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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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hovers at the end of the room: a rotating framework of<br />

illuminated glass spheres around a central axis, like a<br />

magical planetarium. It emits a faint keening noise like<br />

the whining of a dog in pain.<br />

When the Myrrik began to plan for the devastation<br />

that they knew was coming, they met an unexpected<br />

problem. <strong>The</strong> souls needed to be transferred into safe<br />

receptacles that could survive the coming disaster, but<br />

who could they trust to carry this out? Furthermore,<br />

jealousy and rivalry was common – the first Myrrik to<br />

place his soul into an egg might be destroyed by a rival,<br />

once his original body was empty and powerless.<br />

Any Myrrik wizard who volunteered to perform the<br />

necessary rituals for everyone else would save his<br />

brethren but would be destroyed in the cataclysm, since<br />

there would be nobody to preserve his soul. Not one of<br />

the evil, selfish creatures was willing to be the one left<br />

to die.<br />

<strong>The</strong> solution was to build a unique construct imbued<br />

with the power to work the necessary magic. This<br />

being would harvest and store the souls, allowing all of<br />

the Myrrik wizards to survive. More: it would awaken<br />

if potential vessels came near, so that it could drain their<br />

souls and transfer Myrrik souls into the husks.<br />

This construct, called the Animus Operative, has now<br />

awakened, sensing the presence of new life (either<br />

Sunspite’s men or the Player Characters). <strong>The</strong>y will be<br />

ideal vessels for the Myrrik to use.<br />

<strong>The</strong> Operative uses the tools in the workshop to repair<br />

and maintain itself. This is how it has remained<br />

functional through the centuries since Lost Athul sank.<br />

Animus Operative<br />

Large Construct<br />

Hit Dice: 14d10+30 (107 hp)<br />

Initiative: +7<br />

Speed: Fly 60 ft. (12 squares) (perfect)<br />

Armour Class: 26 (–1 size, +3 Dex, +9 natural, +5<br />

deflection), touch 17, flat-footed 23<br />

Base Attack/Grapple: +10/+14<br />

Attack: Tentacle +12 melee (1d6 plus 3d6 electrical)<br />

Full Attack: 4 tentacles +12 melee (1d6 plus 3d6<br />

electrical)<br />

Space/Reach: 10 ft./10 ft.<br />

Special Attacks: Rays, shocking tendrils<br />

Special Qualities: All-around vision, construct traits,<br />

damage reduction 15/adamantine, deflection aura,<br />

energy immunity, spell resistance 25<br />

Saves: Fort +4, Ref +7, Will +5<br />

Abilities: Str 10, Dex 17, Con —, Int 16, Wis 13, Cha 20<br />

Skills: Bluff +19, Hide +14, Knowledge (arcana) +17,<br />

Listen +15, Search +17, Spot +15<br />

Feats: Improved Initiative, Weapon Finesse, Weapon<br />

Focus (ray)<br />

Environment: Any land and underground<br />

Organisation: Solitary<br />

Challenge Rating: 14<br />

Treasure: —<br />

Alignment: Always neutral<br />

Advancement: 15–28 HD (Large)<br />

Level Adjustment: —<br />

<strong>The</strong> Animus Operative resembles a collection of glass<br />

spheres hovering in the air, connected by filigree gold<br />

and silver threads. It is in constant motion, with an<br />

outer set of spheres rotating in one direction and an<br />

inner set rotating the other way. <strong>The</strong> inner spheres<br />

can be opened to store the stone eggs. Currently there<br />

are five of these inside the creature. At the core of the<br />

creature is a vertical metal cylinder, the axis of the<br />

Animus Operative.<br />

It exudes limbs of twined metal from its axis when<br />

it needs to manipulate objects or attack foes. <strong>The</strong><br />

assembly looks as fragile as a crystal goblet but is<br />

almost impervious to damage. It counts as a crystalline<br />

creature for the purposes of relevant spells and effects,<br />

such as shatter spells.<br />

<strong>The</strong> Operative is able to recognise a Myrrik soul in a<br />

non-Myrrik body and refrains from attacking these. It<br />

carries out any instructions that are given to it by any of<br />

the five souls currently stored inside its body (once they<br />

have new bodies), though they must speak to it in the<br />

Myrrik language, as it does not understand any other.<br />

Deflection Aura (Su): <strong>The</strong> nucleus of the Animus<br />

Operative emanates a field that confers a +5 deflection<br />

bonus to the creature’s Armour Class.<br />

Energy Immunity (Su): <strong>The</strong> Animus Operative is immune<br />

to all forms of energy damage, with the exception of<br />

sonic damage.<br />

Rays (Su): So that it can carry out its duties of defending<br />

the Sanctuary and preparing new bodies for the Myrrik<br />

souls, the Animus Operative can emit a variety of<br />

magical rays, which resemble spells cast by a 14 th level<br />

caster. <strong>The</strong>se rays emerge from the various glassy outer<br />

spheres. <strong>The</strong> effects resemble spells but follow the<br />

rules for rays. It produces these rays as a free action.<br />

Resisting them requires a Charisma-based saving throw<br />

(DC 22). <strong>The</strong> Operative’s ray attacks are +11 ranged<br />

touch attacks.<br />

Ibon Presno Gonzalez (order #73006) 8<br />

89

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