The Tome Of Drow Lore.pdf - RoseRed
The Tome Of Drow Lore.pdf - RoseRed The Tome Of Drow Lore.pdf - RoseRed
130 The only reason anyone would go to such trouble is that trade with the Sulzthul can be very profitable indeed. The Sulzthul have ready access to a number of goods they dredge from the deeps, most of which can otherwise only be obtained through the use of water-breathing magic. The few seas and more common deep lakes of the Underdeep are among the most fertile areas of the world beneath the surface, home to a multitude of edible plants for which the landbound drow are quite eager, as such things provide them a break from their otherwise dull diet of mushrooms and are less expensive (though also not so prized) as food brought from the surface. Additionally, the Sulzthul cultivate large beds of Underdeep oysters from which they harvest black pearls, an expensive and highly sought item in many drow cities. Even the thryssal the aquatic drow wear is valuable as a trade item, for in recent years the other drow have grown enamoured of its shimmering look and sensuous feel. Among themselves, Sulzthul use pearls as currency, but rely instead on a simple barter system when dealing with other drow. Education The primary education for children of Sulzthul is in skills needed for survival and knowledge of how to serve in the caste to which the child was born. Many Sulzthul are illiterate. Most have no need of such knowledge, and the Sulzthul have very limited access to the written word anyway. Paper, books and other perishables are kept in a dry cave, and are rare enough that they certainly cannot be wasted teaching every Sulzthul how to read. Rarer still are the books of metal pages, usually gold, with the words engraved on the thin sheets. These books can survive indefinitely beneath the waves, but there are pitifully few of them. The Sulzthul make up for their lack of the written word with a strong oral tradition, concerning mostly the torments the aquatic drow endured while enslaved by the aboleth and the heroic tale of their rebellion and dearly bought freedom. Any Sulzthul can recite large sections of this at will, so firmly is it embedded in his mind from childhood. The constant retelling of this oral history helps keep the Sulzthul hatred for the aboleth and all their servants burning brightly with the passing of years. The children of the craftsman caste are given the best education of the three castes, as it is through this caste that trade with other races is conducted. A child of the craftsman caste will likely be taught how to read, and will also be tutored in a simple understanding of mathematics. Engineering The cities and communities of the Sulzthul are widely varied, depending on the number of Sulzthul in any given settlement and the relative safety of the area. Small groups of aquatic drow, especially those in an area near populations of other races, will frequently dwell in natural caves beneath the water’s surface, bringing air down on a daily basis in large bladders and storing it at the highest point of the cave’s ceiling. They live with a minimum amount of impact on the local environment, not out of a concern for nature, but rather to conceal any evidence of their existence. Larger communities of Sulzthul, those which have existed for centuries and boast a population numbering into the thousands, and which are living in relative safety in areas of the Underdeep inhabited by no other races, are a very different story. These cities achieve an incredible, ethereal beauty which is nonetheless alien in appearance to any race that does not call the water home. The Sulzthul will typically use the existing geography of an area when building their cities, blending their buildings and homes in with the natural formations of rock and coral to achieve a flowing, harmonious effect. They prefer to build vertically where it is possible to do so, be it in a rocky cliff plunging towards the distant bottom of an underground abyss, or wrapped around a fluted column of natural stone in the midst of a great Underdeep lake. Bridges, walkways and streets are completely absent, as the Sulzthul have no need of such things, although in some cities there are the graceful arcs of supporting columns and structures that serve to buttress and reinforce. In areas where such vertical building is impossible, the