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Though the Sulzthul constantly conspire to keep the<br />
locations of their cities secret, they know it is impossible<br />
to ensure no one ever discovers them. Indeed, there have<br />
been several wars with the aboleth in the centuries since<br />
the aquatic drow won their freedom, wars which have<br />
sometimes spilled into the homes of the Sulzthul. For<br />
protection against the aboleth, and against any other aquatic<br />
attacker, the Sulzthul vigorously guard the borders of their<br />
territories, employing both their well-trained soldiers and<br />
the deadly bloodridge eels, which they have domesticated to<br />
serve as guard animals of the deep. Additionally, all means<br />
of entry into a Sulzthul community of any appreciable size<br />
will surely be laid with dozens or hundreds of magical<br />
traps, ranging from mere alarms to cascading series of<br />
symbols programmed to activate at the approach of any<br />
non-Sulzthul.<br />
In the event of a large-scale attack on a Sulzthul city by an<br />
air-breathing enemy, the aquatic drow will, naturally, first<br />
attempt to drive the invaders out. Should the enemy be<br />
determined, however, the Sulzthul have the option of merely<br />
retreating to the depths of their city to wait the invaders out.<br />
<strong>The</strong> Sulzthul can withstand the pressure of up to almost<br />
1,000 feet of water, the crushing weight of which will kill<br />
most landbound enemies. For those who continue to press<br />
the attack, which usually requires magical assistance for<br />
any land-dwelling assailants, a few volleys of dispel magic<br />
spells from the aquatic drow sorcerers should be enough to<br />
make them break off their assault.<br />
Culture<br />
<strong>The</strong> Sulzthul’s long enslavement by the aboleth has informed<br />
every aspect of their society today. It is a memory that still<br />
burns in the minds of every one of the aquatic drow, though<br />
none are alive today who actually endured it. <strong>The</strong> Sulzthul<br />
fear a return to such an existence above all other things.<br />
<strong>The</strong>y trust no one outside their own race, and even have a<br />
difficult enough time trusting other Sulzthul.<br />
<strong>The</strong> Sulzthul culture is built around strength and<br />
independence, of both the individual and of the race. Traits<br />
and skills that work for the benefit of the people are highly<br />
prized, be it strength of arms, sorcerous power or talent<br />
at some particular craft. Each Sulzthul is expected to be<br />
able to fend for himself, to have some degree of ability in<br />
everything from finding food to fighting a battle. Weakness<br />
and sloth are not tolerated in Sulzthul society, as such traits<br />
weaken the race as a whole.<br />
Though the Sulzthul have struggled to rid themselves<br />
of everything thrust upon them by the aboleth, there are<br />
some things which have not changed. One is the altered,<br />
mutated form they inhabit. <strong>The</strong>y are not grateful to the<br />
aboleth for the changes worked upon them, but neither are<br />
they ashamed of what they are. It is simply a fact of their<br />
life and something they accept.<br />
Another remnant of the aboleth control is not a physical<br />
thing, but social. <strong>The</strong> aboleth divided the Sulzthul into<br />
three groups, castes which are still strongly demarcated<br />
in their society today. <strong>The</strong>se castes are the warrior caste,<br />
the craftsman caste and the gathering caste. Among the<br />
Sulzthul, it is the warrior caste which guards the borders<br />
and ventures forth to war, the craftsman caste which does<br />
everything from create thryssal to performing the intricate<br />
dances of the Sulzthul and the gathering caste which tends<br />
to the fields of underwater vegetation, nets fish for food<br />
and collects the oyster pearls commonly used for currency<br />
among the aquatic drow. <strong>The</strong> caste to which an individual<br />
belongs indicates that individual’s primary function within<br />
society, but in no way indicates an ignorance of all the ways<br />
of the other castes. As mentioned earlier, every Sulzthul<br />
is expected to be able to make his own way in the world,<br />
alone if need be. A member of the gathering caste will<br />
certainly have some knowledge of battle, just as a member<br />
of the warrior caste will be able to find his own food.<br />
Additionally, the lawful evil mindset of the aboleth rubbed<br />
off somewhat on the Sulzthul, muting but not replacing<br />
their chaotic nature, making neutral evil the most common<br />
alignment of their culture.<br />
Economy<br />
<strong>The</strong> economy of most of the Sulzthul is rudimentary at<br />
best. <strong>The</strong>ir needs are few and their contact with other races<br />
is sparse. Most communities of Sulzthul are fairly small,<br />
and tend to exist using a simple barter system. Some very<br />
small groups dispense with even that, merely sharing all<br />
things equally among the community, but the suspicious<br />
nature of the Sulzthul makes such an arrangement difficult<br />
and when more than a few dozen are gathered together, it<br />
becomes impossible.<br />
<strong>The</strong>re are several cities of the Sulzthul scattered in large<br />
lakes or small seas in isolated areas of the Underdeep. <strong>The</strong><br />
size of these settlements precludes the Sulzthul from being<br />
as insular as they would normally wish to be, forcing them<br />
to engage in trade with other races.<br />
Trade with the Sulzthul is a difficult process. As they will<br />
not allow any other race to enter the areas of their cities<br />
and settlements, it is impossible to directly approach them<br />
about opening trade without triggering an armed conflict.<br />
Anyone wishing to open relations with the Sulzthul on a<br />
more peaceful note is limited to making such aspirations<br />
well known, and hoping the Sulzthul in turn contact them<br />
about beginning trade.<br />
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