The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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Alertness, Blind-Fight, Combat Expertise, Cleave,<br />
Great Cleave, Improved Critical (tentacle), Improved<br />
Initiative, Improved Natural Armour, Improved Trip,<br />
Iron Will, Multiattack, Power Attack.<br />
An opponent can make sunder attempts against<br />
Omorogg’s tentacles or arms as if they were weapons.<br />
Omorogg’s tentacles have 33 hit points and its arms<br />
have 16 hit points. If Omorogg is currently grappling a<br />
target with one tentacle or arm, it usually uses another<br />
limb to make its attack of opportunity against the<br />
sunder attempt. Severing Omorogg’s tentacle or arm<br />
deals damage to it equal to half the limb’s full normal<br />
hit points. Omorogg withdraws from combat if it loses<br />
both tentacles or three of its arms. Omorogg regrows<br />
severed limbs in 1d10+10 days.<br />
Improved Grab (Ex): To use this ability, Omorogg must<br />
hit with an arm or tentacle attack. It can then attempt<br />
to start a grapple as a free action without provoking an<br />
attack of opportunity. If it wins the grapple check, it<br />
establishes a hold and can constrict.<br />
Constrict (Ex): Omorogg deals automatic arm or<br />
tentacle damage with a successful grapple check.<br />
Jet (Ex): Omorogg can jet backward once per round<br />
as a full-round action, at a speed of 280 feet. It must<br />
move in a straight line, but does not provoke attacks of<br />
opportunity while jetting.<br />
Ink Cloud (Ex): Omorogg can emit a cloud of jet-black<br />
ink in an 80-foot spread once per minute as a free action.<br />
<strong>The</strong> cloud provides total concealment, which Omorogg<br />
uses to escape a fight that is going badly. Creatures<br />
within the cloud are considered to be in darkness.<br />
Smite Good (Su): Once per day, Omorogg can make a<br />
normal melee attack to deal +20 damage against a good<br />
foe.<br />
Spell-like abilities: 1/day – control weather, control<br />
winds, dominate animal (DC 19), resist energy. Caster<br />
level is 9 th . Omorogg also has the following spell-like<br />
abilities from being a half-fiend: 3/day – darkness,<br />
poison, unhallow, unholy aura; 1/day – blasphemy,<br />
contagion, desecrate, destruction, horrid wilting,<br />
summon monster IX (fiends only), unhallow, unholy<br />
blight. <strong>The</strong> caster level for these abilities is 33 rd and the<br />
saving throw DC against them is 32.<br />
Skills: Omorogg has a +8 racial bonus on any Swim<br />
check to perform some special action or avoid a hazard.<br />
It can always choose to take 10 on a Swim check, even<br />
if distracted or endangered. It can use the run action<br />
while swimming, provided it swims in a straight line.<br />
Equipment & Treasure: See below.<br />
This version of Omorogg is the spawn of a female<br />
kraken and a colossal marine demon from the Flaming<br />
Sea, the topmost level of the Infernum. Its hybrid<br />
nature is obvious; it is a brilliant scarlet in colour,<br />
with grotesque bat wings sprouting from its body. As<br />
Omorogg does not have a land speed, these wings are<br />
useless for flight.<br />
Location: Omorogg’s Lair<br />
It stands to reason that a monster as old and powerful<br />
as Omorogg must have a lair somewhere. Treasurehungry<br />
Player Characters will no doubt conclude<br />
that while Omorogg is defending the sea-portal, its<br />
lair is undefended and can be raided. Krakens are<br />
known to amass large amounts of treasure, so a beast<br />
of Omorogg’s stature must have heaps of gold hidden<br />
away somewhere.<br />
If the Player Characters want to try their luck at raiding<br />
the kraken’s home, they must first find out where it is.<br />
<strong>The</strong>y can do this by means of a legend lore spell, or a<br />
Knowledge (history) or Bardic Knowledge check (DC<br />
35). Even this only gives them an approximate location<br />
– 70 miles north-northeast of Lost Athul.<br />
<strong>The</strong> kraken’s lair is thousands of fathoms below the<br />
surface, where the water is pitch black and unbearably<br />
cold. A successful Search check (DC 35) is needed to<br />
locate the entrance to the lair. This is a boulder so vast<br />
that only something of Omorogg’s size can move it.<br />
<strong>The</strong> kraken uses the boulder as a door, since it is the<br />
only creature for miles around strong enough to roll it<br />
away again. A Strength check (DC 32) is needed to<br />
move the boulder away from the door.<br />
Omorogg does not really expect anyone to be snooping<br />
around in his lair and so has not fortified it beyond<br />
this. It does, however, scry on its home with Sunspite’s<br />
crystal ball every night. If it discovers that the Player<br />
Characters are raiding his home, it becomes furious and<br />
goes out of its way to find and kill them.<br />
<strong>The</strong> murky cave beyond the boulder contains 14,000<br />
gold pieces, 250 platinum pieces, three star sapphire<br />
gems worth 3,000 gold pieces each, a golden idol of<br />
Omorogg as a deity (worth 4,000 gold pieces) and a<br />
single pearl of the sirines.<br />
Ibon Presno Gonzalez (order #73006) 8<br />
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