Sulzthul like to make their homes in caverns with multiple pools joined by connecting caves, much like their original settlement at Uthzo Tesslath. The Sulzthul always make their homes in a body of water with at least some discernable current that will constantly wash the people’s waste downstream or out into the sea. They vastly prefer areas of bare rock, and will not live in a rude cave gouged out of mud or clay, nor will they take up residence in an area of still or silt-filled water. Sulzthul are adept at tunnelling underwater, a process aided immensely by the race’s sorcerers. Cities of the aquatic drow are marked by dozens, even hundreds of caves excavated from the bare rock. The caves have multiple chambers in them, the number, size and depth of which is usually indicative of the family’s status within the community. Such dwellings would seem incredibly sparse to the eyes of a land-bound race, should anyone from such a race ever see them. The Sulzthul have none of the furnishings and trappings of everyday life taken for granted by those who
make their homes on dry land. Chairs, beds, tables, all are noticeably absent, as the Sulzthul have no use for any of them. Every city will have several ‘dry caves’ used for everything which simply cannot be done underwater, from cooking to tanning thryssal to storing items like books or anything else which cannot survive immersion. These caves are often on the surface or very near it, connected to the air above by a narrow chimney to carry the smoke away. As they are commonly the most exposed area of any Sulzthul settlement, they are not connected in any way to the remainder of the community. The greatest of the Sulzthul cities is Ssil, originally founded by the descendants of Ssil na’Than after leaving their first settlement at Uthzo Tesslath and named in his honour. Built around a wide, fluted column of rock in the midst of a deep lake, it is home to nearly 20,000 Sulzthul. The pillar of stone itself is pierced with hundreds of multichambered caves dug out of the rock by the Sulzthul for use as homes and businesses. The city is constantly lit by literally thousands of luminescent jellyfish of varying colours swimming lazily along with the currents, creatures whose dangerous sting has no effect on the peculiar skin of the Sulzthul. Fresh air for the Sulzthul is provided by several tiny one-way gates to the elemental plane of air which the sorcerers of the Sulzthul constructed at the base of the city. Air pours from these gates in a constant stream, jetting towards the surface to be caught in the smooth, scalloped overhangs at the entrance to the Sulzthul caves. Ranging out from the city in all directions are the farmlands of Ssil. The rich soil at the bottom of the lake, combined with the light provided by the jellyfish, allow the Sulzthul to grow and harvest a variety of underwater plants. Most of these plants are edible, making them a valuable trade item in the Underdeep. Others are used for everything from dyes to healing poultices. Entertainment Life beneath the waves has dramatically altered the kinds of entertainment available to the Sulzthul. Many amusements common on dry land are either impractical or simply impossible here. What little music they make, for example, is limited to simple percussion instruments. The Sulzthul can hear perfectly well underwater, but most instruments simply will not function when wet. Gladiatorial contests are much less common among the Sulzthul than they are in other drow cultures. Sulzthul warriors frequently compete against one another to hone their abilities, but the aquatic drow do not have the same ease of access to slaves and other unwilling combatants other drow enjoy. Water-breathing sentient races are comparatively few, the aboleth being the most significant in the Underdeep, and the Sulzthul slaughter those creatures the moment they find one, they do not bring it back to a drow city for gladiatorial combat. Further, a water-based race is not as easily confined as a land-bound race; while a simple pit or ornate coliseum can contain land-bound combatants, it is impossible to build such a structure underwater than can prevent an unwilling combatant from fleeing. 131
- Page 82 and 83: 80 na’Koth began brokering secret
- Page 84 and 85: 82 1,000 years. The names of its fo
- Page 86 and 87: 84 of the majesty of the Underdeep
