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106<br />
For the most part, however, the Kanahraun dine on<br />
other races, as constantly consuming one another<br />
would quickly wipe out the people, a fact the ruling<br />
class understands very well. Thus, most Kanahraun<br />
eat a regular diet of gnomes, goblins and other<br />
weaker races to be found in the Underdeep. Tribes<br />
of Kanahraun keep a stable of drugged and crippled<br />
sentients to be used as food in times of privation.<br />
Not content to practice what they preach, the ruling<br />
Kanahraun dine almost exclusively on drow flesh.<br />
To ensure a constant supply of the choicest cuts, the<br />
rulers of the Kanahraun prefer to keep one or two<br />
drow secured to their table with boneforged bonds.<br />
Each day, they will harvest the flesh they desire<br />
then apply healing magics to keep the unfortunate<br />
drow alive and restore his body, so that they may<br />
feast on the same cut of meat from the same drow<br />
the next day, should they so choose.<br />
Even the ruling Kanahraun seldom consume their<br />
own people, however. <strong>The</strong>y much prefer to eat the<br />
flesh of other drow, those who hold themselves<br />
above their feral cousins. For the most part,<br />
Kanahraun are only eaten by their fellows upon<br />
their death, when the body is cooked and divided<br />
as equally as possible among the rest of the tribe.<br />
This not an act of base hunger or greed but one of<br />
respect for the dead and as a means of ensuring that<br />
their strength stays within the tribe.<br />
A practice of the Kanahraun which may be more<br />
terrifying than any other is their propensity to eat<br />
the flesh of the undead. When a corporeal undead<br />
servant has served out its useful time and has been<br />
damaged beyond recall, the Kanahraun eat the undead<br />
flesh, often reanimating the bones so that the corpse may<br />
have renewed usefulness as a skeleton servant.<br />
Kanahraun can eat foods other than the flesh of sentient<br />
races, of course, and are perfectly capable of subsisting<br />
on such things. However, the taste is all but intolerable<br />
to them, and they will only eat such foods to stave off<br />
starvation.<br />
Government<br />
<strong>The</strong> Kanahraun are composed of two classes, the ruling<br />
class and the lower class. In every Kanahraun community,<br />
great or small, it is the ruling class that holds all the power.<br />
Descended from the offspring of Azzanoth, these drow<br />
have bred out much of their fiendish heritage, but there is<br />
usually still enough to mark them for what they are. <strong>The</strong>y<br />
control all magic in the Kanahraun, they act as priests and<br />
priestesses to Azzanoth the Glutton and they rule the lower<br />
class of the feral drow with both the stick and the carrot.<br />
<strong>The</strong> ruling class makes up about 10 percent of the<br />
population of the Kanahraun, and not all of them can rule.<br />
Actual leadership of any group of Kanahraun falls to a<br />
single member of the ruling class, chosen from among all<br />
contenders in a five-day bloody rite that remains a secret<br />
outside the temples of Azzanoth. This one individual is<br />
responsible for all governance of the community, from<br />
distribution of food to ordering of raiding parties. In larger<br />
settlements, the leader, still known as First Voice after the<br />
title Brasnaloth bestowed upon himself, will appoint others<br />
of the ruling class to share some of the burdens of rule,<br />
but this is considered an invitation to challenge and seldom<br />
lasts long.<br />
<strong>The</strong>re are only two actions among the Kanahraun which<br />
are considered crimes; that is, something the ruling class<br />
must step in to deal with. <strong>The</strong> first of these is insurrection