The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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8<br />
It is likely that at some point one of the Player Characters<br />
will fail the saving throw and Rannirak will discover<br />
their location. As soon as he knows this (and can<br />
see them) he will use his knowledge of their likeness<br />
to send forth his ally, the demon-spider Gugloth, to<br />
destroy them. Gugloth is a retriever and is thus well<br />
able to track them down.<br />
This event will happen during the night. Rannirak<br />
will teleport himself and Gugloth to a nearby location<br />
and then teleport back, as he is far too busy with battle<br />
plans to confront the Starborn personally. Any Player<br />
within 150 feet of this senses the sudden presence of a<br />
member of the Host for a few seconds. Gugloth will<br />
either head straight for the Player Characters (if they are<br />
unprepared for a fight) or lurk in the darkness and wait<br />
for the best moment.<br />
Gugloth: CR 11; Huge construct (extraplanar); HD<br />
10d10+80; hp 135; Init +3; Spd 50 ft.; AC 21, touch 11,<br />
flat-footed 18; Base Atk +7; Grp +25; Atk +15 melee<br />
(2d6+10, claw) and +8 ranged touch (eye ray); Full Atk<br />
+15 melee (2d6+10, 4 claws) and +10 melee (1d8+5,<br />
bite) and +8 ranged touch (eye ray); Space/Reach 15<br />
ft./10 ft.; SA eye rays, find target, improved grab; SQ<br />
construct traits, darkvision 60 ft., fast healing 5, lowlight<br />
vision; AL CE; SV Fort +3, Ref +6, Will +3; Str<br />
31, Dex 17, Con —, Int —, Wis 11, Cha 1.<br />
Eye Rays (Su): Gugloth’s eyes can produce four<br />
different magical rays with a range of 100 feet. Each<br />
round, it can fire one ray as a free action. A particular<br />
ray is usable only once every four rounds. Gugloth can<br />
fire an eye ray in the same round that it makes physical<br />
attacks. <strong>The</strong> saving throw DC for all rays is 18. <strong>The</strong><br />
four eye effects are:<br />
Fire: Deals 12d6 points of fire damage to the target<br />
(Reflex saving throw for half damage).<br />
Cold: Deals 12d6 points of cold damage to the target<br />
(Reflex saving throw for half damage).<br />
Electricity: Deals 12d6 points of electricity damage to<br />
the target (Reflex saving throw for half damage).<br />
Petrifaction: <strong>The</strong> target must succeed on a Fortitude<br />
saving throw or turn to stone permanently.<br />
Find Target (Sp): When ordered to find an item or a<br />
creature, Gugloth does so unerringly, as though guided<br />
by discern location. This ability is the equivalent of an<br />
8 th level spell.<br />
Improved Grab (Ex): To use this ability, Gugloth must<br />
hit with its bite attack. It can then attempt to start a<br />
grapple as a free action without provoking an attack of<br />
opportunity. If it wins the grapple check, it establishes<br />
a hold and grips the opponent fast in its mouth.<br />
<strong>The</strong> Player Characters may well wonder how the<br />
demon-spider was able to find them. Evidently the<br />
drow, or some ally of theirs, is aware of their destination<br />
– or perhaps the writer of the letter has led them into a<br />
trap?<br />
Crom Calamar<br />
This river port city has been a hive of human civilisation<br />
for as long as records can recall. It is far from beautiful<br />
and resembles a warlord’s dream of military security.<br />
<strong>The</strong> only small elements of humanity and comfort come<br />
from the civilian population, painting murals on the<br />
walls, hanging bright flags out of their windows and<br />
growing flowers in window boxes. <strong>The</strong> Iron Dukes<br />
tolerate this in the lower city, so long as no military<br />
installation is ever daubed with paint.<br />
A grim wall of stone blocks topped with iron spikes<br />
surrounds the main sprawl of the city. Above this, the<br />
upper city can clearly be seen. This is an area to the<br />
Crom Calamar<br />
Size: Metropolis<br />
Population: 35,000<br />
Racial Mix: 79% human, 9% dwarf, 8% half-orc,<br />
3% elf, 1% half-elf<br />
GP Limit: 40,000<br />
Power Centre 1: <strong>The</strong> Iron Dukes<br />
Power Centre 2: Bomber Haggon and the Svarth<br />
Armaments Consortium<br />
Executive Authority: Grand <strong>War</strong>den Pellham (Ftr<br />
20) and the city guardsmen<br />
Ibon Presno Gonzalez (order #73006) 8