The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
The Drow War Book Two. The Dying Of - RoseRed
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82<br />
If they decide to chase the Sea Harriers, they do not<br />
have a hard time keeping up with the Celebration.<br />
<strong>The</strong>ir most important concern is staying out of sight,<br />
as raiding vessels return to the Celebration on a regular<br />
basis and the Player Characters can easily be seen and<br />
attacked. Smart Player Characters should be able to<br />
reach Lost Athul in plenty of time to prepare for the Sea<br />
Harriers’ arrival.<br />
Lost Athul<br />
Summary: <strong>The</strong> Sea Harrier mothership heads for the<br />
legendary sunken city of Lost Athul, which the Sea<br />
Harriers intend to raise from the sea bed in search of<br />
submerged riches and to fulfil the drow bargain with<br />
Omorogg the kraken. <strong>The</strong>y have promised to fetch<br />
Omorogg hundreds of peculiar stone eggs, in exchange<br />
for which it is blockading the Crom Calamar seaportal.<br />
<strong>The</strong> Player Characters have the chance to thwart a major<br />
part of the drow plan by reaching the stone eggs before<br />
the Sea Harriers can. By paying the kraken off early, or<br />
by threatening to destroy the eggs, they can persuade it<br />
to leave, freeing the portal for reinforcements to come.<br />
Note: This adventure is optional. It provides the Player<br />
Characters with a way to remove the threat of Omorogg<br />
without having to confront it in open combat. If the<br />
Player Characters would rather tackle Omorogg headon<br />
once they are of sufficient level, that is up to them.<br />
Information: <strong>The</strong> Soul Eggs<br />
<strong>The</strong> secret of the stones is that they contain the souls<br />
of the inhabitants of Lost Athul, a species of sentient<br />
tentacled bipeds, known as the Myrrik, who have<br />
now died out. <strong>The</strong> Myrrik worshipped the kraken as<br />
incarnate deities and the highest of all these krakengods<br />
was Omorogg.<br />
<strong>The</strong> magicians of the Myrrik knew that Lost Athul would<br />
be destroyed long before it happened and realised that<br />
if they were to attempt evacuation, their enemies would<br />
pursue and destroy them. <strong>The</strong>re was nowhere on the<br />
planet they could hide with their power base destroyed.<br />
Instead they decided on a magical subterfuge. When<br />
the cataclysm approached, their spirits took refuge<br />
in magical soul-stones and abandoned their physical<br />
bodies. <strong>The</strong> kraken yearns for the time when it was<br />
worshipped, and thus craves the stones in the hope of<br />
re-establishing its people once again.<br />
If the Player Characters give the stones back to<br />
Omorogg, it will be able to hatch its plot and the souls<br />
of the Myrrik will begin to force their way into human<br />
vessels.<br />
Non-Player Character Group: <strong>The</strong><br />
Guardians of Lost Athul<br />
Sunspite’s journal mentions terrible sea-beasts, the<br />
guardians of the sunken island, whose role is to prevent<br />
the kraken from ever returning to their former home and<br />
re-establishing their civilisation.<br />
<strong>The</strong> Chihulli<br />
<strong>The</strong> most terrible of these guardians are the chihulli,<br />
jellyfish-like creatures the size of small islands, who<br />
drift in the silent waters around the drowned city,<br />
almost invisible despite their size because of their<br />
glassy transparency. Ships pass by overhead without<br />
ever knowing that creatures larger than whales are but a<br />
few fathoms below them.<br />
<strong>The</strong> chihulli are utterly hostile to krakens and attack any<br />
kraken on sight with murderous ferocity until it is dead<br />
or driven off. Any other creature is safe so long as it<br />
does not approach the ruins; if it does so, the chihulli<br />
move to block its path and attack it if it does not move<br />
away again.<br />
Chihulli<br />
Colossal Magical Beast (Aquatic)<br />
Hit Dice: 30d10+300 (465 hp)<br />
Initiative: –2<br />
Speed: Swim 20 ft. (4 squares)<br />
Armour Class: 26 (–8 size, –2 Dex, +26 natural), touch<br />
0, flat-footed 26<br />
Base Attack/Grapple: +30/+62<br />
Attack: Tentacle +39 melee (3d8+16 plus paralysis)<br />
Full Attack: 6 tentacles +39 melee (3d8+16 plus<br />
paralysis)<br />
Space/Reach: 30 ft./60 ft.<br />
Special Attacks: Engulf, improved grab, paralysis<br />
Special Qualities: Blindsight 120 ft., damage reduction<br />
30/blunt and adamantine, fast healing 15, immunity to<br />
acid, resistance to fire, cold and electricity 30, spell<br />
resistance 32, water transparency<br />
Saves: Fort +27, Ref +15, Will +11<br />
Abilities: Str 42, Dex 6, Con 30, Int 6, Wis 12, Cha 10<br />
Skills: Hide +2, Swim +37<br />
Feats: Ability Focus (paralysis), Cleave, Great Cleave,<br />
Improved Natural Armour, Improved Natural Attack<br />
(tentacle), Power Attack, Snatch, Weapon Focus<br />
(tentacle)<br />
Environment: Temperate aquatic (Lost Athul)<br />
Organisation: Solitary or patrol (2–4)<br />
Ibon Presno Gonzalez (order #73006) 8