The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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94<br />
until they have been to Xoth Sarandi, where they can<br />
ask any friendly nation for military assistance. See<br />
the next chapter for details.<br />
• Omorogg is suspicious of anything other than a<br />
straightforward deal. If it believes that the Player<br />
Characters are trying to trick it, it may decide to<br />
attack them and claim the stones from the wreck of<br />
their ship. Its arrogance and desire to be worshipped<br />
are more likely to win out though, so it will cooperate<br />
with them so long as doing so does not put it<br />
in an obviously vulnerable position.<br />
• Refusing to give Omorogg the stones straight away,<br />
for any reason, angers it. If the Player Characters<br />
have not taken steps to ensure that Omorogg cannot<br />
simply help itself to the stones, it tries to take them.<br />
• <strong>The</strong> Player Characters may opt to skip diplomacy<br />
altogether and just go for an all-out fight. Equally,<br />
the kraken may lose patience and decide that it would<br />
be simpler just to take the stones by force. In this<br />
case, Omorogg dives underwater and uses its reach to<br />
attack the underside of the Player Characters’ ship (if<br />
they have one). It tries to keep the fight in the water as<br />
much as it can, since that terrain is most advantageous<br />
to it. This means retreating into the depths and<br />
forcing the Player Characters to come after it.<br />
• If the Games Master thinks that the<br />
Player Characters can handle<br />
it, he can have Omorogg<br />
attack them once it has<br />
the stones, purely out of<br />
malice and pride. It<br />
has deeply resented<br />
being made into a<br />
sentry for a bunch<br />
of pathetic airbreathers;<br />
humans<br />
and drow alike.<br />
If Omorogg Is<br />
Not Frightening<br />
Enough<br />
Omorogg is meant to<br />
be a major adversary<br />
who cannot be dealt<br />
with by the usual<br />
approach of swords<br />
and spells. <strong>The</strong> Player<br />
Characters should not<br />
have a single obvious<br />
way to handle the<br />
situation and if Omorogg does not appear as enough of<br />
a threat they will simply shrug and attempt to slay him<br />
themselves instead of bothering with the Lost Athul<br />
adventure. Moreover, they may gain so much experience<br />
and power by going off and having other adventures<br />
that by the time they come to confront Omorogg they<br />
actually have a good chance of prevailing against him.<br />
If the Games Master needs to make Omorogg a more<br />
daunting opponent, the half-fiend version described<br />
below can be used instead of that on page 30. <strong>The</strong> idea<br />
is not to force the Player Characters to take the route of<br />
diplomacy instead of combat; it is to make Omorogg<br />
enough of a challenge that combat is not the obvious<br />
solution.<br />
Omorogg, Kraken (half-fiend): CR 19; Colossal<br />
outsider (aquatic, native); HD 33d10+396; hp 577; Init<br />
+6; Spd swim 20 ft.; AC 25, touch 4, flat-footed 23;<br />
Base Atk +33; Grp +67; Atk +43 melee (3d8+18/19–<br />
20, tentacle); Full Atk +43 melee (3d8+18/19–20,<br />
2 tentacles) and +41 melee (1d8+9, 6 arms) and +41<br />
melee (6d6+9, bite); Space/Reach 30 ft./20 ft. (80 ft.<br />
with tentacle, 40 ft. with arm); SA constrict 3d8+16<br />
or 1d8+8, improved grab, smite good; SQ damage<br />
reduction 10/magic, darkvision 60 ft., immunity to<br />
poison, ink cloud, jet, low-light vision, resistance to<br />
acid 10, cold 10, electricity 10 and fire 10, spell-like<br />
abilities, spell resistance 35; AL NE; SV Fort +30, Ref<br />
+20, Will +18; Str 46, Dex 14, Con 35, Int 25,<br />
Wis 20, Cha 25.<br />
Skills & Feats: Bluff +25,<br />
Concentration +47,<br />
Diplomacy +43,<br />
Hide +22, Intimidate<br />
+43, Knowledge<br />
(geography) +43,<br />
Knowledge (history)<br />
+43, Knowledge<br />
(nature) +25, Listen<br />
+41, Search +43,<br />
Sense Motive<br />
+41, Spot +41,<br />
Survival +41<br />
(+43 following<br />
tracks), Swim<br />
+54, Use Magic<br />
Device +43;<br />
Ibon Presno Gonzalez (order #73006) 8