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The Drow War Book Two. The Dying Of - RoseRed

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8<br />

It is likely that at some point one of the Player Characters<br />

will fail the saving throw and Rannirak will discover<br />

their location. As soon as he knows this (and can<br />

see them) he will use his knowledge of their likeness<br />

to send forth his ally, the demon-spider Gugloth, to<br />

destroy them. Gugloth is a retriever and is thus well<br />

able to track them down.<br />

This event will happen during the night. Rannirak<br />

will teleport himself and Gugloth to a nearby location<br />

and then teleport back, as he is far too busy with battle<br />

plans to confront the Starborn personally. Any Player<br />

within 150 feet of this senses the sudden presence of a<br />

member of the Host for a few seconds. Gugloth will<br />

either head straight for the Player Characters (if they are<br />

unprepared for a fight) or lurk in the darkness and wait<br />

for the best moment.<br />

Gugloth: CR 11; Huge construct (extraplanar); HD<br />

10d10+80; hp 135; Init +3; Spd 50 ft.; AC 21, touch 11,<br />

flat-footed 18; Base Atk +7; Grp +25; Atk +15 melee<br />

(2d6+10, claw) and +8 ranged touch (eye ray); Full Atk<br />

+15 melee (2d6+10, 4 claws) and +10 melee (1d8+5,<br />

bite) and +8 ranged touch (eye ray); Space/Reach 15<br />

ft./10 ft.; SA eye rays, find target, improved grab; SQ<br />

construct traits, darkvision 60 ft., fast healing 5, lowlight<br />

vision; AL CE; SV Fort +3, Ref +6, Will +3; Str<br />

31, Dex 17, Con —, Int —, Wis 11, Cha 1.<br />

Eye Rays (Su): Gugloth’s eyes can produce four<br />

different magical rays with a range of 100 feet. Each<br />

round, it can fire one ray as a free action. A particular<br />

ray is usable only once every four rounds. Gugloth can<br />

fire an eye ray in the same round that it makes physical<br />

attacks. <strong>The</strong> saving throw DC for all rays is 18. <strong>The</strong><br />

four eye effects are:<br />

Fire: Deals 12d6 points of fire damage to the target<br />

(Reflex saving throw for half damage).<br />

Cold: Deals 12d6 points of cold damage to the target<br />

(Reflex saving throw for half damage).<br />

Electricity: Deals 12d6 points of electricity damage to<br />

the target (Reflex saving throw for half damage).<br />

Petrifaction: <strong>The</strong> target must succeed on a Fortitude<br />

saving throw or turn to stone permanently.<br />

Find Target (Sp): When ordered to find an item or a<br />

creature, Gugloth does so unerringly, as though guided<br />

by discern location. This ability is the equivalent of an<br />

8 th level spell.<br />

Improved Grab (Ex): To use this ability, Gugloth must<br />

hit with its bite attack. It can then attempt to start a<br />

grapple as a free action without provoking an attack of<br />

opportunity. If it wins the grapple check, it establishes<br />

a hold and grips the opponent fast in its mouth.<br />

<strong>The</strong> Player Characters may well wonder how the<br />

demon-spider was able to find them. Evidently the<br />

drow, or some ally of theirs, is aware of their destination<br />

– or perhaps the writer of the letter has led them into a<br />

trap?<br />

Crom Calamar<br />

This river port city has been a hive of human civilisation<br />

for as long as records can recall. It is far from beautiful<br />

and resembles a warlord’s dream of military security.<br />

<strong>The</strong> only small elements of humanity and comfort come<br />

from the civilian population, painting murals on the<br />

walls, hanging bright flags out of their windows and<br />

growing flowers in window boxes. <strong>The</strong> Iron Dukes<br />

tolerate this in the lower city, so long as no military<br />

installation is ever daubed with paint.<br />

A grim wall of stone blocks topped with iron spikes<br />

surrounds the main sprawl of the city. Above this, the<br />

upper city can clearly be seen. This is an area to the<br />

Crom Calamar<br />

Size: Metropolis<br />

Population: 35,000<br />

Racial Mix: 79% human, 9% dwarf, 8% half-orc,<br />

3% elf, 1% half-elf<br />

GP Limit: 40,000<br />

Power Centre 1: <strong>The</strong> Iron Dukes<br />

Power Centre 2: Bomber Haggon and the Svarth<br />

Armaments Consortium<br />

Executive Authority: Grand <strong>War</strong>den Pellham (Ftr<br />

20) and the city guardsmen<br />

Ibon Presno Gonzalez (order #73006) 8

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