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pronounced than those of other drow and are flattened<br />
against the head on either side. <strong>The</strong>ir hair remains white,<br />
often with a subtle tint of green, but grows not just from the<br />
head of the drow but also in a ridge along the spine. Lastly,<br />
their fingers and toes are webbed at the first knuckle, giving<br />
them a slight benefit for swimming.<br />
<strong>The</strong> experiments and efforts of the aboleth have given<br />
the Sulzthul some significant advantages, but significant<br />
weaknesses to go along with them. <strong>The</strong>y are able to remain<br />
underwater for hours at a time without surfacing for air, but<br />
cannot remain outside the water for very long before the<br />
mucus of their skin begins to dry, causing first irritation<br />
and then pain.<br />
<strong>The</strong> Sulzthul fear that the changes wrought by the aboleth<br />
are not quite finished, however. In recent years, several<br />
children with nascent gills have been born to the aquatic<br />
drow. <strong>The</strong>se gills are not enough for the children to<br />
exist without air, but they do double the length of time<br />
these children can remain submerged. <strong>The</strong> Sulzthul are<br />
concerned that more and more changes will occur in their<br />
race but they do not know how to stop it, or even if they<br />
should.<br />
Life and Death with the Sulzthul<br />
<strong>The</strong> Sulzthul reproduce more quickly than do other drow.<br />
Whether this is something done to them during their<br />
transformation by the aboleth or whether it is merely a<br />
lingering effect of the intensive breeding programme the<br />
aboleth began on them, the Sulzthul are unsure.<br />
Without any religion in their society, the Sulzthul have no<br />
access to healing magics, refusing even to trade for them<br />
with other drow, as they do not want the taint of religion<br />
entering their culture. <strong>The</strong> Sulzthul have compensated<br />
for the lack of healing magic as best they can by learning<br />
the healing properties of the underwater plants of the<br />
Underdeep. Such poultices cannot replace the simplicity<br />
and efficacy of a healing spell or potion, but they are<br />
effective nonetheless.<br />
When Sulzthul die, the body is carried out of the water by<br />
the family and cremated on dry land.<br />
Clothing<br />
<strong>The</strong> Sulzthul wear little in the way of clothing. <strong>The</strong><br />
hides of most beasts would be quickly ruined by constant<br />
immersion in water, and most fabrics would simply get in<br />
the way of swimming.<br />
What clothing they do wear is made of fish skin, usually with<br />
the scales still attached. This delicate-looking material is<br />
known as ‘thryssal’ and is actually quite strong, though not<br />
useful as armour. Cunningly cut and crafted to be nearly<br />
skin-tight, clothing made of thryssal (roughly translated<br />
to ‘scaled skin’) provides the Sulzthul with some measure<br />
of protection against sharp rocks and other minor hazards<br />
without impeding their speed or agility in the water.<br />
Thryssal is always white when first constructed, the same<br />
colour as all the fish in the Underdeep. However, it takes<br />
dye well, and the Sulzthul have learned to create a myriad<br />
of colours using plants and minerals easily available to<br />
them. <strong>The</strong> colours will eventually leech out after long<br />
exposure to water, but Sulzthul do not consider this a bad<br />
thing. <strong>The</strong> thryssal can be quickly dyed again, creating<br />
an entirely new pattern of colours. <strong>The</strong> Sulzthul tend to<br />
enjoy a multitude of bright hues, which are often garishly<br />
clashing to the eyes of other races.<br />
Through trade and raiding, the Sulzthul have acquired more<br />
traditional fabric clothing which they keep available but<br />
only wear when outside the water for any significant period<br />
of time. Doused with water, such clothing will remain wet<br />
for hours, keeping the Sulzthul comfortable as they journey<br />
on dry land.<br />
Obviously, footwear is unknown among the Sulzthul. In<br />
the water, it would be a foolish and impeding weight to<br />
carry, and even on land they will not wear such things<br />
unless some strange set of circumstances demanded it.<br />
Combat<br />
Sulzthul prefer to strike from the water against a land-based<br />
foe using hooks, nets and spears to pull their enemies into<br />
the water and drown them. Though they do not use bows or<br />
crossbows, they are adept with the sling and javelin.<br />
Obviously, life in the underwater environment of the<br />
Sulzthul precludes the use of most metals for weapons and<br />
armour. However, the aquatic drow have compensated<br />
for that loss in several ways. <strong>The</strong>y are skilled in making<br />
weapons, particularly knives and spears, from the bones of<br />
the mammoth fish that troll the waters of the Underdeep.<br />
Additionally, they frequently trade with House Pelshothe<br />
for the ceramic weapons and armour that House has<br />
mastered the making of.<br />
<strong>The</strong> preferred armour of the Sulzthul is formed of aboleth<br />
skin, stripped from the body and specially treated to create<br />
a pliable suit of slippery leather. Though it makes excellent<br />
armour, light and highly protective, it is all but useless to<br />
anyone not of the Sulzthul, as it cannot remain out of the<br />
water for any significant length of time without becoming<br />
irrevocably ruined, eventually becoming as thin and fragile<br />
as paper.