy of the Player<br />

Characters. Whichever the case, the drow as presented in<br />

<strong>The</strong> <strong>Tome</strong> of <strong>Drow</strong> <strong>Lore</strong> offer enough variety and surprises<br />

to make the infamous dark elves mysterious and frightening<br />

to even the most jaded roleplayer. Spending some time to<br />

flesh out the role the drow will play in the campaign can<br />

be an interesting and challenging task for a Games Master,<br />

but one which will result in a more satisfying experience at<br />

the gaming table.<br />

<strong>The</strong> <strong>Drow</strong> as Enemies<br />

In most campaigns, the drow appear as enemies of the<br />

Player Characters, but how they perform this role can vary<br />

dramatically. In some campaigns, the drow might appear<br />

as little more than wandering monsters, an unfortunate<br />

encounter for Player Characters going about their own<br />

business. In others, the drow might take on the role of the<br />

ultimate enemy of the Player Characters, weaving plot after<br />

plot for the heroes to unravel before the campaign ends<br />

with a climactic confrontation in the cramped darkness of<br />

the Underdeep. This section takes a closer look at some<br />

of the ways a Games Master might use the drow in his<br />

campaign.<br />

<strong>The</strong> <strong>Drow</strong> as Monsters<br />

Not every campaign that includes drow must rely on them<br />

as the ultimate enemy of the Player Characters. Though<br />

the drow are certainly plotting and scheming in the depths<br />

of the world, there is no reason those plots and schemes<br />

135

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