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104<br />
<strong>The</strong> Kanahraun nobles wield and wear weapons and<br />
armour formed from the bones of their victims through a<br />
necromantic process known only to the ruling class, called<br />
boneforging. Nearly as strong as steel but much lighter,<br />
boneforged arms and armour are often made with the bones<br />
of undead, retaining some of the undead’s terrible abilities<br />
and channelling them through the weapons and armour<br />
used by the Kanahraun. More details on boneforging and<br />
the items created with it can be found in Chapter 7, <strong>Drow</strong><br />
Magic and Equipment.<br />
Though it is usually only the ruling class of the Kanahraun<br />
who have access to a full set of boneforged regalia, the<br />
weapons and armour used by Kanahraun barbarians are no<br />
less horrible to the eye. Kanahraun prefer weapons such as<br />
barbed spears or heavy, cleaving blades, and usually fight<br />
with a buckler in one hand. <strong>The</strong>y wear whatever armour<br />
they have ransacked from the corpses of their victims, or,<br />
failing that, leather armour made from the hide of some<br />
Underdeep beast. Whatever kind of armour they don, the<br />
Kanahraun festoon it with bones and cover it with the tanned<br />
skins of their victims. <strong>The</strong> bucklers they wield usually have<br />
the tanned and stretched face of some unfortunate sentient<br />
covering the front.<br />
As terrible as an assault by either class of Kanahraun<br />
might be, the feral elves have a weapon in their arsenal still<br />
more terrifying. <strong>The</strong>se are the Reavers, Kanahraun who<br />
have been bound together into small groups of absolute<br />
savages who feed on one another’s strength in battle, the<br />
survivors growing ever stronger when one of their number<br />
is killed. Many in the Underdeep deny that the Reavers<br />
exist, insisting the tales of Reaver attacks must be pure<br />
fiction. In fact, there is no one outside the Kanahraun with<br />
any understanding of the Reavers’ abilities, but those who<br />
deny they are real are quite wrong.<br />
Into every generation of Kanahraun are born eight male<br />
children destined to become Reavers. In childhood, the<br />
destiny is hidden; even the mightiest priests of the ruling<br />
class are unable to determine which children will one day<br />
be Reavers. Upon the advent of puberty, however, the<br />
destiny is made plain. Following the first kill made by the<br />
Kanahraun child after the onset of adolescence, a mark like<br />
a white fang appears on his forehead and he begins to slip<br />
quickly into utter madness, plagued by dreams and visions<br />
of horror too intense for even the Kanahraun to tolerate.<br />
<strong>The</strong> feral drow consider this a gift from Azzanoth the<br />
Glutton.<br />
<strong>The</strong> child is quickly taken to Gauth Sheol, to the great<br />
temple of Azzanoth, where he is kept caged until the other<br />
seven destined children of his generation can be gathered<br />
there. Once they have all eight in hand, the priests of the<br />
Glutton perform a ritual known as Dul Merzim, the Joining.<br />
<strong>The</strong> eight children marked with the white fang are joined<br />
together into a single group of Reavers, known as a Pact.<br />
<strong>The</strong>y remain individuals, but now also share a link of their<br />
thoughts, sensations and impulses, allowing them to act as a<br />
perfectly coordinated unit in battle. Maddened by bloodlust<br />
and visions of horror beyond mortal understanding, but<br />
made absolutely and utterly obedient to the ruling class<br />
by the ritual of Joining, the Reavers exist only to kill and<br />
slaughter. More information about Reavers can be found in<br />
Chapter 8, Creatures of the Underdeep.<br />
Culture<br />
Bestial and primitive as they are, the Kanahraun are not<br />
without rituals and traditions which bind the tribe together.<br />
<strong>The</strong> most important of these is the feast. Through feasting,<br />
they believe, they are honouring Azzanoth the Glutton, who<br />
delivered the Kanahraun from their entombment, and they<br />
are honouring themselves as well, for having risen above<br />
what they were to become what they are.<br />
<strong>The</strong> scars and brands marking the flesh of the Kanahraun<br />
also each have their own significance and meaning. Many<br />
are religious in nature, others denote the tribe and class<br />
of the individual, others indicate great accomplishments<br />
and still more are used to convey ownership. <strong>The</strong> tally of<br />
enemies killed in battle is meticulously kept on the ears of<br />
the Kanahraun, with a warrior receiving one notch in his<br />
ear for every 10 enemies slain.<br />
<strong>The</strong> Kanahraun consider themselves the superiors of every<br />
other race, the perfect predator taking its meals from lower<br />
life forms. This view has instilled in them an unshakable<br />
arrogance towards all others, including other drow. While<br />
the ruling class may covet some of the knowledge held by<br />
other races, they consider it, like everything else, something<br />
which is their due.<br />
Economy<br />
<strong>The</strong> Kanahraun have no real economy. <strong>The</strong> lower class<br />
labours and raids to provide for all the requirements of the<br />
tribe, and the ruling class distributes food and goods as<br />
needed. <strong>The</strong>y do not trade with any other race, nor do they<br />
have any manner of currency. <strong>The</strong> concept of business is<br />
alien to them. So long as a Kanahraun continues to aid the<br />
tribe, all his needs are met.<br />
Education<br />
Like their society, education among the Kanahraun varies<br />
widely depending on the class of the child. Children of<br />
the lower class are taught simple skills and the basics of<br />
combat by anyone willing to spend the time needed to do<br />
so. Once the child has shown a preference or superior