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The Tome Of Drow Lore.pdf - RoseRed

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104<br />

<strong>The</strong> Kanahraun nobles wield and wear weapons and<br />

armour formed from the bones of their victims through a<br />

necromantic process known only to the ruling class, called<br />

boneforging. Nearly as strong as steel but much lighter,<br />

boneforged arms and armour are often made with the bones<br />

of undead, retaining some of the undead’s terrible abilities<br />

and channelling them through the weapons and armour<br />

used by the Kanahraun. More details on boneforging and<br />

the items created with it can be found in Chapter 7, <strong>Drow</strong><br />

Magic and Equipment.<br />

Though it is usually only the ruling class of the Kanahraun<br />

who have access to a full set of boneforged regalia, the<br />

weapons and armour used by Kanahraun barbarians are no<br />

less horrible to the eye. Kanahraun prefer weapons such as<br />

barbed spears or heavy, cleaving blades, and usually fight<br />

with a buckler in one hand. <strong>The</strong>y wear whatever armour<br />

they have ransacked from the corpses of their victims, or,<br />

failing that, leather armour made from the hide of some<br />

Underdeep beast. Whatever kind of armour they don, the<br />

Kanahraun festoon it with bones and cover it with the tanned<br />

skins of their victims. <strong>The</strong> bucklers they wield usually have<br />

the tanned and stretched face of some unfortunate sentient<br />

covering the front.<br />

As terrible as an assault by either class of Kanahraun<br />

might be, the feral elves have a weapon in their arsenal still<br />

more terrifying. <strong>The</strong>se are the Reavers, Kanahraun who<br />

have been bound together into small groups of absolute<br />

savages who feed on one another’s strength in battle, the<br />

survivors growing ever stronger when one of their number<br />

is killed. Many in the Underdeep deny that the Reavers<br />

exist, insisting the tales of Reaver attacks must be pure<br />

fiction. In fact, there is no one outside the Kanahraun with<br />

any understanding of the Reavers’ abilities, but those who<br />

deny they are real are quite wrong.<br />

Into every generation of Kanahraun are born eight male<br />

children destined to become Reavers. In childhood, the<br />

destiny is hidden; even the mightiest priests of the ruling<br />

class are unable to determine which children will one day<br />

be Reavers. Upon the advent of puberty, however, the<br />

destiny is made plain. Following the first kill made by the<br />

Kanahraun child after the onset of adolescence, a mark like<br />

a white fang appears on his forehead and he begins to slip<br />

quickly into utter madness, plagued by dreams and visions<br />

of horror too intense for even the Kanahraun to tolerate.<br />

<strong>The</strong> feral drow consider this a gift from Azzanoth the<br />

Glutton.<br />

<strong>The</strong> child is quickly taken to Gauth Sheol, to the great<br />

temple of Azzanoth, where he is kept caged until the other<br />

seven destined children of his generation can be gathered<br />

there. Once they have all eight in hand, the priests of the<br />

Glutton perform a ritual known as Dul Merzim, the Joining.<br />

<strong>The</strong> eight children marked with the white fang are joined<br />

together into a single group of Reavers, known as a Pact.<br />

<strong>The</strong>y remain individuals, but now also share a link of their<br />

thoughts, sensations and impulses, allowing them to act as a<br />

perfectly coordinated unit in battle. Maddened by bloodlust<br />

and visions of horror beyond mortal understanding, but<br />

made absolutely and utterly obedient to the ruling class<br />

by the ritual of Joining, the Reavers exist only to kill and<br />

slaughter. More information about Reavers can be found in<br />

Chapter 8, Creatures of the Underdeep.<br />

Culture<br />

Bestial and primitive as they are, the Kanahraun are not<br />

without rituals and traditions which bind the tribe together.<br />

<strong>The</strong> most important of these is the feast. Through feasting,<br />

they believe, they are honouring Azzanoth the Glutton, who<br />

delivered the Kanahraun from their entombment, and they<br />

are honouring themselves as well, for having risen above<br />

what they were to become what they are.<br />

<strong>The</strong> scars and brands marking the flesh of the Kanahraun<br />

also each have their own significance and meaning. Many<br />

are religious in nature, others denote the tribe and class<br />

of the individual, others indicate great accomplishments<br />

and still more are used to convey ownership. <strong>The</strong> tally of<br />

enemies killed in battle is meticulously kept on the ears of<br />

the Kanahraun, with a warrior receiving one notch in his<br />

ear for every 10 enemies slain.<br />

<strong>The</strong> Kanahraun consider themselves the superiors of every<br />

other race, the perfect predator taking its meals from lower<br />

life forms. This view has instilled in them an unshakable<br />

arrogance towards all others, including other drow. While<br />

the ruling class may covet some of the knowledge held by<br />

other races, they consider it, like everything else, something<br />

which is their due.<br />

Economy<br />

<strong>The</strong> Kanahraun have no real economy. <strong>The</strong> lower class<br />

labours and raids to provide for all the requirements of the<br />

tribe, and the ruling class distributes food and goods as<br />

needed. <strong>The</strong>y do not trade with any other race, nor do they<br />

have any manner of currency. <strong>The</strong> concept of business is<br />

alien to them. So long as a Kanahraun continues to aid the<br />

tribe, all his needs are met.<br />

Education<br />

Like their society, education among the Kanahraun varies<br />

widely depending on the class of the child. Children of<br />

the lower class are taught simple skills and the basics of<br />

combat by anyone willing to spend the time needed to do<br />

so. Once the child has shown a preference or superior

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