- Page 88 and 89: 86 Culture The culture in the Darkl
- Page 90 and 91: 88 The Game of Bones - the Sheathed
- Page 92 and 93: 90 Gaining Power Character Type Pow
- Page 94 and 95: 92 to maintain its slaves, mercenar
- Page 96 and 97: 94 Influence Requirement: 0 Power R
- Page 98 and 99: 96 the police force is interested s
- Page 100 and 101: 98 a campaign of lies and innuendo
- Page 102 and 103: 100 The Lost Tribes are groups of d
- Page 104 and 105: 102 Kathricia would not stop scream
- Page 106 and 107: 104 The Kanahraun nobles wield and
- Page 108 and 109: 106 For the most part, however, the
- Page 110 and 111: 108 to the Lorgreln with warnings o
- Page 112 and 113: 110 There are more priests than spe
- Page 114 and 115: 112 The iron drow are a particularl
- Page 116 and 117: 114 in the iron drow; indeed, it se
- Page 118 and 119: 116 passageway then a few minutes l
- Page 120 and 121: 118 For the last few leagues, the c
- Page 122 and 123: 120 of the worm’s stomach, they c
- Page 124 and 125: 122 Engineering The Pol’Tah are c
- Page 126 and 127: 124 Relations with Others The Pol
- Page 128 and 129: 126 Through his own strength of wil
- Page 130 and 131: 128 pronounced than those of other
- Page 134 and 135: 132 The exception to this is the ra
- Page 136 and 137: 134 harshly. Left unchecked, such b
- Page 138 and 139: 136 should ever touch more than tan
- Page 140 and 141: 138 In such a campaign, the drow wo
- Page 142 and 143: 140 Player Characters may be more w
- Page 144 and 145: 142 be more honest in portraying th
- Page 146 and 147: 144 of the world. This will require
- Page 148 and 149: 146 caravan guards, and rangers are
- Page 150 and 151: 148 The Explorer Class Levels Base
- Page 152 and 153: 150 The Fist of Nazrakoth Class Lev
- Page 154 and 155: 152 The Lord (Lady) of the Veil Cla
- Page 156 and 157: 154 The Pitiless Blade Class Levels
- Page 158 and 159: 156 raiders, drow who are charged w
- Page 160 and 161: 158 creature of sexual orientation
- Page 162 and 163: 160 Shadow of Mu’Ushket Class Lev
- Page 164 and 165: 162 The Talon of the Dark Mother Cl
- Page 166 and 167: 164 The Taskmaster of Olyet’Naru
- Page 168 and 169: 166 Tormentor of Polshoath The wors
- Page 170 and 171: 168 Grip of Torment (Su): By the ti
- Page 172 and 173: 170 widely known varies with the lo
- Page 174 and 175: 172 effect is identical to the inse
- Page 176 and 177: 174 Worm Friendship (Ex): The Wormr
- Page 178 and 179: 176 The Elven Avenger Class Levels
- Page 180 and 181: 178 The Elven Infiltrator Class Lev
130<br />
<strong>The</strong> only reason anyone would go to such trouble is that<br />
trade with the Sulzthul can be very profitable indeed. <strong>The</strong><br />
Sulzthul have ready access to a number of goods they<br />
dredge from the deeps, most of which can otherwise only<br />
be obtained through the use of water-breathing magic. <strong>The</strong><br />
few seas and more common deep lakes of the Underdeep<br />
are among the most fertile areas of the world beneath the<br />
surface, home to a multitude of edible plants for which the<br />
landbound drow are quite eager, as such things provide<br />
them a break from their otherwise dull diet of mushrooms<br />
and are less expensive (though also not so prized) as food<br />
brought from the surface. Additionally, the Sulzthul<br />
cultivate large beds of Underdeep oysters from which they<br />
harvest black pearls, an expensive and highly sought item<br />
in many drow cities. Even the thryssal the aquatic drow<br />
wear is valuable as a trade item, for in recent years the<br />
other drow have grown enamoured of its shimmering look<br />
and sensuous feel.<br />
Among themselves, Sulzthul use pearls as currency, but<br />
rely instead on a simple barter system when dealing with<br />
other drow.<br />
Education<br />
<strong>The</strong> primary education for children of Sulzthul is in skills<br />
needed for survival and knowledge of how to serve in the<br />
caste to which the child was born.<br />
Many Sulzthul are illiterate. Most have no need of such<br />
knowledge, and the Sulzthul have very limited access to the<br />
written word anyway. Paper, books and other perishables<br />
are kept in a dry cave, and are rare enough that they<br />
certainly cannot be wasted teaching every Sulzthul how to<br />
