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The Tome Of Drow Lore.pdf - RoseRed

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122<br />

Engineering<br />

<strong>The</strong> Pol’Tah are capable engineers, if not remarkable. Quite<br />

simply, there is less need of engineering and construction<br />

skills among the deep drow than there is among the other<br />

races of the drow. Indeed, there is less need than among<br />

most races of the Underdeep.<br />

One reason for this is the centralised location of the<br />

Pol’Tah. Few of their number have ever left the vicinity of<br />

Drez Khelim, and few of those have ever returned. Thus,<br />

the deep drow have remained concentrated over the many<br />

millennia in the series of caverns they first colonised.<br />

Drez Khelim has been built and rebuilt literally dozens of<br />

times over the years, and now there is little room left for<br />

expansion.<br />

<strong>The</strong> second reason lies with the purple worms kept by<br />

the Pol’Tah. Natural tunnellers and diggers, the purple<br />

worms of the deep drow do most of the work for their drow<br />

masters. A great deal of the engineering work done by the<br />

Pol’Tah involves cleaning out and seeing to the stability of<br />

tunnels dug through the rock by their worms.<br />

Entertainment<br />

Music, dance and displays of skill summarise the<br />

entertainments popular with the Pol’Tah.<br />

<strong>The</strong> music of the deep drow has a unique sound that<br />

seems alien to those of other races, characterised by a<br />

deep, pounding, insistent beat hammered out on enormous<br />

drums and complemented by an array of wind and string<br />

instruments. <strong>The</strong> music is terribly complex, sometimes<br />

even atonal to outside ears; but then, the Pol’Tah consider<br />

what little music they have heard performed by other drow<br />

to be simplistic and repetitive.<br />

Dance seems at first like an odd passion for a blind race<br />

to have but the tremorsense of the deep drow enables<br />

them to enjoy it on two levels simultaneously, both in the<br />

movement of the dancers and in the rhythm of the dancers’<br />

feet as they hit the ground. <strong>The</strong> combination of the thunder<br />

of the drums and the pounding of hundreds of feet in these<br />

warlike dances are enough to make the cavern walls shake<br />

and the air tremble.<br />

It is in displays of skill, however, that the deep drow<br />

place their greatest enthusiasm. Athletics and combat are<br />

considered much the same thing by the deep drow, and make<br />

up the majority of skill demonstrations. Also extremely<br />

popular are competitions between smiths, judged on speed<br />

and craftsmanship. <strong>The</strong> Pol’Tah revere the profession of the<br />

smith, both because of the much-needed items he produces<br />

and for the glowing heat of the forge, whose white-hot<br />

fires are one of the only things in Drez Khelim that will<br />

still register on the atrophied sight of the deep drow. <strong>The</strong><br />

Pol’Tah consider the forge as symbolic and representative<br />

of the bright form of the Light in the Deep itself.<br />

Most beloved of all the displays of skill are the exhibitions of<br />

the wormriders. Watching the riders direct these gargantuan<br />

and colossal beasts as they move with terrible speed and<br />

precision in and out of walls of solid rock, dancing around<br />

one another in the midst of a great cavern, is a thrill to the<br />

senses of the Pol’Tah and a sight that would likely terrify<br />

an outsider into catatonia, were it possible to see it at all<br />

through the dense fog of the deep drow homeland.<br />

Another favourite entertainment of the Pol’Tah is the duel.<br />

Though most often a killing in Drez Khelim is done quickly<br />

and quietly, sometimes a pair of drow will chose to settle<br />

their scores in public. Any deep drow may challenge any<br />

other to a duel, which always takes place in an open area<br />

of the city so that as many Pol’Tah as possible may crowd<br />

about and enjoy the show.<br />

Family<br />

<strong>The</strong> Pol’Tah have no single family structure. Each of the<br />

four clans has its own unique approach, each significantly<br />

different from the other three. <strong>The</strong> Vurprell practice the<br />

structure most familiar to outsiders, consisting of a single<br />

mated male and female and their offspring. Among the<br />

Pillafan, each female may have up to four husbands, while<br />

the Ugtholn are at the other end of the spectrum, allowing up<br />

to three wives for each male. Strangest are the Szekhtohn,<br />

who organise their families in larger groups, consisting of<br />

three males and three females each -- the males each have<br />

three wives, the females each have three husbands. <strong>The</strong><br />

children of these families are considered the offspring of<br />

all six adults, but the terms ‘brother’ and ‘sister’ are not<br />

sufficient to cover all the relationships. <strong>The</strong> Szekhtohn<br />

have multiple terms and concepts delineating the degree<br />

of blood relation between these ‘siblings’, which have<br />

extremely complex rules and are terribly confusing to an<br />

outsider trying to grasp the idea.<br />

How these differing customs got started is unknown, but is<br />

likely the end result of some joke on the part of Vermthizzl.<br />

<strong>The</strong>re has been tension in the past between the clans over<br />

their marriage practices, but most clans are content to<br />

do things their way and let other clans do as they see fit.<br />

However, it does explain why there is so little intermarriage<br />

between the clans of the Pol’Tah.<br />

Prostitution and illegitimate births are somewhat less<br />

common among the deep drow than among their cousins<br />

closer to the surface, but are by no means rare. Such births<br />

are not considered a stigma per se in Pol’Tah society,

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