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The Drow War Book Two. The Dying Of - RoseRed

The Drow War Book Two. The Dying Of - RoseRed

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88<br />

creatures, no two of which can be more than 30 feet<br />

apart); Search DC 34; Disable Device DC 34.<br />

2. Ossuary<br />

This chamber reeks of death – not just the foul fish-like<br />

stench of something that has lain rotting in the water<br />

for years but the stifling, sickly smell of embalming<br />

fluid or putrid flower petals. Before you there stretches<br />

a hallway with stone pews on either side, as if for some<br />

great assembly or church service. If so, it is a service<br />

for the dead, because the pews are full of limbless<br />

skeletons, hundreds of them, huddled against one<br />

another. <strong>The</strong>y are clearly not the remains of humans, as<br />

their eye sockets gape wide enough for a man’s fist and<br />

their crania have a bony ridge like a shark’s fin.<br />

From the sheer number of Myrrik skeletons in this<br />

room, one might think that there had been an act of<br />

mass ritual slaughter in the city’s final hours. In fact, the<br />

Myrrik in this chamber were more at peace than those<br />

left outside in the city streets. <strong>The</strong>y waited patiently in<br />

their appointed places until the Animus Operative came<br />

for them. When their souls were transferred into the<br />

stone eggs, their empty bodies simply collapsed and<br />

eventually starved to death.<br />

2a: <strong>The</strong>re is another magical trap here, this time a mind<br />

fog trap to soften up exploring creatures’ minds before<br />

they enter the Animus Operative’s chamber.<br />

Mind fog trap: CR 6; magic device; proximity trigger<br />

(alarm); automatic reset; spell effect (mind fog, 9 th level<br />

wizard, Will saving throw (DC 17) negates); Search DC<br />

31; Disable Device DC 31.<br />

3. <strong>The</strong> Animus Operative<br />

This chamber must at one time have been a workshop.<br />

<strong>The</strong> soapstone workbenches covered with unrecognisable<br />

tools, twists of silvery wire and pieces of curved glass<br />

give you no indication of what was built here or why.<br />

If the Animus Operative has not already been<br />

encountered and destroyed, the Games Master should<br />

add the following:<br />

Patches of coloured light move up, across and down<br />

the walls. <strong>The</strong>y are shining from the device that<br />

Ibon Presno Gonzalez (order #73006) 8

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