read. Rarer still are the books of metal pages, usually gold,<br />
with the words engraved on the thin sheets. <strong>The</strong>se books<br />
can survive indefinitely beneath the waves, but there are<br />
pitifully few of them.<br />
<strong>The</strong> Sulzthul make up for their lack of the written word<br />
with a strong oral tradition, concerning mostly the torments<br />
the aquatic drow endured while enslaved by the aboleth<br />
and the heroic tale of their rebellion and dearly bought<br />
freedom. Any Sulzthul can recite large sections of this at<br />
will, so firmly is it embedded in his mind from childhood.<br />
<strong>The</strong> constant retelling of this oral history helps keep the<br />
Sulzthul hatred for the aboleth and all their servants burning<br />
brightly with the passing of years.<br />
<strong>The</strong> children of the craftsman caste are given the best<br />
education of the three castes, as it is through this caste<br />
that trade with other races is conducted. A child of the<br />
craftsman caste will likely be taught how to read, and will<br />
also be tutored in a simple understanding of mathematics.<br />
Engineering<br />
<strong>The</strong> cities and communities of the Sulzthul are widely<br />
varied, depending on the number of Sulzthul in any given<br />
settlement and the relative safety of the area.<br />
Small groups of aquatic drow, especially those in an area<br />
near populations of other races, will frequently dwell in<br />
natural caves beneath the water’s surface, bringing air<br />
down on a daily basis in large bladders and storing it at<br />
the highest point of the cave’s ceiling. <strong>The</strong>y live with a<br />
minimum amount of impact on the local environment,<br />
not out of a concern for nature, but rather to conceal any<br />
evidence of their existence.<br />
Larger communities of Sulzthul, those which have existed<br />
for centuries and boast a population numbering into the<br />
thousands, and which are living in relative safety in areas<br />
of the Underdeep inhabited by no other races, are a very<br />
different story. <strong>The</strong>se cities achieve an incredible, ethereal<br />
beauty which is nonetheless alien in appearance to any race<br />
that does not call the water home.<br />
<strong>The</strong> Sulzthul will typically use the existing geography of<br />
an area when building their cities, blending their buildings<br />
and homes in with the natural formations of rock and coral<br />
to achieve a flowing, harmonious effect. <strong>The</strong>y prefer to<br />
build vertically where it is possible to do so, be it in a rocky<br />
cliff plunging towards the distant bottom of an underground<br />
abyss, or wrapped around a fluted column of natural stone<br />
in the midst of a great Underdeep lake. Bridges, walkways<br />
and streets are completely absent, as the Sulzthul have no<br />
need of such things, although in some cities there are the<br />
graceful arcs of supporting columns and structures that<br />
serve to buttress and reinforce. In areas where such vertical<br />
building is impossible, the Sulzthul like to make their<br />
homes in caverns with multiple pools joined by connecting<br />
caves, much like their original settlement at Uthzo Tesslath.<br />
<strong>The</strong> Sulzthul always make their homes in a body of water<br />
with at least some discernable current that will constantly<br />
wash the people’s waste downstream or out into the sea.<br />
<strong>The</strong>y vastly prefer areas of bare rock, and will not live in a<br />
rude cave gouged out of mud or clay, nor will they take up<br />
residence in an area of still or silt-filled water.<br />
Sulzthul are adept at tunnelling underwater, a process aided<br />
immensely by the race’s sorcerers. Cities of the aquatic drow<br />
are marked by dozens, even hundreds of caves excavated<br />
from the bare rock. <strong>The</strong> caves have multiple chambers<br />
in them, the number, size and depth of which is usually<br />
indicative of the family’s status within the community.<br />
Such dwellings would seem incredibly sparse to the eyes<br />
of a land-bound race, should anyone from such a race ever<br />
see them. <strong>The</strong> Sulzthul have none of the furnishings and<br />
trappings of everyday life taken for granted by those who