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The Tome Of Drow Lore.pdf - RoseRed

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community down rather than helping it reach new heights.<br />

<strong>The</strong> elderly drow, once slain, is then entombed with the full<br />

honour of any other funeral.<br />

Food<br />

<strong>The</strong> food harvested and eaten by the Lorgreln is as simple<br />

and bland as that of other drow, consisting primarily of<br />

mushrooms. Meat and fish caught in the Underdeep is<br />

more of a luxury than a staple.<br />

However, the wide trade networks of the Lorgreln, including<br />

the races who pay the iron drow to transport their goods,<br />

provide the Lorgreln with the opportunity to import more<br />

exotic and flavourful foods. This is not the status symbol<br />

it is among other drow, but it is a welcome departure from<br />

the usual fare for those who can afford vegetables from the<br />

surface or the Sulzthul, not to mention fruits, spices and<br />

sundry other foods.<br />

One thing the iron drow and other drow do have in common<br />

is a love of bread, though it is even harder for the Lorgreln<br />

to acquire the necessary grain. Bread is uncommon at even<br />

the richest tables of the iron drow, and rarely is it enjoyed<br />

by anyone of a social standing lower than among the top<br />

hierarchy of a Host.<br />

Government<br />

<strong>The</strong> Lorgreln, alone among the drow, have a single<br />

centralised government uniting their cities and villages.<br />

<strong>The</strong> government itself is, in its simplest terms, a monarchy,<br />

controlled by a single powerful family with a strong claim<br />

to descent from Hruth na’Ythreen. <strong>The</strong> family’s name is, of<br />

course, Ythreen, but it is widely whispered by those Lorgreln<br />

who would seek to supplant the current ruling family that<br />

the Ythreen name is merely an affectation, adopted to help<br />

seize control of the throne from the previous ruling family.<br />

Though the Lorgreln government might seem simple at<br />

first glance, it is anything but. Indeed, the complexity of<br />

rulership is one of the few things the iron drow share with<br />

their drow cousins. <strong>The</strong> king is advised by a council, made<br />

up of one representative from each Host, and each Host has<br />

its own sphere of control within the government which is<br />

jealously guarded against interference by others, even the<br />

king himself.<br />

Each of the Six Cities of the Lorgreln is ruled over by a<br />

Warden, a governor appointed to his post by the king, and<br />

each Warden is also advised by a group of representatives<br />

from each of the Hosts, again with their own spheres of<br />

influence. Trade agreements or other relations between<br />

two cities of the Lorgreln must be handled through the<br />

appropriate Hosts. Even the smallest community of iron<br />

drow is not exempt from these rules, as no matter how<br />

small the group of Lorgreln, it is ruled over by a Warden<br />

appointed by the king.<br />

<strong>The</strong> only real exception to the tight grip the Hosts maintain<br />

on their power is the Warrior Host, which does answer<br />

directly to the king. No monarch who allowed his military<br />

to answer to the control of someone else would sit on the<br />

Unforged Throne of the Lorgreln for very long. Likewise,<br />

warriors based in one of the Six Cities are answerable<br />

directly to the Warden of that city. <strong>The</strong> Warden of a city is<br />

responsible for the enforcement of law in his city, and has<br />

authority to appoint tribunals to weigh criminal cases. All<br />

laws, however, are the province of the monarchy. No other<br />

laws may be created, and none deleted, by the Wardens.<br />

This highly stratified form of government does have<br />

its advantages. Assassinations are rare in Lorgreln<br />

government, as all important decisions and appointments<br />

descend from the king. Without a complete coup of the<br />

government (which has happened a few times) it is difficult,<br />

if not impossible, to seize power through assassination.<br />

Magic<br />

<strong>Of</strong> all the societies of the drow and the sub-races which<br />

have sprung from the drow, the culture of the Lorgreln is<br />

the least magical.<br />

This is widely held to be a result of the race’s long tenure<br />

in caves and caverns with air too thin and still to support<br />

the use of a smelting furnace, forcing the Lorgreln to turn<br />

to cold-wrought iron as their only source of weaponry. It is<br />

thought that the millennia of touching and wielding those<br />

cold-wrought blades, a substance which is anathema to all<br />

things fey, burned all remaining elements of faerie from the<br />

Lorgreln. Whether this is the truth or not, certain facts are<br />

undeniable, most prominently that the iron drow have lost<br />

all of the innate spellcasting abilities taken for granted by<br />

other drow, seemingly beyond recall.<br />

<strong>The</strong> Lorgreln also have difficult learning any of the magical<br />

arts, despite the single-minded determination they are<br />

capable of. <strong>The</strong>y are certainly no less intelligent than any<br />

other drow, yet it requires roughly twice as long for them to<br />

learn magic as it does the members of any other race. Those<br />

Lorgreln who do practice magic are exclusively priests and<br />

wizards as only those willing to suffer long hours in study<br />

or prayer can begin to channel magic. Sorcerers do not<br />

exist in iron drow society.<br />

Though the Lorgreln have lost access to the useful innate<br />

spell abilities that were part of their drow heritage, they<br />

have made up for that loss in other ways having to do with<br />

magic. <strong>The</strong> innate spell resistance of the drow is intact<br />

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