The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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88<br />
creatures, no two of which can be more than 30 feet<br />
apart); Search DC 34; Disable Device DC 34.<br />
2. Ossuary<br />
This chamber reeks of death – not just the foul fish-like<br />
stench of something that has lain rotting in the water<br />
for years but the stifling, sickly smell of embalming<br />
fluid or putrid flower petals. Before you there stretches<br />
a hallway with stone pews on either side, as if for some<br />
great assembly or church service. If so, it is a service<br />
for the dead, because the pews are full of limbless<br />
skeletons, hundreds of them, huddled against one<br />
another. <strong>The</strong>y are clearly not the remains of humans, as<br />
their eye sockets gape wide enough for a man’s fist and<br />
their crania have a bony ridge like a shark’s fin.<br />
From the sheer number of Myrrik skeletons in this<br />
room, one might think that there had been an act of<br />
mass ritual slaughter in the city’s final hours. In fact, the<br />
Myrrik in this chamber were more at peace than those<br />
left outside in the city streets. <strong>The</strong>y waited patiently in<br />
their appointed places until the Animus Operative came<br />
for them. When their souls were transferred into the<br />
stone eggs, their empty bodies simply collapsed and<br />
eventually starved to death.<br />
2a: <strong>The</strong>re is another magical trap here, this time a mind<br />
fog trap to soften up exploring creatures’ minds before<br />
they enter the Animus Operative’s chamber.<br />
Mind fog trap: CR 6; magic device; proximity trigger<br />
(alarm); automatic reset; spell effect (mind fog, 9 th level<br />
wizard, Will saving throw (DC 17) negates); Search DC<br />
31; Disable Device DC 31.<br />
3. <strong>The</strong> Animus Operative<br />
This chamber must at one time have been a workshop.<br />
<strong>The</strong> soapstone workbenches covered with unrecognisable<br />
tools, twists of silvery wire and pieces of curved glass<br />
give you no indication of what was built here or why.<br />
If the Animus Operative has not already been<br />
encountered and destroyed, the Games Master should<br />
add the following:<br />
Patches of coloured light move up, across and down<br />
the walls. <strong>The</strong>y are shining from the device that<br />
Ibon Presno Gonzalez (order #73006) 8